Artifact by BinaryProvider

[raw]
made by BinaryProvider for LD36 (JAM)
"You have ventured to the top of a pyramid filled with labyrinths, looking for ancient mysteries. A magical gateway suddenly appears, but you sense that it will soon disappear. Will you be able to find your way out or are you trapped here forever?"

A simple maze-solver with a retro feeling. Use W, A, S, D to move. Enjoy!

Tools used:
Done from scratch using Defold, Photoshop and a variety of open source assets.

Feedback

Arthur Ostapenko
29. Aug 2016 · 14:41 UTC
Cool little game:)
zulman
29. Aug 2016 · 16:02 UTC
Level 8 is really hard! Maze with the time pressure is really makes me nervous. May be it's not appropriate but if you'll allow player to replay last level it will be more friendly and casual :) In any case - awesome work! Defold rocks!
kaaz54
29. Aug 2016 · 19:09 UTC
A little short, but it's elegant and intuitive. Nice work.
QOGQOG
29. Aug 2016 · 21:11 UTC
Short but fun. I think you could have ratcheted up the difficulty though, I beat all the levels on the first try.
JD557
29. Aug 2016 · 22:39 UTC
Fun game with a catchy music. Are the levels procedurally generated?

I really like how after level 7, if you are greedy, you are guaranteed to lose.
dotoscat
29. Aug 2016 · 22:42 UTC
Short and intense. Nice graphics.
🎤 BinaryProvider
29. Aug 2016 · 22:43 UTC
Cheers everyone! @JD557 - Yep, should make for a somewhat random experience :) Although I would have liked to make more levels and stabilized the gameplay further.
Rudenko
29. Aug 2016 · 23:54 UTC
Nice! firs time i was thinking that levels is premade :D I like procedurally generated stuff. ;)
qkerguelen
30. Aug 2016 · 00:51 UTC
It was a really cool game! Cool music, cool graphics, good job! There's just something that I think good be better: I know levels are procedurally generated but, most of the time, jewels and coins are on the way to the exit, so there's not thes moments when you hesitate to go get them because you are short on time. Also it could be fun add moving walls to create shortcut, but I'm maybe asking too much! Anyway I loved playing it! KTGW ;)
tphx
30. Aug 2016 · 01:41 UTC
Fun game with nice art and music. Everything goes together nicely. Very well done.
Strike
30. Aug 2016 · 10:41 UTC
I really like the idea of dealing with time management. It's all about quickly deciding if that pile of gold away from the direct path is worth being taken or not. Basic concept but it's really fun and very well executed.

About the controls, I don't really know why using wasd. Not everybody uses a qwerty keyboard and it's pretty tricky to play the game. In my case I had to change my keyboard layout to be able to play it which is a little troublesome.

Music and graphics are really nice. I wish the game was a little longer.
BossHunters
30. Aug 2016 · 12:56 UTC
The idea is really smart and the game works very well. I like the art, it fits well all together. It was easy to finish, but it's hard to master.
Thanks for your feedback! You can turn and remove mirrors on space ;-)
RockhopperGames
30. Aug 2016 · 15:38 UTC
Graphics and music are nice in an arcadey retro way, and the gameplay is simplistic enough to be immediately enjoyable. I did encounter one glitch that caused problems though; I ended up running through walls and getting stuck out of bounds every so often, ending my run. I was playing on the page, using firefox 48.0.2 and Windows 8, in case it's a compatibility thing.
Pavel M. Dlouhý
31. Aug 2016 · 19:45 UTC
Very nice game. I was not able to stop until I finished it. :) Good job!
recursor
01. Sep 2016 · 00:47 UTC
The music is nicely done. It plays/feels like an old NES game which I really like. So you used the Defold engine eh? How was it to code in?
🎤 BinaryProvider
01. Sep 2016 · 07:52 UTC
Thanks everyone, really appreciate the feedback!

@recursor, It was my first project in Defold and I really like it. Really smooth to develop in. Took a while to grasp lua, but now it's really enjoyable. I can highly recommend it.