Psychologist Simultor 2015 by Moee

[raw]
made by Moee for LD31 (COMPO)
Welcome to Psychologist Simulator 2015 !
by Vincent " Princesse" Swaenepoel
for Ludum Dare 31

Psycologist isn't a funny job. Give you some time to relax and play on your phone. But don't forget your patient !

Press X to reassure your patient.
If you do it too often, she realizes you don't listen to her.
If you forget her, she will become crazy.

Press "Left" and "Right" to play on your phone (the only one screen).

Have fun !

[Pro-tip : Wait a little, your patient need time to narrate her story]

Ratings

Coolness 63% 3
Overall 3.19 560
Audio 2.50 673
Fun 3.17 468
Graphics 3.08 568
Humor 3.81 35
Innovation 3.78 152
Mood 3.09 411
Theme 4.00 152

Feedback

Ailin
07. Dec 2014 · 19:29 UTC
Genius :D
Domicuc
08. Dec 2014 · 13:57 UTC
Mate.. you are weird person xD but i like concept! You can check my tower defense too x)
Jonapulse
10. Dec 2014 · 02:01 UTC
It was funny, gave me a laugh.

Once I figured out when to press 'X' there wasn't much more I could find, though.
Natura-Time
10. Dec 2014 · 12:25 UTC
Nice idea !
But the game is easy and kinda repetitive once you figured that the ball is always following the same path. :/
RockhopperGames
10. Dec 2014 · 12:25 UTC
Hmm, I'm not sure I'm so keen on the concept of this game. Working on a little screen is a good way to use the LD theme, and the "um"s and "ahuh"s were good too, but I didn't think the psychology mechanic was particularly well implemented. It seems more like a flat criticism of the field, which while understandable for some people, didn't sit quite right for me. I think some more depth to the mechanics could have helped address this issue though.
Elemental Zeal Games Studios
10. Dec 2014 · 21:52 UTC
Neat idea, well done (:
el-pepi
10. Dec 2014 · 23:53 UTC
Very creative. It's fun for a short while, but gets really repetitive.
AMS
10. Dec 2014 · 23:57 UTC
This is a strange idea for a game, but I like it too much, nice job!
ElectricSeagull
11. Dec 2014 · 00:06 UTC
Very cynical. It does somehow make you feel like you're in that position, knowing you're being a horrible person, but trying to get a better score all the same. I like.
Victory Garden
11. Dec 2014 · 06:19 UTC
Hmmm.... an interesting game concept. I like the graphics, and the mood is well-established. The pose that you chose for the client--reclining, and facing away--is interesting. It's not just the psychologist who is disengaged, but also his patient. He's distracting himself with his phone, and she's distracting herself with the wall... I was tempted at first to read it as a straight condemnation of psychology, but instead it seems like a portrait of disengagement and misattunement in general, which in turn develops disengagement in the player...

A nice little entry. Thank you for the game.
Soron
11. Dec 2014 · 07:58 UTC
Amusing twist on the theme :). I also like this emerging trend of playing two or more games simultaneously - it's quite satisfying for my hyperactive mind.
GSM Productions
11. Dec 2014 · 08:16 UTC
That was pretty clever and funny :D I love how the instructions only speak about the patient, but immediately when you get into the game you see what it is really about. Really good idea!
Louisload
11. Dec 2014 · 21:12 UTC
uhum, yaa. sometimes I do "uhum" too much.
reheated
11. Dec 2014 · 21:21 UTC
Haha, I thought it was pretty funny. I liked the way the speech bubble changes.
Ithildin
11. Dec 2014 · 22:44 UTC
The concept was awesome :D
The experience, though, felt a bit bland after a while. Perhaps providing with a third thing to juggle at the same time as keeping track of the reassuring and playing could have added a bit more of depth.

Still, nice job!
farwyler
11. Dec 2014 · 23:33 UTC
"Okaaai" :D
lase
12. Dec 2014 · 01:23 UTC
Hilarious. I immidiately messed up and had to restart, but I like it. Plus, I really enjoy Breakout!
TeamQuadratic
12. Dec 2014 · 01:25 UTC
Hilarious game! Good job!
stasss
13. Dec 2014 · 12:13 UTC
Brilliant! Humor over 9000)))
Backterria
18. Dec 2014 · 08:06 UTC
Very good idea!I liked that i was playing in such a small screen :)
BarrensZeppelin
19. Dec 2014 · 18:57 UTC
890 score! :)
rodobodolfo
22. Dec 2014 · 01:17 UTC
made me laugh, really funny.
The main problem is that the ball phyisics is wrong (it should change direction according to where it hits the paddle(
01rafael
29. Dec 2014 · 17:45 UTC
Strong psychodelic stuf!
maxmetallica
30. Dec 2014 · 00:21 UTC
great work
mohammad
30. Dec 2014 · 00:38 UTC
Not a bad game for an intresting concept. If the gameplay was expanded it would be more intresting.