King's Defense by Giezu

[raw]
made by Giezu for LD31 (JAM)
W,S,A,D - move; Space - attack; Esc - quit
​Made for LD 31 by Giezu & Emily.
Code : Giezu
GFX : Emily & Giezu
Dev time - ~15h

Ratings

Coolness 26% 2075
Overall(Jam) 2.05 1027
Fun(Jam) 1.78 1016
Graphics(Jam) 1.84 950
Humor(Jam) 1.67 811
Innovation(Jam) 1.89 980
Mood(Jam) 2.20 935
Theme(Jam) 2.78 933

Feedback

Hellequin
08. Dec 2014 · 21:48 UTC
I definitely like the concept! Really well done!
Emkani
09. Dec 2014 · 11:08 UTC
Hard to tell what is going on without any audio or visual feedback, a simple 8-bit sound would help a lot.
Crushenator
09. Dec 2014 · 11:14 UTC
The title screen is nice. Pretty cool for 15 hours but I was not a fan of the game play.
headchant
09. Dec 2014 · 11:16 UTC
Controls and feedback when hitting space bar would be nice. I could not figure out if there is a goal to this?
🎤 Giezu
09. Dec 2014 · 12:59 UTC
you have to kill as much as u can :D score isn't scaling, so maybe u didn't noticed that u get points/kill
Tuism
09. Dec 2014 · 21:02 UTC
I liked the way the ghosts were animated - that was a nice touch of using a 3d plane.

But sorry, gotta be harsh here - there's not much game here - I can't turn my character, so my attacks were always going the same direction. Nor could I see my attacking - so I had to basically guess how I attacked.

Then because everything followed a predictable pattern, and there was an unlimited and unrestricted attack, I just had to stand just below the second torch on the right, and hit space forever. I didn't even have to look at the game. Eventually I got bored at 1030 and quit.

Excellent start as a learning game, I'm sure - now take what you've learned and think about a game's design! Good luck! :)
🎤 Giezu
09. Dec 2014 · 21:20 UTC
@Tuism: ty for tips, wanted to make character at least anim on attack but didn't knew how :v your comment means a lof for me, i'll do my best on the next jam, ty again :)
TriSquare
10. Dec 2014 · 13:47 UTC
Could not figure out the goal of this game :(
brainstorm
10. Dec 2014 · 14:06 UTC
Innovation 1/5: I don't found it innovative at all.

Fun 2/5: Gets boring too fast.

Theme 3/5: Simply the game's runs on a single screen.
Hempuli
11. Dec 2014 · 12:43 UTC
Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it.
Shivur
14. Dec 2014 · 18:12 UTC
A little too much on speed. Also an attack animation would be great.