Build A Turret by MechanicalLife

[raw]
made by MechanicalLife for LD31 (JAM)
This is a game about programing a turret with logic-blocks!
it's a bit thrown together at the last moment :p

if the game has a black screen on start try to re run :/
i didn't find the reason behind this in time xD

Controls:
LMB to move a node or add a gate.
RMB to remove stuff in general.

Instructions!
The goal of the game is to clear all 4 rounds!

at the bottom right are all logic block click to add to you grid!

logic block:
logic blocks have inputs on the bottom and outputs on the top
click and hold a node to connect it to another.

Sensor blocks :
to set the sensor grab the red node in the center and drag!
you get more sensors for each round!

functions:
spin turret with right() and left() blocks
when the turret spins it loses accuracy so try to stabilize it :)
fire the gun with fire() only fires one per input!

Rounds:
each round is harder and the targets take more hit to kill!

good luck! be clever and prevail!

Ratings

Coolness 48% 1414
Overall(Jam) 3.34 386
Fun(Jam) 3.16 423
Graphics(Jam) 2.85 693
Innovation(Jam) 4.22 15
Mood(Jam) 2.74 711
Theme(Jam) 3.58 478

Feedback

GoudaGames
09. Dec 2014 · 14:32 UTC
Interesting concept, but difficult to understand without proper instructions.
AtkinsSJ
09. Dec 2014 · 14:35 UTC
Cool idea, but I struggled to figure-out what I was doing.
klave
09. Dec 2014 · 14:41 UTC
Very original concept. There's just one bug (except the black screen: sometimes, i see the rays passing through the enemies, but it doesn't inflict damage. Otherwise, great job!
ramonparaiba
09. Dec 2014 · 14:43 UTC
I liked this concept.... you must insert instructions to help us! Congrats.
Sharky
09. Dec 2014 · 14:56 UTC
Game won't install says it's missing a dll file
rzfmzn
09. Dec 2014 · 15:16 UTC
I will not cast a vote yet. I think you should make a small text tutorial to guide ppl trying your game. I am completely lost :/
I normally don`t download games, but yours got my attention, I will bookmark your page and come back later.

What I was able to do is make a small circuit in loop (right, fire, fire, <repeat>) but from there i can't go on, so please add some instructions :)
callum.thepro
09. Dec 2014 · 15:16 UTC
Good concept but it's too hard to play.
DoubleS
09. Dec 2014 · 15:17 UTC
The game looks great and very interesting. I got a bug though, where I couldn't actually add any sensors, which is a bit limiting.
asobitech
09. Dec 2014 · 15:26 UTC
Love the idea of this, but as others have said, needs some sort of tutorial levels.
rzfmzn
09. Dec 2014 · 15:33 UTC
Updating. I figured out how it works. :D
Start with a clock piece and then things happens :D
I liked a lot the concept but it is very difficult, for me, to solve the best way to beat levels :)
But indeed, worth the downloading :D
Gratz :)
pk
09. Dec 2014 · 15:38 UTC
Good concept, but anything that boils down to circuit design needs some more handholding.

The hitboxes seem to be much smaller than the actual targets too and the sensors seem to have some accuracy problems; A constantly spinning turret with a sensor linked to fire in round 1 will hit less targets than a constantly spinning turret that fire as fast as it can. A sensor offset determined by trial and error can alleviate this somewhat.

Also the input and output ends up overlapping.if you place logic blocks directly above and below eachother.
🎤 MechanicalLife
09. Dec 2014 · 16:34 UTC
Thanks for all the feedback i added a bit of text tying to explain the mechanics a bit xD

and for the shoots going through targets it probably because your on round 1-3 where they take more hits. it's just poorly explained visually :/
dsilvers
09. Dec 2014 · 16:43 UTC
Interesting! Once I figured out clock + fire, round one was a breeze, but subsequent rounds ended up a bit more difficult and I couldn't quite figure out how to get the sensor working in a way to, say, spin the turret until the sensor sees an enemy, then stop + fire, then spin the other way. I wanted to get fancy! Being able to preview the results when paused and a bit more hand-holding would be nice.
local minimum
09. Dec 2014 · 16:54 UTC
I get dll error, so unfortunately I can't test your game. Let me know if you get a fix on that.
🎤 MechanicalLife
09. Dec 2014 · 16:57 UTC
did you move the exe away from from it original folder? i am not sure which dll i might be missing :/ there are suppose to be 7 dll with the game.
Thundercake Games
09. Dec 2014 · 17:41 UTC
Interesting idea.
It's really a lot of fun to build and try out your constructions.
Jaenis
09. Dec 2014 · 18:29 UTC
It complains that msvcr110.dll is missing
Jaenis
09. Dec 2014 · 18:52 UTC
Got it working by installing 32bit vcredist, great game! Loved designing the robot logic. Reminded me a bit of SpaceChem!
DiegoHenriquez
10. Dec 2014 · 22:44 UTC
As others mentioned, it's a pretty cool idea, but really hard to understand what to do. Maybe explain more in detail what each of these blocks does. Right, fire and clock were the only ones I was able to figure out and use, not sure what to do with the rest...
thecord
10. Dec 2014 · 22:44 UTC
One of my favourite LD-games so far, very addictive gameplay, i love programming as gameplay :-)
NPException
15. Dec 2014 · 19:30 UTC
I realy like the idea, but I found it really hard to design a good turret program without any chance to try it out first, or at least restarting the current level without loosing my program.
OneMuppet
21. Dec 2014 · 21:59 UTC
I managed to get some things working but it was not easy. A step by step tutorial would have help to do the game justice.