Inventory by TheMeorch

[raw]
made by TheMeorch for LD31 (JAM)
Join a father on his desperate quest to reclaim what has been taken from him, and also fit a bunch of knickknacks into his very large suitcase.

At each stop along your journey, you must arrange items in your inventory to accumulate enough Attack, Health, and Story points to move forward.

Left-click to pick up or drop items.
Right-click or press spacebar to rotate items.

Ratings

Coolness 100% 1
Overall(Jam) 3.84 85
Fun(Jam) 3.70 110
Graphics(Jam) 3.05 612
Humor(Jam) 3.75 75
Innovation(Jam) 3.77 109
Mood(Jam) 3.51 194
Theme(Jam) 3.91 185

Feedback

Ken Scott
09. Dec 2014 · 17:51 UTC
Fun game. Nice twist at the end.
Alendro
09. Dec 2014 · 19:54 UTC
Like the art. Nice job
Thingo Studios
09. Dec 2014 · 22:17 UTC
"A Pane of Blue Glass"

Hilarious ending; I liked the minimalist graphics and found the absurdity refreshing given the potentially dark subject matter.
lapskaus
09. Dec 2014 · 22:23 UTC
Loved it! Always wondered why RPGs never make more out of the incredibly fun minigame that is stacking your inventory.
Jyrkface
09. Dec 2014 · 23:16 UTC
Great game! Wish I was smart enough to make it to the end. I blame Todd.
barkergames
10. Dec 2014 · 04:09 UTC
I love this one! Nice use of the theme!
Team Myopia
10. Dec 2014 · 04:19 UTC
Great game that keeps you thinking. The first level took me way too long haha
triplefox
10. Dec 2014 · 04:25 UTC
Very challenging puzzles.
triplefox
10. Dec 2014 · 04:29 UTC
Oh, I just realized the space to rotate thing. No wonder this seemed so hard.
el-pepi
10. Dec 2014 · 04:31 UTC
Wow! Really creative! And hilarious!
Loved the ending!
pkenney
10. Dec 2014 · 04:33 UTC
Very clever twist on a classic gaming trope, and a good use of theme. The gag of it all was nicely offset by the dark tone. I got to the end, it was just the right difficulty and length, the narrative was engaging, and the final level was a great way to close.

Tight scope nailed spot on, good job.
max_peabody
10. Dec 2014 · 04:36 UTC
Very clever and surprisingly poignant.
kirbytails7
10. Dec 2014 · 05:38 UTC
(;o;) Todd!
Bensonance
10. Dec 2014 · 08:42 UTC
This is so good! Love the dark humour - the twist at the end is hilariously dark metaphor for "leaving people behind" in the apocalypse. Awesome work!
Frump
10. Dec 2014 · 11:49 UTC
Fun puzzles, good graphics and a nice story. Great work.
mr_tag
10. Dec 2014 · 13:44 UTC
Awesome! At first I thought on the last screen that you can't finish the game and it would end just like that, tried out a few more combinations and when suddenly the continue journey button appeared I actually laughed out loud :D
Ossi
10. Dec 2014 · 22:08 UTC
Super clever and really funny dialogue. I like how you separated each "game" element into it's own category for the different stats. The items I had to sort gave me a good laugh. Good job!
cyrixd
10. Dec 2014 · 22:44 UTC
Fantastic, very funny, challenging but not impossible puzzles, great work.
Louisload
10. Dec 2014 · 23:23 UTC
challenging puzzles together with a creative mechanic to combine it with a more profound story.
good work!
Junuxx
11. Dec 2014 · 01:43 UTC
Excellent! Funny, clever and highly original. But poor Todd.
Johnro
11. Dec 2014 · 05:32 UTC
Across the board, a fantastic game.
Soron
11. Dec 2014 · 06:45 UTC
Nooo! Jeff :(! Poor, delicious Jeff... And I suppose Todd, but who cares about Todd?
Chaoseed
11. Dec 2014 · 06:50 UTC
This is a weird, but fun game. I love the gameplay, except it's kind of unforgiving; on the very first level I had to choose EXACTLY the right combination of items and fit them in with NO extra space. Later levels seemed more forgiving, which is odd. But I love arranging stuff. (The bit where you have to figure out the most efficient combination of items, though, that makes me worry...I'm scared there will be too many options and I'll be stuck searching through them for hours...)

