Galaxy Force by KK
Shoot shoot shoot!!
Thsi is my first Ludum Dare game so it's kinda normal (and a little lame)
But keep in mind, all we need is just having fun!! And make games is fun, right?
Controls:
Move mouse to aim, click to shoot.
And one keyboard secret, try to find it =)
Game goal:
Destroy 60 enemies and you win!
Made using :
Code:
- Vim
- GCC
Image:
- Aseprite
Sound:
- Audacity
Libraries:
- SDL2
- SDL_image
- OpenAL soft
- Alure
Food:
- Coke
- Hamburger
Other
- Love (I mean the feeling from my heart, not the game framework "love 2D" =p)
Note
1. I'll compile Windows and OSX version of my game as soon as possible, please give me some time to rest(Windows version is out!)
2. If you find something go wrong in game, feel free to tell me.
3. Sorry for the dirty code, if you're looking for great game code to learn, not this one.
Thsi is my first Ludum Dare game so it's kinda normal (and a little lame)
But keep in mind, all we need is just having fun!! And make games is fun, right?
Controls:
Move mouse to aim, click to shoot.
And one keyboard secret, try to find it =)
Game goal:
Destroy 60 enemies and you win!
Made using :
Code:
- Vim
- GCC
Image:
- Aseprite
Sound:
- Audacity
Libraries:
- SDL2
- SDL_image
- OpenAL soft
- Alure
Food:
- Coke
- Hamburger
Other
- Love (I mean the feeling from my heart, not the game framework "love 2D" =p)
Note
1. I'll compile Windows and OSX version of my game as soon as possible, please give me some time to rest(Windows version is out!)
2. If you find something go wrong in game, feel free to tell me.
3. Sorry for the dirty code, if you're looking for great game code to learn, not this one.
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.00 | 679 |
| Audio(Jam) | 2.79 | 472 |
| Fun(Jam) | 3.23 | 371 |
| Graphics(Jam) | 2.72 | 750 |
| Humor(Jam) | 3.50 | 125 |
| Innovation(Jam) | 2.63 | 758 |
| Mood(Jam) | 2.56 | 819 |
| Theme(Jam) | 3.53 | 529 |
Sorry for late. Windows version is now on the battlefield! So fresh.
$ ln -sf libSDL2-2.0.so.0.2.1 lib/libSDL2-2.0.so.0
$ ln -s libSDL2_image-2.0.so.0.0.0 lib/libSDL2_image-2.0.so.0
$ ./run.sh
Error loading libdumb.so: libdumb.so: cannot open shared object file: No such file or directory
INFO: OpenAL opened OpenAL Soft.
INFO: Used ALURE version 1.2.
INFO: compiled against SDL version 2.0.3.
INFO: Linked against SDL version 2.0.3.
INFO: SDL_image linked version 2.0.0
Segmentation fault (core dumped)
I'm sorry about that, now I pack libdumb.so into my game. I think it would work now.
That was way too short. :D
Keep working on it, they'll get better and better, and also bigger.
Kardfog煤 of Creative Sectors, out.
The graphics are incredibly neat and the sounds fit in perfectly. Of course it could've gone on longer with more variation, but it's really good for 48 hrs. :)
Pix3M: I'm glad taht you find it!!