Khattraction by memilian

[raw]
made by memilian for LD31 (JAM)
The goal is simple : you need to shoot the purple target while avoiding the walls (The target needs 5 bullets to be destroyed). You can influence the trajectory of the bullets with attractors and repulsors.


Controls :

-Space to shoot bullets
-W/S to change the angle of the launcher
-Drag the attractors/repulsors with left click
-Remove an attractor/repulsor with right click
-Change the strenght of an attractor/repulsor by dragging it horizontally with right click

Language : Haxe
Libraries : Kha, Actuate
IntelliJ for the code, Gimp for the (only one) graphics

Ratings

Coolness 46% 1500
Overall(Jam) 2.76 856
Fun(Jam) 2.86 651
Graphics(Jam) 2.41 863
Innovation(Jam) 3.28 342
Mood(Jam) 2.32 906
Theme(Jam) 3.10 840

Feedback

volkoivan
09. Dec 2014 · 03:20 UTC
Cool, but very hard, guys
I don't really understand how to play at first
tcarter
09. Dec 2014 · 06:14 UTC
Super interesting! I liked the effects on the attractors and repulsors.
tobyp
09. Dec 2014 · 09:22 UTC
Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a "self-scoring" game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength)
The bottom bar was REALLY annoying whenever I had an acceptor/repulsor down there, which was any time after clicking the button to create one.
Domicuc
09. Dec 2014 · 09:27 UTC
Really original game x) its hard like my project xD
if you have some time also check my project mate x) Good work :)
jpmit
09. Dec 2014 · 11:45 UTC
Really nice game, good job.

As others have said, could perhaps do with a slower build up in difficulty. Perhaps 1-2 easy levels in front of the ones you have would be sensible?
dieblume86
09. Dec 2014 · 14:14 UTC
Nice idea.
RobustInteractive
09. Dec 2014 · 14:42 UTC
Very fun to play :) apart from the annoying bottom bar, the concept was really fun. nice work.
vortex
09. Dec 2014 · 16:44 UTC
Very nice idea. Only suggestion i have is that you should limit the number of atractors and repulsors.
🎤 memilian
09. Dec 2014 · 17:45 UTC
Thanks for the feedbacks :), I plan to improve the game in the near future so they 'll be useful.
On the levels : I spent the last hours yesterday making a level editor and once it was done I had very little time to make the currents 5 levels and to test them, so the balance is clearly not that good...
@tobyp : I completely forgot to mention that the target have a life and that you need to hit it several times to destroy it. I'll add it in the description.
Skipi
09. Dec 2014 · 18:09 UTC
I really like the idea and what kind of projects could come out of it if you continue. It seems a bit buggy in that sometimes shots don't register when you hit the target. Other than that, it's solid.
NeithR
09. Dec 2014 · 19:28 UTC
It would be nice to change angle with A/S or S/D instead of W/S since it changes horizontally ;).
ChrisMingay
09. Dec 2014 · 23:50 UTC
Great concept, absolutely love the particle effects.

One thing, the guide stated "around 10 bullets" but I had to pump it full of closer to 80?
🎤 memilian
13. Dec 2014 · 13:00 UTC
I fixed the bad collision detection when hitting the target, and it's bad life value. Now the target needs 5 hits to die.
01101101
14. Dec 2014 · 16:54 UTC
Took me some time to find out I could open the bottom menu...
Cool concept anyway!
pht59x
14. Dec 2014 · 16:54 UTC
Hard to play and somewhat too slow (maybe it's my computer).
Belvar
16. Dec 2014 · 10:43 UTC
Very nice concept. The interface could be better though.
6DownStudios
19. Dec 2014 · 23:42 UTC
This is extremely cool! Simple but elegant mechanic makes for some really fun puzzles, and the graphic effects are awesome (I especially like the level transitions). Well done!