One Screen Universe by zeal

[raw]
made by zeal for LD31 (JAM)
One Screen Universe is my fourth LudumDare game and I think that this is bound to be my favourite of the bunch. I hope you enjoy it! I had bigger plans, of course, but the time limit is just a bit short for a one guy "team". I had a blast, again. Thank you for playing my game.

Instructions:

A,D, LeftArrow, RightArrow - rotate the ship
W,S, UpArrow, DownArrow - move only if you need to
SPACE - shoot the restore gun (aim at the space ore called Restorium)
SHIFT + A,D, LeftArrow, RightArrow - slower rotation
R - restart
ESC - exit

edit: -added Mac and Linux ports (both untested, so if you play on these platforms, please tell me if they work correctly)
-bugfix: one line of code was moved a few lines, meaning the laser is now properly dealing damage to Restorium

Ratings

Coolness 41% 1659
Overall(Jam) 2.48 967
Audio(Jam) 2.08 647
Fun(Jam) 2.28 950
Graphics(Jam) 2.52 832
Innovation(Jam) 2.54 796
Mood(Jam) 2.29 919
Theme(Jam) 3.28 730

Feedback

ajayajayaj
09. Dec 2014 · 23:18 UTC
Cool!
error031
09. Dec 2014 · 23:21 UTC
Nice idea, I like it :)
dalbinblue
09. Dec 2014 · 23:22 UTC
A good start to a game. It was a little confusing with the tumbleweed like object. I'm not sure what they did, and I'm guessing they were a feature you started to write but ran out of time to do. My other suggestion would be to add some sort of scoring system. I didn't see anywhere an indicator of how many pieces of ore I shot down or how long I survived. For games that are "play until you die," either of these would be a good indicator of how well you played and would spur additional plays.
Ken Scott
09. Dec 2014 · 23:34 UTC
Pretty good. I feel that moving the ship could be more useful, as is you spring back into the asteroid and still get hit.
Zwergesel
10. Dec 2014 · 15:41 UTC
A little rough but decent graphics. What do the grass thingies do?
Yaroslav Kravtsov
10. Dec 2014 · 15:57 UTC
Sorry, but I can't say anything good about this game.
🎤 zeal
10. Dec 2014 · 15:59 UTC
Thanks guys, I really appreciate it. It's comments like these that help developers to grow. I'm gonna make another version of the game, soon, where I'll implement all the ideas that I planned for the game and I will add more based on your comments. The "grass thingies" were part of a game mechanic which I really wanted to have in the game but I didn't make it because of deadline.
🎤 zeal
10. Dec 2014 · 16:06 UTC
Yaroslav Kravtsov: Thanks for your honesty. Well, I welcome any comments. Say even bad things, I want to improve!
alfadur
10. Dec 2014 · 16:16 UTC
Cool concept! I suppose it was already planned, but it would be nice to have some penalty for going too far off the screen so that the player couldn't just fly off backwards while keeping shooting towards the center.
rayman1900
10. Dec 2014 · 17:46 UTC
Liked it, and also a challenge if needed to move while pulled back to the center!
aidinviper
10. Dec 2014 · 17:48 UTC
i love the name .
Larzan
10. Dec 2014 · 17:50 UTC
Nice, simple concept, well implemented, was fun. Would be nice to zoom out with time or sth. similar.
Well done!
Geckoo1337
10. Dec 2014 · 23:12 UTC
Interesting shooter which used some strange physics. Neat ++
Yaroslav Kravtsov
11. Dec 2014 · 10:26 UTC
zeal, I can recomend you to try to develop your idea about centering camera on spaceship. Like we watch from ground and control rocket remotely. Rocket can fly anywhere, but camera can't move so fast. Player can play about choosing between mobility and visual control over the situation.
🎤 zeal
12. Dec 2014 · 16:38 UTC
Yaroslav: nice idea and I think I will implement it in the next version of the game. It reminds me of certain old platformers where you got near the side of the screen and had to wait for the camera to slowly move so the player was in the center. When this compo began I had an idea for a game where your goal was to find Earth. But instead of moving somewhere with the ship, you had to hit certain objects and only then the camera would zoom out a little bit. It mattered where the objects were hit: if the hit was made in the upper left corner then the camera showed more of the upper left region. On the other hand if you hit a wrong object then it would show less in that region. Each game the Earth is always somewhere else. Don't know if this concept would be fun in the end but I'd like to try it.
Elemental Zeal Games Studios
12. Dec 2014 · 19:23 UTC
Neat entry, liked the graphics. Movement felt a little stiff when rotating. Nice job!
01rafael
17. Dec 2014 · 09:09 UTC
Good work for a one guy "team")
maxmetallica
29. Dec 2014 · 19:24 UTC
nice work