Guard Duty by peterkirk

[raw]
made by peterkirk for LD31 (COMPO)
-=GUARD DUTY=-
Play as a security guard monitoring a haunted building switching between different views to search for ghosts.
You can toggle a room’s threat level depending on the number of ghosts in the room. Knowing a room is Dangerous will reduce the Fear a Ghost in that room can inflict over time while marking as Safe will increase Fear Ghosts inflict.
Fear will also be inflicted if there are more rooms marked as Dangerous than Safe.
Your objective is to see how many seconds you can last before being overcome by Fear.

-=INSTRUCTIONS=-
-Use The Arrows or WASD to change rooms.
-Ghosts will decrease your health (more so if on screen).
-A Ghost in a room marked “Dangerous” will do significantly less damage.
-A Ghost in a room marked “Safe” will do more damage.
-Click the Buttons or use the Space Bar to toggle the state of the room.
-Having more rooms marked as Dangerous than Safe will increase the damage Ghosts do regardless of how the rooms are marked.



Any feedback would be greatly appreciated.

Ratings

Coolness 30% 1987
Overall 3.00 749
Audio 3.42 163
Fun 2.45 1034
Graphics 3.10 555
Innovation 3.15 538
Mood 3.56 112
Theme 3.50 690

Feedback

NoahbroCZ
08. Dec 2014 · 18:23 UTC
Nice, it reminds me Five nights at Freddys. Please check my game too: Presidents bodyguard simulator.
Grindstorm
10. Dec 2014 · 01:32 UTC
Didn't get what the objective was in the end...
LMT
10. Dec 2014 · 19:08 UTC
Really awesome mood and graphics.
Pat Kemp
12. Dec 2014 · 03:20 UTC
Great job creating a tense mood. The safe/dangerous mechanic felt a little confusing to me, but the game kept my attention nonetheless. I think I saw a creepy full-screen ghost in there at one point? That was cool. If not, you made the game creepy enough that I imagined it. ;)
snickersnacks
12. Dec 2014 · 03:23 UTC
Nice job! Definitely reminiscent of Five Nights at Freddy's.
snapman_GT
12. Dec 2014 · 04:11 UTC
Fun/weird mechanic. Switching on a grid was a little easy to forget which rooms you had marked which way, even with the minimap. Kept feeling like there should be a keyboard-based way to pick safe/neutral/dangerous. Cool music speed effects, though.
paperweight
14. Dec 2014 · 15:59 UTC
Not exactly sure what the hell was going on. Interesting idea though.
nkling
15. Dec 2014 · 03:14 UTC
Interesting game. I really liked the mood and the effects you used. It was a little unclear what I should be doing or what the strategy was. It seems like there wasn't really too good of a reason to change the settings in the rooms. Especially because it takes so long to lose the game(Is it even possible to lose? my game is still running in the background) I think you have an interesting idea here though that could be explored further. Maybe put some thought into making the decision of changing the room settings a bit more strategic and consequential. Overall though, it was an interesting experience!
lase
15. Dec 2014 · 03:17 UTC
Great mood & presentaiton, although there wasn't a ton of player feedback from what I could gleam, I just appeared to be assigning safety to rooms. It eventually ended and just restarted very quickly, and I'm not sure how I died.
ajopart
15. Dec 2014 · 16:51 UTC
Interesting but need more features to entertain. Great job on the sound and graphics
Poupi
28. Dec 2014 · 01:42 UTC
Nice work :)
maxmetallica
29. Dec 2014 · 22:03 UTC
nice works and sounds nice