Bathyal Commodore by BubbleChien
Brace yourselves, the new generation of simulators is coming!
Be prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.
Can you survive?
Update 12/09
- Firefox compatibility
- Partial IE compatibility (no sound)
- Fixed elements spawning out of boundaries
- Fixed invincible enemies
Be prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.
Can you survive?
Update 12/09
- Firefox compatibility
- Partial IE compatibility (no sound)
- Fixed elements spawning out of boundaries
- Fixed invincible enemies
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.56 | 225 |
| Audio(Jam) | 3.59 | 140 |
| Fun(Jam) | 2.68 | 780 |
| Graphics(Jam) | 3.78 | 242 |
| Humor(Jam) | 2.44 | 579 |
| Innovation(Jam) | 3.95 | 59 |
| Mood(Jam) | 3.64 | 135 |
| Theme(Jam) | 4.36 | 24 |
-Steffen
Good job.
But, anyway I like this game!
Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.
Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.
A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a "camera" following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.
Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting.