Zeta Strike by MjSpeCter

[raw]
made by MjSpeCter for LD31 (JAM)
IMPORTANT NOTES BEFORE STARTING: TURN DOWN VOLUME TO 25%,GAME VOLUME IT'S ALWAYS MAXED OUT... FOR NOW!
WHEN RESTARTING GAME AFTER "GAME OVER". CLICK "RESTART" TO RESET THE GAME THEN CLICK "BEGIN".



UPDATES*:
__________________________________________________________
v2: -Re-uploaded to fix menu graphics glitch.

v3: -Fixes several animation pop in errors.

v4: -Fixes enemies pointing wrong direction, adds Linux support
-Adds Mac OS Support.
-Adds web support (Kongregate.com)



Hello everyone! Artist here, and I would like to Kill the Download button and play!

Zeta Strike is an arcade twin stick shooter made for Ludum Dare 31 by New Light Gaming. Set in an apocalyptic, abandoned world, survive as many waves of enemies as possible before being overwhelmed. Gather new weapons, increase your health and armour, and see how long you would last during a Zeta Strike.

Credits:

Developed & Published by: New Light Gaming

Programmer: Daniel McVicar
Artist: Sukhmeet Dhamrait
Artist: Dominic Clarke
Sound Artist: Alex Manolakos
Creative Designer: Woosle Park

If you enjoyed it, please share and we will see you all next time!

Ratings

Coolness 53% 3
Overall(Jam) 3.10 596
Audio(Jam) 2.90 429
Fun(Jam) 3.03 511
Graphics(Jam) 3.19 538
Humor(Jam) 2.25 672
Innovation(Jam) 2.53 800
Mood(Jam) 2.85 644
Theme(Jam) 3.41 631

Feedback

ViliX64
09. Dec 2014 · 06:56 UTC
Nice entry :)
Snuux
09. Dec 2014 · 16:25 UTC
Cool games and particles are - exellent!
Tasteslikefuture
09. Dec 2014 · 16:39 UTC
Looks pretty cool. Any chance for a mac release?
The Walking Kiwi
09. Dec 2014 · 16:58 UTC
Nice game, it gets quite hard!
apiotrw
10. Dec 2014 · 00:00 UTC
I think that the visuals look too incoherent
Pickens Inc.
10. Dec 2014 · 00:03 UTC
I like it, nice particle system implemented too! Slightly repetitive for me though, probably because I don't usually play these kinds of games.
CMWeissMedia
10. Dec 2014 · 00:11 UTC
Decently fun, I went for a good six or so rounds before dying. Some weapons are detrimental to pick up which can be frustrating (such as the sword, which doesn't seem to ever be useful due to it's range.) I would at least resolve that by letting the player pick up their previous weapon.

Otherwise, I think you could have benefited from introducing the different enemies throughout the levels rather than all at once.
🎤 MjSpeCter
10. Dec 2014 · 00:25 UTC
Thank you all for trying out the game and for the reply's!

@Apiotrw I am defiantly thinking of changing some things in terms of visuals (Background, lighting effects and adding obstacles) but I do not think I can further implement those changes for the LD entry (Only bug fixes the rules state.. I think)

@Pickens Inc. No you are actually totally right. We were planning on a night/day cycle with a number of different enemies in each but unfortunatly we did not have the time xc. Doesn't mean we won't make the changes, though :P

@CMWeissMedia I have the same frustration on my side, I think we will try and fix that (If the rules allow us to), also the randomized enemies. Also, I will request the Sniper Tank's Bullets to shoot faster.

Mac OS version is released as requested. Again everyone, thank you for the rating and feedback!
SpartanIceCream
10. Dec 2014 · 00:41 UTC
Cool!
sorlok
10. Dec 2014 · 01:28 UTC
A solid game, lots of fun. I found the reload button to be a bit finnicky, but otherwise good job!
thopis
11. Dec 2014 · 10:17 UTC
Very nice!Enjoyable!
TeamQuadratic
12. Dec 2014 · 04:06 UTC
Cool. I would have liked some additional weapons though!
Code White
12. Dec 2014 · 15:51 UTC
Awesome work - feels complete.
Hob623
15. Dec 2014 · 05:59 UTC
Achieves what it sets out to do very tidily, and although I don't normally play games like this it was entertaining. Good work!
Sh1rogane
16. Dec 2014 · 19:53 UTC
Fun game. Had fun with it.
ArcturusDeluxe
16. Dec 2014 · 19:53 UTC
Fun little twin-stick shooter, gameplay was fine, although I personally really didn't like the having to reload - I'm not sure it suits this sort of game very well. Graphics were decent. I liked the fact you had multiple music tracks, even if they were a bit of a tour of Toxic Biohazard's presets. (no worries, I'm guilty of it too!)
baseteam
23. Dec 2014 · 11:22 UTC
as for me that is hard game)
Insality
28. Dec 2014 · 08:29 UTC
Nice work, had fun ;]
Sweety graphics here, gj