Parable of the Broken Window by Akurn

[raw]
made by Akurn for LD31 (COMPO)
A randomised dungeon crawler controlled by your browser window.

Escape the dungeon by finding the big red door.
The big door requires 2 keys, and appears after the 5th column of rooms.

To explore more of the dungeon, increase the size of your browser window. If you don't like what you see, shrink the window then enlarge again to generate new rooms on the fly.

Controls:
- Arrows or WASD to move
- Resize the browser window to reveal more rooms
- Space to attack (Only with Sword)
- Down/S to block (Only with Shield)

Tips
- Armor will allow you to take more hits from monsters
- Collect keys to unlock chests and doors
- Walking off the edge of the screen where there's no wall, will teleport you to the other side
- If you're stuck, try collapsing the window and generating new rooms

Ratings

Coolness 52% 3
Overall 3.34 403
Audio 2.97 399
Fun 2.93 706
Graphics 3.32 412
Humor 2.47 568
Innovation 4.24 26
Mood 3.10 402
Theme 4.37 36

Feedback

Recon
08. Dec 2014 · 13:44 UTC
Very good adaption!
Kim
08. Dec 2014 · 14:05 UTC
Your take on the theme is amazing. I resized away tons of enemies :P and the end was within my reach when I died the last time. Clever game! art & sound great too.
hexagore
08. Dec 2014 · 15:26 UTC
I like the take on the theme. The window resizing mechanic seems very daring!
Tipyx
08. Dec 2014 · 15:27 UTC
Wow, I don't expect that... A little binding but some much smart !
okkolobr
08. Dec 2014 · 15:27 UTC
Now I see what could have been done with the them. Well done Sir.
Zolkren
08. Dec 2014 · 15:28 UTC
I love those game types.
Really cool.
Resonious
08. Dec 2014 · 15:28 UTC
Wow, nice! Never seen anything like it. Excellent take on the theme, sir. Well done. Although I'm sure you've noticed, but the character sometimes seems to have a hard time telling which direction he should be facing.
lisac
08. Dec 2014 · 15:28 UTC
Awesome interpretation of the theme! So clever! Well done.
Conk
08. Dec 2014 · 15:47 UTC
Really good use of theme, jumping seemed a little pointless, overall quite fun although re-sizing the window was a little annoying at times as I'd often miss.
🎤 Akurn
09. Dec 2014 · 02:51 UTC
Thanks all! :)

@Resonious Yeah, it's my dodgy collision detection code. It fixed going through walls when teleporting to the other side, but made running look glitchy. Definitely need to rewrite it.

@Conk Yep, it's meant to indicate that you CAN jump, but show how pitiful it is, until you pickup the boots. Also yeah I agree with the resizing thing, I was working on a trackpad and it's even harder. Wanted to implement some kind of larger button to grab to resize, but yeah 48 hours..
MrLeePerry
09. Dec 2014 · 04:54 UTC
Oh man, well done! Love the resizing window dynamic for the level. Cool!
shasharala
09. Dec 2014 · 12:33 UTC
I can't even begin to express how amazed I an my friends were upon happening on this game. Astounding! More! Please do more!
Jhelle
09. Dec 2014 · 14:10 UTC
Love the usage of the the theme!
floorman
09. Dec 2014 · 14:11 UTC
Damn, this game is hard.

Love the idea of being able to resize the scene to get more of the game. But still, damn you! This game is hard! =D
BobMorate
09. Dec 2014 · 14:13 UTC
Very, very smart design, I loved it! Congratulations!
imaginarymonsters
09. Dec 2014 · 14:15 UTC
Really inventive take on the theme! Excellent meta-game : D
friggingames
09. Dec 2014 · 14:20 UTC
Awesome idea for a one screen game! I love the character design too. He is super cute.
Nobuyoshi
09. Dec 2014 · 14:36 UTC
Clever.
pjimmy
10. Dec 2014 · 01:11 UTC
love it, very innovative
Frump
10. Dec 2014 · 02:18 UTC
Very cool idea to make the browser window part of the game. I stretched it across both of my monitors. I found the jump to be lacking, it was hard to get to the keys
Kaijuu
10. Dec 2014 · 04:26 UTC
Cool idea and concept! Enjoyed the game!
hypnoticbytes
10. Dec 2014 · 15:21 UTC
Pretty clever idea. Love the pixel art. A bit difficult for me but I suck playing games. Great job!!!!
Gungnir
10. Dec 2014 · 15:29 UTC
Pretty brutal but it's the most interesting interpretation of the theme I've seen so far.

