TDZSG by FlipskiZ

[raw]
made by FlipskiZ for LD31 (COMPO)
WASD - Movement
R - Reload
F - Melee
G - Dynamite
LMB - Shoot
LSHIFT - Sprint
P - Pause game
N - Next Wave (Post-Compo)
, (comma) - Decrease volume
. (full stop) - Increase volume
ESC - Restart game (No prompt!)

Ammo +10 - 1$
HPPack costs relative to your missing health
Dynamite - 5000$

If you are voting, vote for the 'Windows' version.

A few things you should know:
When you sprint you become half as fast for 2 seconds after you stop sprinting and then slower (up to half speed) depending on how much stamina you have left.
When you get damaged, you are again half as slow for 2 minutes, which stacks with the stamina slow.
When you buy a new weapon, or skill a skill you go to the next tier which replaces the three guns/skills. There are 5 tiers of both in total.
The game isn't necessarily about surviving for as long as you can, you can win.

Balance issues guaranteed!


If you want you can edit the map by editing the text file, there is a readme that explains what number is what block in-game.

This game was programmed in C++ with Code::Blocks and the Allegro game programming library within 48h.

This is my first LD game, do your worst.

If you're wondering about the title it's an acronym for Top Down Zombie Shooter Game. Yes, it's very creative.

Changelog:

Post Compo:
v 1.2.5
Remade sprinting to be a lot more dynamic
Tuned the animations a bit

v 1.2
Changed the UI a bit, potentially made it even worse
Added the involvement of the RNG gods to the weapons
Tuned the particle effects a bit

v 1.1.5
Added sound effects

v 1.1.1
Few fixes and tweaks
Added a next wave button

v 1.1
Balance changes
Base map changes
Better graphics
Particle effects
No longer shoots when clicking a button on the GUI

v 1.05
Enemy HP Bar gets revealed only after getting hurt
Smaller wait before first wave and longer after that
A few other minor changes

Compo Version:
v 1.02
Fixed pause not pausing
Fixed the bullets not displaying bug

v 1.01
Changed one line in the tooltip so it made sense.

v 1.00
Release

Ratings

Coolness 100% 1
Overall 3.13 631
Fun 3.19 451
Graphics 2.55 909
Humor 2.09 808
Innovation 2.74 816
Mood 2.48 935
Theme 3.72 396

Feedback

oskardevelopment
08. Dec 2014 · 17:54 UTC
Fun game there the ammo and everything else fits well with the game's theme. Thanks for the game and good luck!
Esaucm98
08. Dec 2014 · 18:28 UTC
Nice game! the graphics are simple but the game itself is very fun. I'll play more :D well done!
Kwask
09. Dec 2014 · 16:39 UTC
A nice little game! Controls are solid, but I think the UI could use a bit of organization
EthanWebster
09. Dec 2014 · 17:20 UTC
Game has potential, I thought more intelligent AI would make it better (enemies sometimes get stuck on the walls), otherwise it fits the theme well and I enjoyed it.
DaRaziel
09. Dec 2014 · 17:26 UTC
Basic shooter with solid game mechanics. Lacks a lot to be a finished game, but the basics are done. Add some sound and improve the graphics as next steps. Also my shots didn`t display most of the time.
lurumdurum
09. Dec 2014 · 17:28 UTC
Nice, solid gameplay, easy to understand and use. I like the idea of needing to buy supplies/upgrades while playing, instead of making a regular shop. :)