The tone of the story is...Well, I can get behind a post-apocalyptic parody with a guy traveling with 'Jeff', and then what happens to Jeff, and it's hilarious...but then he talks about his kids disappearing, it almost seems TOO serious. (I love the 'Blue Pane of Glass', though. Somehow the mere idea of that amuses me.) I guess maybe just a little editing to make sure you strike the right tone.

One thing I'd like to see is, if you try to put down an item, and it is blocked by one other item, the item you're holding gets picked down and the one that was blocking gets picked up. (I think Diablo 2, the obvious inspiration for this game, does it that way...)

Anyway, I had fun with this!
Wusakko
11. Dec 2014 · 15:26 UTC
Really nice puzzlegame! One of the best games I have played so far
ljdp
11. Dec 2014 · 21:19 UTC
Haha, never thought I'd see this subsystem made into a full game. Didn't make it to the end as I got stuck on lvl 3 I think. The difficulty curve was off but that's forgiveable. I could definitely see this playing well on a tablet. Excellent work, one of my favourites so far.
RobustInteractive
11. Dec 2014 · 22:08 UTC
wow so awesome! i think your inventory has no limits! :D
DefectiveMelon
12. Dec 2014 · 01:07 UTC
Really funny game with a great concept. RIP Jeff. The difficulty curve is a little weird though
ManuSaiz
12. Dec 2014 · 01:33 UTC
Oh cmon, poor guy! Now seriously, nice game, modest scope for elegant result, respect.
Sandcrawler
12. Dec 2014 · 05:39 UTC
I really enjoyed this game. It reminds me of Croteam's Sigils of Elohim to a degree.
rabbit
12. Dec 2014 · 17:23 UTC
This is an awesome idea! You should really polish this up and release it.
rottenmage
12. Dec 2014 · 17:52 UTC
Interesting! This is definitely worth expanding upon.
Mr.Greenhat
12. Dec 2014 · 23:12 UTC
Very nice and creative! Love it!
LegacyCrono
14. Dec 2014 · 06:27 UTC
Holy shit, that ending. That was perfect.
Great game, superb execution!
NickMakesGames
14. Dec 2014 · 20:17 UTC
ouch. A brilliant ending to a game rife with dark humor. The twisted story combines with some surprisingly deep puzzle mechanics, making Inventory a winning package.
Well done, friend. Well done.
KyleDAudio
17. Dec 2014 · 02:28 UTC
I love this game mechanic: It's so simple, yet I found this to be a really, really challenging game.

Great work making the game mechanic have relevance to the following story and humour as well! Few games do it as well as this! :D

The humour as absolutely top-notch, by the way.
Xanjos
18. Dec 2014 · 15:26 UTC
Pretty fun and interesting concept and I liked the rather dark humour. Also that last level. Right in the feels man. Right in the feels...
Nick Weihs
20. Dec 2014 · 03:52 UTC
I have played this very game inside of other games like Diablo or DayZ too many times to count. I just want a bigger bag god damnit. It's a funny idea to make an entire game about inventory management, but I don't know if this kind of gameplay is very fun on its own. Todd didn't make it, but we filled up our story quota anyway. I had some problems with the rotation, it seems like the pivot point was not centered on some pieces, which meant I had to click outside the window to place items (which obviously doesn't work) I really like the simple art on all the items, and how you convey the story of the game through the actual inventory management (requiring the player to fill in a lot of the blanks since the items are most of the time nonsensical). The only other thing I can really say is that the interface itself is rather stark (gray on black). I think maybe changing up the color choice on the background would have gone a long way. Nice job indicating what each piece was through the outline though. Mostly intuitive once I got the basics down, and really funny ending. Thanks for creating your game!
Draknek
25. Dec 2014 · 21:10 UTC
Got stuck on the second puzzle and couldn't be bothered to keep trying, but this is a neat way of doing storytelling.