Bathyal Commodore by BubbleChien

[raw]
made by BubbleChien for LD31 (JAM)
Brace yourselves, the new generation of simulators is coming!

Be prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.

Can you survive?



Update 12/09

- Firefox compatibility
- Partial IE compatibility (no sound)
- Fixed elements spawning out of boundaries
- Fixed invincible enemies

Ratings

Coolness 71% 3
Overall(Jam) 3.56 225
Audio(Jam) 3.59 140
Fun(Jam) 2.68 780
Graphics(Jam) 3.78 242
Humor(Jam) 2.44 579
Innovation(Jam) 3.95 59
Mood(Jam) 3.64 135
Theme(Jam) 4.36 24

Feedback

Blue Thumbs Gaming
09. Dec 2014 · 08:28 UTC
Nice concept! I was really on the edge while playing this.
-Steffen
Windmill Games
09. Dec 2014 · 15:55 UTC
Interesting take on the theme, very unique idea and well executed. Graphics are very nice as well :)
Johan Blade
09. Dec 2014 · 16:04 UTC
Great concept, would have liked objects to fade away a little slower but thats the only problem I had with it.
UrbanLogicGames
09. Dec 2014 · 16:22 UTC
Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice.
vortex
09. Dec 2014 · 16:53 UTC
Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable
Elena Gavrilova
09. Dec 2014 · 16:55 UTC
Nice graphic and sound - very atmospheric. Hard to understand what to do especially when screen shows you icons you don't see on map
InHelli
09. Dec 2014 · 16:56 UTC
Caution is very interesting, you can lose a lot of time :))
DesignerNap
09. Dec 2014 · 17:00 UTC
Really like the design on this one, it is similar to "you have the con" HERE - http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32648 But different in many ways. I think some audio would help and a bit of balancing but great work nonetheless.
ajopart
10. Dec 2014 · 08:41 UTC
Perfect entry. Nice game
Phask
10. Dec 2014 · 08:49 UTC
The atmosphere of the game is awesome! Good work.
ChaosCult
10. Dec 2014 · 10:30 UTC
Nice, but really hard!
bitserum
10. Dec 2014 · 10:36 UTC
I really the idea, and the mood you set. Game play is a little confusing. Probably because sonar is a bit slow its hard to follow.
Good job.
Threstle
10. Dec 2014 · 10:36 UTC
I really like the artstyle, and overall, the game feels ultra polished and professional. Nice job ! The radar screen might be a little messy, it's hard to really control your submarine. Great entry nonetheless ! ;)
01rafael
10. Dec 2014 · 13:12 UTC
Great concept of controls implementation. The gameplay is complicated, though. Maybe, I'm became so casual :)
But, anyway I like this game!
rayman1900
10. Dec 2014 · 13:18 UTC
Real cool sub simulator ! I like it !
Aniscool9
10. Dec 2014 · 16:21 UTC
Real cool game.... never seen this before :)
ilikescifi
10. Dec 2014 · 16:23 UTC
Nice one (for us oldies ^^)!
stipple
10. Dec 2014 · 16:26 UTC
Very interesting game. Well done.
zanenga
10. Dec 2014 · 19:19 UTC
Love the mood! This was great!
PigeonsFromOuterSpace
10. Dec 2014 · 21:25 UTC
really neat idea with the sonar. And it runs without problem in firefox and loads fast so this will definetly help to gather more players :)
EvanEGibbs
11. Dec 2014 · 07:07 UTC
Hah that game was really hard! I like how it just threw you into it and told you to press the buttons. When I hit something it really scared me! The sound design and art are really strong. :)
Quikding
11. Dec 2014 · 23:16 UTC
Cool UI, very interactive.
Avant-Marde
15. Dec 2014 · 13:49 UTC
Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this!

Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.

Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.

A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.

Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.
Bonobo Games & Mechanic Moon
17. Dec 2014 · 19:18 UTC
Very good game. Congratulations.
pandamicro
19. Dec 2014 · 16:03 UTC
Nice concept, but hard to figure out how to manipulate the ship more efficiently
maxmetallica
29. Dec 2014 · 21:19 UTC
ncie work
Kaijuu
29. Dec 2014 · 21:19 UTC
Cool idea!