Static by Jhandsy

[raw]
made by Jhandsy for LD31 (COMPO)
A small game where you navigate through a maze covered in static. Change the frequency at the radios and avoid attracting "The Masks."

This is my first entry! This is actually the first game I've ever shared with the public!

Epilepsy Warning!

Engine: Game Maker
Audio: Audacity and a shortwave radio
Graphics: Photoshop

edit: Now its an executable, not an installer!

Ratings

Coolness 40% 1695
Overall 3.38 366
Audio 3.57 105
Fun 2.79 834
Graphics 3.33 400
Innovation 3.88 119
Mood 3.87 41
Theme 3.88 237

Feedback

jrap
08. Dec 2014 · 04:38 UTC
I want this projected on the wall of a gallery. This has a consistency in style and also an eerie aesthetic-based atmosphere. Hard to describe. V good is what I'm trying to say.
ChronusZ
08. Dec 2014 · 04:44 UTC
I love the concept! It's very difficult.
cxsquared
08. Dec 2014 · 04:45 UTC
The idea is really cool but the game is really hard. I really like the idea of using the radio and static though.
Resonious
08. Dec 2014 · 04:45 UTC
Dang man, that was actually really creepy. Excellent job!
rabbit
08. Dec 2014 · 05:57 UTC
gah! an installer!?

single runtime exe bruh! ;)
Hempuli
08. Dec 2014 · 06:05 UTC
Neat concept! I couldn't figure out how to optimally use the other static tuners, since usually they were out of the static in only one frequence and thus using them tended to doom my run. Very nice visual style, too!
lekochen
08. Dec 2014 · 06:57 UTC
Very nice visual/audio representation, well done. A little bit too hard.
Ken Scott
08. Dec 2014 · 07:04 UTC
Love the idea, but the game needs some tweaks to make it more usable. When I played it, and I played it many times, there was only ever one frequency that actually got a good visibility, if any. The fact that the map never changed helped, but the enemies were by fare the hardest part. Also, the radios in the maze were useless, as they were invariably covered in static on almost every channel. If the static coverage was less extreme, I could tune the static anywhere, or the maze radio I was tuning was always visible, the game would still be tense, but less frustrating. Good job.
terrytheplatypus
08. Dec 2014 · 23:47 UTC
Very nice!
madameberry
08. Dec 2014 · 23:51 UTC
Woah, that was creepy. I felt like too much of the screen/too many radios were covered by static at a time, I couldn't ever reach the second radio.
Fantastic concept though, and I agree with the person who said this should be in a gallery.
mtinkerhess
09. Dec 2014 · 05:02 UTC
After a few attempts I got to the second radio and then got killed. Really nice concept, the visuals are great. Difficulty is too high.
oranebeast
09. Dec 2014 · 07:47 UTC
Confusing, but interesting.
SuperDisk
14. Dec 2014 · 02:38 UTC
Good one. I like the atmosphere, but I eventually found that the best strategy was to tune to a station with the most holes in it, then just make a run for it. I didn't ever win though. :(
DonovanWu
18. Dec 2014 · 01:34 UTC
Nice work on static effect! It's very hard to beat the game for me... But nevertheless, the game is very interesting.
Blood Money
26. Dec 2014 · 18:12 UTC
Such a brilliant idea. And yet perfect execution. It is close to 'Nintendo Hard' which is nice.
maxmetallica
29. Dec 2014 · 19:19 UTC
nice work dude