Well done!
JoshuaBurr
10. Dec 2014 · 15:53 UTC
Really nice entry. Took me a few tries to reach the red door. Became much easier once I found a shield.
glaze_96
10. Dec 2014 · 16:36 UTC
Awesome idea! The only thing I don't like are the controls, they're kind of jerky which makes the game hard to play. Other than that, fantastic!
LostTrainDude
10. Dec 2014 · 16:36 UTC
The concept is really amazing! It has (at least, in Chrome) few bugs and glitches (i.e. Hitting "HELP" will "respawn" the character, maximizing instead of resizing the window will not generate rooms) but I see lots of potential in your idea and I hope to see a future version soon! :D

Great job!
Taldius
10. Dec 2014 · 17:30 UTC
Awesome game, it's one of my favorite so far!
The concept is so damn clever! :D
I love it, great job!
sputnik
10. Dec 2014 · 17:46 UTC
Very good idea! Had a couple of bugs though.
zanenga
10. Dec 2014 · 18:01 UTC
Wow, so hard! Love the use of theme!
Noah Ratcliff
10. Dec 2014 · 21:34 UTC
Wow! Very clever take on the theme, and great execution! Well done!
andreaswitzen
11. Dec 2014 · 02:35 UTC
Quite innovative and a good interpretation of the theme. Cool procedurally generated environments. But to hard for me! Restarted (and resized) maybe 10-15 times before giving in. I'm not good at platformers.
mactinite
11. Dec 2014 · 04:33 UTC
I really like the idea of this game! didn't really hit any big bugs or anything, really awesome!
Paperscraps
11. Dec 2014 · 06:11 UTC
This was super clever. Awesome job.
Team Flashlight
11. Dec 2014 · 06:54 UTC
The idea of resizing the window to influence the environment in game is quite unique. You may try to do more things with that mechanism. And the game seems a little hard...The player can die easily..
deyteris_team
11. Dec 2014 · 11:27 UTC
Simple challenging gameplay, fine
Threstle
11. Dec 2014 · 16:04 UTC
Nice idea! And the visuals are cool. But it keeps on crashing when I play, and the player movements are buggy. :(
Virtually Competent
11. Dec 2014 · 19:49 UTC
Clever idea! I think the core gameplay could be tightened up a bit, but the dungeon scaling mechanic has a lot of potential. :D
ghostinthesoft
12. Dec 2014 · 16:02 UTC
Interesting idea !
Carduus
13. Dec 2014 · 11:17 UTC
Interesting, i was stuck in the first room on my first try.
Maybe an issue with the generated dingoen.
Would be great if you bind keys for AZERTY keyboards :)
Franklin's Ghost
13. Dec 2014 · 14:23 UTC
Such a smart take on the theme. The resizing window aspect proved really interesting and was a nice touch, was good to know that if you didn't like the layout then you could just change it.
OldPeculier
14. Dec 2014 · 01:02 UTC
Super clever and pretty fun. Great!
ChuiGum
14. Dec 2014 · 01:13 UTC
Great innovation, fit really well with the theme. Nice graphics and audio too. Good job
Backterria
14. Dec 2014 · 06:55 UTC
Very cool take on the theme!Cool entry
SoulGame
14. Dec 2014 · 09:44 UTC
I agree with people above, very cool theme concept!
SelfishGenome
14. Dec 2014 · 11:41 UTC
brilliant concept very cleverly executed and with a really nice art style.
Instant Noodles
14. Dec 2014 · 22:08 UTC
Very Good idea, i love the resize concept. You should continue to develop this game !
hundredhundred
15. Dec 2014 · 08:20 UTC
innovative! i really enjoyed playing this, although i kinda felt that the death was a bit brutal. overall nice game!
sP0CkEr2
16. Dec 2014 · 04:58 UTC
amazing idea for the theme - high marks here
Lynx
17. Dec 2014 · 03:45 UTC
Great concept! I also enjoy the random rogue-like elements although sometimes they seemed impossible (spikes in front of every door)
ncannasse
19. Dec 2014 · 12:44 UTC
Would have been a great take on the theme but the game itself is hard to play. Tip : don't do random generation in LudumDare, a small level design is less complicated for both you and the players :)
alyphen
20. Dec 2014 · 17:54 UTC
A novel mechanic, unfortunately the physics didn't feel tight enough and the browser resizing caused big grey squares everywhere when refreshing the display. The music is pretty nice, and it's alright graphically, but doesn't really seem to pull off what it sets out to achieve sadly.
Victory Garden
22. Dec 2014 · 08:26 UTC
Ooh... this is a great idea. I never quite got to the ending, though, because of a strange bug where the level would restart but a key would be pressed down, so I couldn't stop myself from running right or left. Also, my corpse bounced a lot >_< I liked the graphics and audio--really clear and easy to understand. Thank you for the game!
2HitAdam
26. Dec 2014 · 17:18 UTC
Nice twist ending haha, took me awhile to get there. Like everyone else is saying, this is an awesome, awesome take on the theme. Love the ingenuity, it's probably a little bit more clever than fun right now with the bugs and abrupt physics, but still, for 48hrs I'm well impressed.
janovbyrnisson
28. Dec 2014 · 10:43 UTC
Really great idea and adaptation of the theme. Good job! :)