Parable of the Broken Window by Akurn
A randomised dungeon crawler controlled by your browser window.
Escape the dungeon by finding the big red door.
The big door requires 2 keys, and appears after the 5th column of rooms.
To explore more of the dungeon, increase the size of your browser window. If you don't like what you see, shrink the window then enlarge again to generate new rooms on the fly.
Controls:
- Arrows or WASD to move
- Resize the browser window to reveal more rooms
- Space to attack (Only with Sword)
- Down/S to block (Only with Shield)
Tips
- Armor will allow you to take more hits from monsters
- Collect keys to unlock chests and doors
- Walking off the edge of the screen where there's no wall, will teleport you to the other side
- If you're stuck, try collapsing the window and generating new rooms
Escape the dungeon by finding the big red door.
The big door requires 2 keys, and appears after the 5th column of rooms.
To explore more of the dungeon, increase the size of your browser window. If you don't like what you see, shrink the window then enlarge again to generate new rooms on the fly.
Controls:
- Arrows or WASD to move
- Resize the browser window to reveal more rooms
- Space to attack (Only with Sword)
- Down/S to block (Only with Shield)
Tips
- Armor will allow you to take more hits from monsters
- Collect keys to unlock chests and doors
- Walking off the edge of the screen where there's no wall, will teleport you to the other side
- If you're stuck, try collapsing the window and generating new rooms
| Web | http://akurn.com/ld48/31 |
| Source | http://akurn.com/ld48/31/LD31-BW.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40190 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.34 | 403 |
| Audio | 2.97 | 399 |
| Fun | 2.93 | 706 |
| Graphics | 3.32 | 412 |
| Humor | 2.47 | 568 |
| Innovation | 4.24 | 26 |
| Mood | 3.10 | 402 |
| Theme | 4.37 | 36 |
Really cool.
@Resonious Yeah, it's my dodgy collision detection code. It fixed going through walls when teleporting to the other side, but made running look glitchy. Definitely need to rewrite it.
@Conk Yep, it's meant to indicate that you CAN jump, but show how pitiful it is, until you pickup the boots. Also yeah I agree with the resizing thing, I was working on a trackpad and it's even harder. Wanted to implement some kind of larger button to grab to resize, but yeah 48 hours..
Love the idea of being able to resize the scene to get more of the game. But still, damn you! This game is hard! =D
Well done!
Great job!
The concept is so damn clever! :D
I love it, great job!
Maybe an issue with the generated dingoen.
Would be great if you bind keys for AZERTY keyboards :)