Inventory by TheMeorch
Join a father on his desperate quest to reclaim what has been taken from him, and also fit a bunch of knickknacks into his very large suitcase.
At each stop along your journey, you must arrange items in your inventory to accumulate enough Attack, Health, and Story points to move forward.
Left-click to pick up or drop items.
Right-click or press spacebar to rotate items.
At each stop along your journey, you must arrange items in your inventory to accumulate enough Attack, Health, and Story points to move forward.
Left-click to pick up or drop items.
Right-click or press spacebar to rotate items.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.84 | 85 |
| Fun(Jam) | 3.70 | 110 |
| Graphics(Jam) | 3.05 | 612 |
| Humor(Jam) | 3.75 | 75 |
| Innovation(Jam) | 3.77 | 109 |
| Mood(Jam) | 3.51 | 194 |
| Theme(Jam) | 3.91 | 185 |
Hilarious ending; I liked the minimalist graphics and found the absurdity refreshing given the potentially dark subject matter.
Loved the ending!
Tight scope nailed spot on, good job.
good work!
The tone of the story is...Well, I can get behind a post-apocalyptic parody with a guy traveling with 'Jeff', and then what happens to Jeff, and it's hilarious...but then he talks about his kids disappearing, it almost seems TOO serious. (I love the 'Blue Pane of Glass', though. Somehow the mere idea of that amuses me.) I guess maybe just a little editing to make sure you strike the right tone.
One thing I'd like to see is, if you try to put down an item, and it is blocked by one other item, the item you're holding gets picked down and the one that was blocking gets picked up. (I think Diablo 2, the obvious inspiration for this game, does it that way...)
Anyway, I had fun with this!
Great game, superb execution!
Well done, friend. Well done.
Great work making the game mechanic have relevance to the following story and humour as well! Few games do it as well as this! :D
The humour as absolutely top-notch, by the way.