Beneath Crystal Mountain by ianatherton
Delve into the depths beneath the Crystal Mountain and destroy the dungeon's master.
Fight minibosses to gain access to crystal chambers where you can use minions to harvest their energies. Over time the crystals will enhance the hero's statistics.
Once you control each crystal (there is 3) the final area becomes unlocked. But you'll want to upgrade your stats before venturing forth.
Best played in a widescreen resolution.
Mouse/keyboard controls:
left mouse: attack
right mouse: pickup minion
wsad: move
E: quaff potion
Controller controls:
left stick: move
a: attack
b: pickup minion
y: quaff potion
Code and Game Design by Strange Fire: http://www.strangefire.eu/
Art and Game Design by Ian Atherton http://www.ianatherton.com
Music by Matt Oglesby http://mjomusic.co.uk/
*Update*
Thanks for the nice comments.
Visual post mortem thing here: http://imgur.com/a/5gVoO
Fight minibosses to gain access to crystal chambers where you can use minions to harvest their energies. Over time the crystals will enhance the hero's statistics.
Once you control each crystal (there is 3) the final area becomes unlocked. But you'll want to upgrade your stats before venturing forth.
Best played in a widescreen resolution.
Mouse/keyboard controls:
left mouse: attack
right mouse: pickup minion
wsad: move
E: quaff potion
Controller controls:
left stick: move
a: attack
b: pickup minion
y: quaff potion
Code and Game Design by Strange Fire: http://www.strangefire.eu/
Art and Game Design by Ian Atherton http://www.ianatherton.com
Music by Matt Oglesby http://mjomusic.co.uk/
*Update*
Thanks for the nice comments.
Visual post mortem thing here: http://imgur.com/a/5gVoO
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.69 | 149 |
| Audio(Jam) | 3.13 | 341 |
| Fun(Jam) | 3.39 | 248 |
| Graphics(Jam) | 4.00 | 164 |
| Humor(Jam) | 2.97 | 308 |
| Innovation(Jam) | 3.00 | 524 |
| Mood(Jam) | 3.38 | 267 |
| Theme(Jam) | 2.68 | 945 |
Good job !
When you get hit or you do hit is the same text color.
Well made!
I didn't see there was anything beyond fighting to this (hence I did not see a point to carry the minion to). The fighting itself was very repetitive and did require no skill or tactics at all. It also lacked better visual impact when hitting an enemy.
Clear objective, consistent artstyle and a diversified battle is what the game is missing in my opinion. I really like the vector graphics and moody light.