ld31_Arena_Battler by Lasty
My first attempt at a HTML5 game.
It's a wave-based arena style battler.
Slightly unfinished and buggy, but if we had unlimited time...
Was planning more stuff like weapon upgrades, monster projectiles.. but run out of time.
Added a couple of post-compo patches which should still be within the rules/guidelines. You can look at github if you'd like to see the original release.
KNOWN BUGS/ISSUES:
=============
1: Sound effects don't work in Internet Explorer... #WontFix (use Chrome instead)
Patch 1 Notes:
==========
Fixed Bugs:
* Health kits, etc disappearing on new level.
* Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!)
* Going to round 14 now no longer crashes (Wraps back to 1)
* Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)
Fixed Issues:
* Reduced background tile contrast (Thanks to your feedback)
* Added yellow circles around pickups to make them obvious
* Arrow Keys can now be used as alternative to WASD keys
* Updating the instructions and notes
Patch 2 Notes:
==========
Fixed Bugs:
* Fixed the input stealing bug on the HUD Wave intro box.
Minor UI Improvements:
* Uppercasing of weapons and monsters names
* Using unicode multiply sign × instead of the letter x in monster list breakdown
* Making HTML pass validation
It's a wave-based arena style battler.
Slightly unfinished and buggy, but if we had unlimited time...
Was planning more stuff like weapon upgrades, monster projectiles.. but run out of time.
Added a couple of post-compo patches which should still be within the rules/guidelines. You can look at github if you'd like to see the original release.
KNOWN BUGS/ISSUES:
=============
1: Sound effects don't work in Internet Explorer... #WontFix (use Chrome instead)
Patch 1 Notes:
==========
Fixed Bugs:
* Health kits, etc disappearing on new level.
* Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!)
* Going to round 14 now no longer crashes (Wraps back to 1)
* Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)
Fixed Issues:
* Reduced background tile contrast (Thanks to your feedback)
* Added yellow circles around pickups to make them obvious
* Arrow Keys can now be used as alternative to WASD keys
* Updating the instructions and notes
Patch 2 Notes:
==========
Fixed Bugs:
* Fixed the input stealing bug on the HUD Wave intro box.
Minor UI Improvements:
* Uppercasing of weapons and monsters names
* Using unicode multiply sign × instead of the letter x in monster list breakdown
* Making HTML pass validation
| Web HTML5 | http://lasty.github.io/ld31_onescreen/ |
| Source (GitHub) | https://github.com/lasty/ld31_onescreen |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=14800 |
Ratings
| Coolness | 52% | 3 |
| Overall | 2.84 | 917 |
| Audio | 2.58 | 630 |
| Fun | 2.91 | 723 |
| Graphics | 2.47 | 954 |
| Innovation | 2.34 | 1034 |
| Mood | 2.52 | 902 |
| Theme | 3.59 | 571 |
It should now be super obvious to see the weapons/pickups, and the monsters.
The enemies feel too similar and too easy (the rats are actually the "hardest"). I think putting a (more realistic) limit to the character's movement speed would be great.
Smart to use regular HTML-elements to implement the HUD.
As for monster speeds, they were actually calculated by Box2D.. they all get applied the same force. The larger ones had more mass, and therefore went slower. Probably could have used a tweak, but oh well.
For more easter eggs, the graphics art folder is called "ProgrammerArt" :D