Reward Circuit by themushroomsound
REWARD CIRCUIT is a find-the-exit type of exploration game, which gets harder and harder as the levels get bigger and bigger.
You are helped in your search by the TV screens scattered around the levels, which display a mini map. YES, this is how I squeezed the theme in there. You see, it's clever because that way each screen displays the entire game... yes? sort of? amirite?
The sounds emitted by the Exit should also be of some help. It emits a new layer of sound for each level. If you don't like the sound it makes when you reach a new level, just jump in the void and it'll be gone when you respawn.
This is my second LD and it was mostly an excuse to try 2 things:
- some type of procedural level generation
- creating semi-random soundscapes by streaming sounds from freesound.org at runtime
Look for the Easter...uh, Xmas Egg.
/!\ For some reason the web player version keeps crashing ! /!\
...this might have to do with the dozens of simultaneous HTTP requests and streaming sounds :p The builds seem to work fine, however.
Enjoy! :)
EDIT:
Apparently the freesound.org API only lets me pull 2000 requests a day... If you get no sound apart from the TVs buzzing, this is due to freesound.org throttling requests. :(
EDIT 2:
Soooo the awesome people running freesound.org agreed on letting the game pull 5000 requests a day! Hope it'll be enough, more people should be able to enjoy the game as it was meant. :D
You are helped in your search by the TV screens scattered around the levels, which display a mini map. YES, this is how I squeezed the theme in there. You see, it's clever because that way each screen displays the entire game... yes? sort of? amirite?
The sounds emitted by the Exit should also be of some help. It emits a new layer of sound for each level. If you don't like the sound it makes when you reach a new level, just jump in the void and it'll be gone when you respawn.
This is my second LD and it was mostly an excuse to try 2 things:
- some type of procedural level generation
- creating semi-random soundscapes by streaming sounds from freesound.org at runtime
Look for the Easter...uh, Xmas Egg.
/!\ For some reason the web player version keeps crashing ! /!\
...this might have to do with the dozens of simultaneous HTTP requests and streaming sounds :p The builds seem to work fine, however.
Enjoy! :)
EDIT:
Apparently the freesound.org API only lets me pull 2000 requests a day... If you get no sound apart from the TVs buzzing, this is due to freesound.org throttling requests. :(
EDIT 2:
Soooo the awesome people running freesound.org agreed on letting the game pull 5000 requests a day! Hope it'll be enough, more people should be able to enjoy the game as it was meant. :D
Ratings
| Coolness | 32% | 1934 |
| Overall | 3.41 | 350 |
| Audio | 3.10 | 318 |
| Fun | 3.09 | 549 |
| Graphics | 3.41 | 345 |
| Humor | 2.81 | 351 |
| Innovation | 3.18 | 516 |
| Mood | 3.59 | 102 |
| Theme | 3.14 | 1000 |
@Mopz: may I ask what browser/OS you tried the game on? That might help me figure out what's going on... Also, the cursor issue could be avoided by going fullscreen (the right-click menu in unity's webplayer should be available)
@ilikescifi: and a Merry Christmas to you too!
Well done!
Mood is interesting. Thx ++
Good work! :D