Dragon Slayer 89 by acro

[raw]
made by acro for LD31 (JAM)
Controls: arrow keys to move, space bar for attack (or action where appropriate), escape to quit.

The Game and Watch that never was! Featuring high-fidelity LCD graphics!
As Dirk the Hero, quest your way to the dragon's dwelling in the final cavern of these murky under-parts... in a righteous quest to slay Smug the Mighty, treasure-hoarding dragon and blight upon the lands of Elcedeedia.


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* Requires Java 1.8

The impetus for this was to flaunt the theme ridiculously :D Not only is the entire game on-screen, but you can see every possible state, just like a real LCD display.


With a few unfortunate technical setbacks, we've had to try patching up a few project build problems and bugs at the very, very last minute, and unlike previous Jam entries there are probably still some problems remaining.

All comments welcome! (especially from anyone too young to have played a Game & Watch in their heyday).


Let us know how far you get!!

* update

Thanks for your comments, everyone!

We've done some live playtests with unsuspecting people and the reactions have been gratifying and hilarious. It seems this is perhaps harder than we gave ourselves credit for, which is nice.

We plan to do a little post-submit fix to correct the skeletons no-hit problem, this should be up by Sun 15th.

Ratings

Coolness 36% 1818
Overall(Jam) 3.14 561
Fun(Jam) 2.76 717
Graphics(Jam) 3.65 320
Humor(Jam) 2.33 634
Innovation(Jam) 3.27 350
Mood(Jam) 3.16 411
Theme(Jam) 3.86 229

Feedback

Kopeph Developers
09. Dec 2014 · 04:52 UTC
I LOVED that lcd idea. Man this brings me back to those really cheap handheld game, but I am no good at this one :P
NPException
10. Dec 2014 · 19:06 UTC
Awesome! Just that. Gimme more :D
janovbyrnisson
11. Dec 2014 · 12:18 UTC
Kinda interesting idea. Like the difficulty of this game. :) The sprites are also looking good. Good job!

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Come and see us! :)
raisedmedia
11. Dec 2014 · 12:20 UTC
Really enjoyed this.
MrBadIvan
12. Dec 2014 · 18:17 UTC
Very interesting art decision!
Wakka
12. Dec 2014 · 20:52 UTC
reminds me of old days, great one :)
BoxedMeatRevolution
12. Dec 2014 · 21:00 UTC
Wonderful! Very fun game and I love the style! Though, after I'd slain the mighty dragon, nothing happened. Maybe a bug? Or perhaps a win screen wasn't implemented. Not very important though, I thoroughly enjoyed playing this piece of art :D

Now 2 of my favourite LD entries this round are LCD throwbacks (this and http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46900). I'd love to see more games like this!
🎤 acro
13. Dec 2014 · 14:30 UTC
Hey, thanks for all the nice comments. BoxedMeatRevolution, yeah we basically didn't have time to finalise various things. The left ledge in the dragon room should have held a magical sparkly victory treasure. We'd have also liked to reset-loop back to the start portal, with increasing 'levels' and a score, but as stands you can only beat the dragon. Well done for beating the dragon! I'm off to check that linked game, thanks.
Grindstorm
13. Dec 2014 · 17:26 UTC
Java exception error, my Java is up to date so can't play your game :(
semdog
13. Dec 2014 · 17:48 UTC
I suck at these games but man, I really enjoyed this one :D nice use of the theme. Well done :)
01rafael
14. Dec 2014 · 19:42 UTC
Overall 5! This is amazing! maybe a little bit hard but really amazing moog of olg game platforms
lapskaus
14. Dec 2014 · 20:56 UTC
Cool. Made it to the climbing ropes before i gave up for now :)
Demy
14. Dec 2014 · 21:04 UTC
Java exception =(
Empyrealhell
14. Dec 2014 · 21:06 UTC
I like the old handheld game concept, it fits with the theme really well. The only real downside is the fact that the timing for everything doesn't line up, so if you leave it running long enough, the timing required to pass certain parts changes. It also wasn't obvious if the sword did anything to the skeletons, I ended up just running past them, but I have no idea if I could kill them or anything like that. It's a bit simple overall, and on the short side, but not a bad game at all.
eemmbbeerr
20. Dec 2014 · 14:25 UTC
Interesting idea! That little piece of dirt on the right edge is an evil one :) I was expecting for something to happen when I killed the dragon, but it just vanished.