Territorial by zed0

[raw]
made by zed0 for LD31 (COMPO)
Use the arrow keys to expand your territory in that direction.

Try to hang on to your territory as long as possible and wipe out your opponents!

Players who occupy a smaller area can push into the territory of those who control more.

The entire game (globally) is the same instance.

There are some bots in the game to play against in case no one's online, but it's more interesting against real people.

TIP: Start moving immediately or you will get swallowed fairly quickly!

Tested in Chrome 25.0.1364.172, but works in at least some versions of Firefox too.


Instructions for running from source:
The server and bots require node, I used node-v0.10.33.
To run the server:
cd territorial/server
npm install websocket clone html-escape
node server.js

To run a bot:
cd territorial-source/bot
npm install websocket
node bot.js

To run the client:
Open territorial-source/client/index.html in a browser.

Ratings

Coolness 37% 1783
Overall 3.08 685
Fun 2.71 890
Graphics 2.32 1029
Innovation 3.92 106
Theme 3.73 385

Feedback

celeron55
08. Dec 2014 路 15:26 UTC
Server appears to be down.
馃帳 zed0
08. Dec 2014 路 16:25 UTC
Restarted, sorry about that.
rogberth
08. Dec 2014 路 21:37 UTC
Very unfair, I was about to win and suddently 2 bots came out of nowhere =( Really tense game, reminds me of liquid war! Good job
Crumpet
09. Dec 2014 路 14:35 UTC
While there is certainly fun to be had swatting insects, I can imagine this a lot more fun when facing humans.
That said, the idea is good, the polish does feel lacking. I feel this game could be a lot more engaging with more sound and flashing lights. The foundations are definitely very solid, you just need to build something more on top of them :)
Vulture Tamer
10. Dec 2014 路 12:18 UTC
about the same concept as I had ;-)
mine is just with more clicking :p
Ossi
13. Dec 2014 路 00:36 UTC
Nice concept. I've never played a game like this before. It works really well with the theme and it feels quite innovative to me. I like the constant struggle to expand although it was tough once I got about half the screen, since it sometimes felt like I couldn't hold back the smaller bots. Very neat!
Johnro
13. Dec 2014 路 00:38 UTC
Fun game! I don't know what happened, but it was fun nonetheless!
6DownStudios
14. Dec 2014 路 03:41 UTC
Cool take on the theme! I love simulations like this where different strategies will result in emergent patterns; feels like bacteria colonies fighting over a petri dish :)
Well done!
mrexcessive
14. Dec 2014 路 16:41 UTC
Hi there. Interesting idea. Seemed to be a sort of deadlock vs. the bots. Shame no sounds. Like the abstract nature of it. Good job!
Jaenis
14. Dec 2014 路 21:25 UTC
Great game, feels easy, bit isn't so. Surprisingly interesting! Great work!
Jaenis
15. Dec 2014 路 06:02 UTC
Oops, forgot to rate last night just commented. Here's the rating too
Benjamin
21. Dec 2014 路 14:55 UTC
Very innovative. Not really fun to play but nevertheless addictive... :) I could get alsmot 75% of the screen but could not get rid of the others colo totally. I think the core mechanic deserve a more strategic version, maybe turn by turn with some way to use left right up and down moves as ressources.
I would have love to see a timelapse of my game ( like in populous )
Tom 7
28. Dec 2014 路 23:46 UTC
It was a bit hard to understand what the rules were about taking over territory, and I'm not sure I actually ever really understood, but on my second try I got to 4600 points and wiped out 1/3 bots. :)
gallerdude
29. Dec 2014 路 00:09 UTC
Interesting game. Probably more fun with humans.
uvwar
29. Dec 2014 路 01:48 UTC
Very cool, I felt like a dynasty crushing various rebel factions, but before too long I could just hold a single direction and have so much momentum that I was unstoppable.
Shivur
29. Dec 2014 路 02:16 UTC
Interesting concept!
Cake&Code
29. Dec 2014 路 02:30 UTC
Definitely add a built-in replay/timelapse feature! That would be awesome :)
savethejets1
29. Dec 2014 路 02:58 UTC
Neat idea. I think the concept is really innovative.

Although I feel like it might benefit from some additional mechanics?
Maybe a combo system/ or powerups/ or something else might add to the gameplay?
d3garcia
29. Dec 2014 路 03:42 UTC
I was winning but I got tired really quick jajajaja. very good idea
01rafael
29. Dec 2014 路 04:07 UTC
I like colors! But mechanics is pretty innovative. To innovative for me.
SimianLogic
29. Dec 2014 路 19:05 UTC
I think I would like this if it was round-based and everyone made a move at once. As it is, kinda feels like a buttonmasher without really satisfying feedback that what you did has any effect (if you really spam a direction you can see your territory go that way).

Cool idea!