Zeta Strike by MjSpeCter
IMPORTANT NOTES BEFORE STARTING: TURN DOWN VOLUME TO 25%,GAME VOLUME IT'S ALWAYS MAXED OUT... FOR NOW!
WHEN RESTARTING GAME AFTER "GAME OVER". CLICK "RESTART" TO RESET THE GAME THEN CLICK "BEGIN".
UPDATES*:
__________________________________________________________
v2: -Re-uploaded to fix menu graphics glitch.
v3: -Fixes several animation pop in errors.
v4: -Fixes enemies pointing wrong direction, adds Linux support
-Adds Mac OS Support.
-Adds web support (Kongregate.com)
Hello everyone! Artist here, and I would like to Kill the Download button and play!
Zeta Strike is an arcade twin stick shooter made for Ludum Dare 31 by New Light Gaming. Set in an apocalyptic, abandoned world, survive as many waves of enemies as possible before being overwhelmed. Gather new weapons, increase your health and armour, and see how long you would last during a Zeta Strike.
Credits:
Developed & Published by: New Light Gaming
Programmer: Daniel McVicar
Artist: Sukhmeet Dhamrait
Artist: Dominic Clarke
Sound Artist: Alex Manolakos
Creative Designer: Woosle Park
If you enjoyed it, please share and we will see you all next time!
WHEN RESTARTING GAME AFTER "GAME OVER". CLICK "RESTART" TO RESET THE GAME THEN CLICK "BEGIN".
UPDATES*:
__________________________________________________________
v2: -Re-uploaded to fix menu graphics glitch.
v3: -Fixes several animation pop in errors.
v4: -Fixes enemies pointing wrong direction, adds Linux support
-Adds Mac OS Support.
-Adds web support (Kongregate.com)
Hello everyone! Artist here, and I would like to Kill the Download button and play!
Zeta Strike is an arcade twin stick shooter made for Ludum Dare 31 by New Light Gaming. Set in an apocalyptic, abandoned world, survive as many waves of enemies as possible before being overwhelmed. Gather new weapons, increase your health and armour, and see how long you would last during a Zeta Strike.
Credits:
Developed & Published by: New Light Gaming
Programmer: Daniel McVicar
Artist: Sukhmeet Dhamrait
Artist: Dominic Clarke
Sound Artist: Alex Manolakos
Creative Designer: Woosle Park
If you enjoyed it, please share and we will see you all next time!
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.10 | 596 |
| Audio(Jam) | 2.90 | 429 |
| Fun(Jam) | 3.03 | 511 |
| Graphics(Jam) | 3.19 | 538 |
| Humor(Jam) | 2.25 | 672 |
| Innovation(Jam) | 2.53 | 800 |
| Mood(Jam) | 2.85 | 644 |
| Theme(Jam) | 3.41 | 631 |
Otherwise, I think you could have benefited from introducing the different enemies throughout the levels rather than all at once.
@Apiotrw I am defiantly thinking of changing some things in terms of visuals (Background, lighting effects and adding obstacles) but I do not think I can further implement those changes for the LD entry (Only bug fixes the rules state.. I think)
@Pickens Inc. No you are actually totally right. We were planning on a night/day cycle with a number of different enemies in each but unfortunatly we did not have the time xc. Doesn't mean we won't make the changes, though :P
@CMWeissMedia I have the same frustration on my side, I think we will try and fix that (If the rules allow us to), also the randomized enemies. Also, I will request the Sniper Tank's Bullets to shoot faster.
Mac OS version is released as requested. Again everyone, thank you for the rating and feedback!
Sweety graphics here, gj