Screendom by el_kloklo

[raw]
made by el_kloklo for LD31 (COMPO)
***UPDATE 2014-12-22***
Here is a post compo version, with AI and tutorial! Maybe it could help you understanding what's going on in the normal game. AI took me 6h to be correctly polished, tutorial took me 3 hours, and UI improvement took me lot of time something like 10h. Still no sound anyway.

Enjoy :)

----Original post----

That's a game about trade and "diplomacy" in the 1000's, but I only had one day of work for it (have to go for IRL job, I'll try to work on the computer in the flight).

The help is included in the game

In few words :
some region produce naturally ressources, and bring you money.
You can open these ressource to your other region, so they bring you more money.
You can export these ressource to other kingdom so they like you.
If they like you enough (multiple try if you want it), you can ask for open ressource route for their ressource (but verify through intell they have it)
You can manufacture some natural ressource to make more money.

I would have love to had :
-visual representation for trade routes (1h).
-a small behaviour for the AI (4h).
-a correct reset game button (1h) (but F5 is OK :D)
-a music, and some sounds when clicking to understand when kingdom accept (2h)

Actually the game is quite playable, but some kingdom are really unbalanced compared to other. I don't know what were the regional product of the time, I run short of time to make a descent research.

Have fun. I hope I have time for a post compo in the next month.

PS: I forgot to precise 2 things in the instruction :
- That's not because a kingdom refuse you an exchange once you should not try again, even the same turn.
- Your army deplete over time, this is a compensation due to the fact that the AI cannot attack you

***EDIT 2014/12/08***
I am sorry for the lack of feedback by the game, I'll try to explain what happens in the mechanics :

Your kingdom name and color is indicated top left, with your available money.

ABOUT RESSOURCES
A region naturally produce ressources. Some are more valuable than other, the iron is worth 3, and the Garment 20. Some can be transformed in a building, Grape can be converted to Wine for instance. The duties (Money/turn) collected in a region correspond to the sum of the values of all the resource available in the region.

ABOUT TRADE ROUTES
A route allow a region to furnish an other region with a ressource it have. A region furnished via trade route can also furnish trade routes, and transform ressources. A traderoute devaluate both region, by 2 (total 4) by land, and by 4 (total 8) by sea.

ABOUT DIPLOMACY
Another kingdom will automatically refuse a trade if none of you have the ressource for the route. If you open a route with something valuable they don't have, they are more likely to accept, and will like you more. if you request something they have and you don't, they are more likely to accept if they like you. If you want a route with tem, offer first and ask what you want after. If they refuse at first, you can retry, maybe the envoy was not clear enough. A bit of money always help as well.

ABOUT WAR
Your army deplete over time, to simulate external aggression. You need more guy to take the targeted region, but that's not sure. But with twice more that should be ok. Pillage brings you twice the value of the region, if your army is successful. Agressive act makes other kingdom angry, but if you pay them, they can forget it.

ABOUT SCORE
Each 100 florints give you 1 point (but a bug prevent the update of the display after last turn)
Each territory controlled give you 1 point
Each different kind of ressource in your kingdom give you 1 point
The overall diplomacy cumulated give you point. A war situation could be around -4/-8, a warm relation +1/+2 a very good +5/8.

If you have question do not hesitates to ask them in the comments.

Ratings

Coolness 74% 3
Overall 2.95 806
Audio 1.45 921
Fun 2.33 1090
Graphics 2.49 941
Humor 1.73 905
Innovation 3.15 538
Mood 2.39 979
Theme 3.63 510

Feedback

paperweight
08. Dec 2014 · 08:59 UTC
A little too complex for the context of a jam. In this sort of game I think excellent visual communication is vital. Cool idea though :)
Tasteslikefuture
08. Dec 2014 · 17:06 UTC
Seems somewhat akin to risk or axis v allies. A bit tricky to figure out, but definitely has potential. Great work!
hexagore
08. Dec 2014 · 17:07 UTC
Like the style of this... also the ambition!
Rozaxe
08. Dec 2014 · 17:16 UTC
Idea seems nice but there is a lack of instruction.
PS : I really like the game's color
cutandreil
08. Dec 2014 · 17:18 UTC
It's really my kind of game.
But it's hard to get anything done in 15 turns.
With an activa AI and more turn, it can be great!
Cake_Catastrophe
08. Dec 2014 · 17:24 UTC
There's an impressive amount of stuff in this game, but unfortunately I couldn't figure out how to use most of it. I played a couple of time, and was able to set up some trade routes and improve my relations with other kingdoms, but I couldn't really tell what effects any of it had, although I did get a better score at the end.