Some things though:
- Zombie AI could use some improvement
- You might want to consider using images instead of buttons text, because I hate to read while being eaten to death :D
yokcos700
09. Dec 2014 · 17:32 UTC
RMB + LMB to shoot? Oh by Jove why? If the weapon doesn't have auto-fire, I find it *very* difficult to shoot at all, leading me to favour the default gun over any alternatives. There are no breaks in which I can check out the weapon options available to me. Other than that, I love me a good TDS and if not for the fact that the method of shooting is really rather dumb, I suspect I'd enjoy this.
🎤 FlipskiZ
10. Dec 2014 · 11:45 UTC
yokcos700, fair enough. Although I never really had much problem with the fire method. I'll see if I can make the firing a bit better, fix the bullets not showing up and balancing the game a bit better in the post-mortem. I like to keep the further tiers of the weapons a bit of an discovery though. The AI will probably stay as it is but I'll try to change the map a bit to make it less cluttered.
HuntTheWumpus
13. Dec 2014 · 15:30 UTC
nice :) has everything you need - guns, monsters, a shop, different weapons, skill system. Different levels would be cool.

Sometimes the bullet graphic was invisible though, but maybe that was just my computer.
dalbinblue
13. Dec 2014 · 15:31 UTC
I nice solid foundation. Even when there are a ton of objects on the screen the game runs smooth and the enemies don't overlay, which means you are doing some good efficient collision detection which is pretty hard to implement.

My biggest difficulty was the shop. There is a lot of information on the guns making it difficult to read and compare when you can't pause and have zombies chasing you. You would probably have been better showing three upgrades to the current gun like "+2 magazine size" or ".3 second faster reload", something that would fit on the button. A player could look quick and see his options in a split second, and even if he selected the wrong power up from what he wanted, he knew it would still be better.
Dracir
13. Dec 2014 · 15:37 UTC
Awww just needed some quick sfxr sounds! Nice game :)!
bradur
13. Dec 2014 · 16:39 UTC
Good top-down zombie shooter. Store mechanics a little hard to understand at first. Would benefit from sfx & musics and some interface polish (more clear indicators, +$1 popups for example when killing zombies). Nice entry!
L0N3 W0LF
13. Dec 2014 · 16:55 UTC
The game was fun :D the animation tho was kind of slow but meh the importan part is the fun and the work here :D excelent work :3
Wilson
13. Dec 2014 · 21:23 UTC
Fun game, but I found it really tricky, and some shortcuts to buy weapons/ammo etc would have been nice.
🎤 FlipskiZ
14. Dec 2014 · 00:18 UTC
Wilson, yeah the balancing is being worked on. It was a bit rushed as you might have expected.
aranscope
16. Dec 2014 · 17:43 UTC
I actually quite like the programmer art, maybe thats just me :)
davidB
18. Dec 2014 · 11:52 UTC
I only play the compo version. UI is confusing. Hard to play on azerty keyboard.
Benjamin
18. Dec 2014 · 14:50 UTC
Wow I'm fond of it. #2 Most time spend playing ( around 1 hour ) after "The Second thought". Your balancing is very accurate. It's a pity you could not add 2-3 sfx the games REALLY need it.
Warpgames
18. Dec 2014 · 14:54 UTC
Game need more polish I think, overall solid.
Peach Pie Productions
18. Dec 2014 · 16:07 UTC
I love the pixel art :)
cxsquared
18. Dec 2014 · 23:25 UTC
Cool idea and nice game. Good work.
Domicuc
19. Dec 2014 · 17:19 UTC
Wow, nice game! Keep up the good work!
BarrensZeppelin
19. Dec 2014 · 19:09 UTC
There's so much to control and you just get thrown right into the action. The game would benefit from a tutorial section. :)
Good job otherwise though!
Lynx
20. Dec 2014 · 01:22 UTC
An amities little game with a lot of mechanics to be made in the 48 hours, great job on time management for sure!

I agree graphics and GUI could be updated and cleaned up for user experience and clarity, but I glad to see you're stay up-to-date with updates and a post-Compo version :)
jtpup0
21. Dec 2014 · 20:34 UTC
Neat, only thing that nabbed me was clicking on the UI made me shoot downwards wasting ammo a bit
Valeour
29. Dec 2014 · 14:08 UTC
Pretty basic shooter, mildly enjoyable. Glad you're working on it after though. Nice details and gun changes, although game is a bit too slow (for me). Good job nonetheless. :)