Impressive scope for a jam game, but it really needs more feedback so that the player can see the results of their actions.
Aggrathon
08. Dec 2014 · 19:41 UTC
Really nice concept! But the game needs to give more feedback on what is happening.
AlSweigart
08. Dec 2014 · 20:21 UTC
Really complex gameplay. It'd be nice if there was a way to convey how to play instead of a wall of text. Also, I really couldn't figure out which color was my kingdom.
jstzwd
09. Dec 2014 · 00:54 UTC
Great theme! I like it!
Krunoslav
09. Dec 2014 · 01:36 UTC
Great game. It is hard to undersand in the begining. But has a lot of potenctial. Easy controls.
March
09. Dec 2014 · 03:50 UTC
However I think the mechanics are a bit too complex for a jam.Remind me of Europa Universalis :)
Just Tom
09. Dec 2014 · 04:56 UTC
Cool idea, crazy ambitious for a Dare! Maybe a little too much telling over showing, but I think the idea is cool and would love to see it go further
Geckoo1337
09. Dec 2014 · 06:13 UTC
Interesting game which seems to me too complex. Cool graphics. Thank you for this contribution ++
PoQA Games
09. Dec 2014 · 07:28 UTC
Trade negotiations. I think I have seen this somewhere...
calavera
09. Dec 2014 · 07:44 UTC
I like the ambition but its just too much for such a small experience!
Havi
09. Dec 2014 · 09:03 UTC
Nice game and concept, but its quite hard to figure out what to do. The game has potential ;)
caporaltito
09. Dec 2014 · 09:29 UTC
Nice game, it reminds me of the Total War series!
jfreax
09. Dec 2014 · 10:47 UTC
Looks promising, but its too complex and to be honest I am not really sure how to play it.

I think with more time, it could be a fun game.
Murchurl
09. Dec 2014 · 12:44 UTC
Kinda got lost with what i was meant to do :/ and the help menu didn't seem to show up
Marcellus
09. Dec 2014 · 15:39 UTC
I liked the idea and the ambition behind it, too bad you didn't have time to add more feedback. Great overall job anyway
Timm638
09. Dec 2014 · 18:00 UTC
Remembering me on Europa Unviersalis 3
Skipi
09. Dec 2014 · 19:51 UTC
I really would like to see what this game could become if you had more time to work on it. I like the idea, and how ambitious it was.
mrexcessive
10. Dec 2014 · 16:07 UTC
Hi there. UI was a bit spreadsheety... if that's a thing. It looked to be of impressive scale. Shame no sounds.
Chaoseed
22. Dec 2014 · 01:52 UTC
Interesting stuff! This is definitely the kind of game I like. I'm sure you realize what parts of it need work...features and such. But personally, I'm thinking what I'd really like is some sort of purpose to the whole thing. Are you just supposed to get a high score (i.e. money)? Is it the standard quest to Rule the World? I'm just kinda wondering...Incidentally, it might also help to get someone to edit your text.
Larzan
22. Dec 2014 · 10:38 UTC
Well done, although i have to admit that without the tutorial of the post-compo version it would have been pretty hard. but it would be better to use images instead of the abbreviations for the resources.
But a great game, i like the visual style of the map and i had fun playing it (i am a sucker for this kind of game)
Good entry, you should polish it a bit more, smooth out the edges and put it out there :)
Lokiman
28. Dec 2014 · 12:40 UTC
I always love games which have something to do with the historical Europe :D Btw I played the compo version and had some fun with it too :)
maxmetallica
29. Dec 2014 · 19:16 UTC
nice concept
mohammad
30. Dec 2014 · 01:18 UTC
Very complicated but very well built. Nicr concept and the game was engaging