WoRMWOOD by krighxz
Follow the woodworm's psychedelic journey through WoRMWOOD !
WASD - move
LEFT SHIFT - turbo
SPACE - fire
[[[ GAMEPLAY GIF: http://krighxz.info/LD31/clip1.gif ]]]
[[[ ... or check animated thumbnail above (top-right) ]]]
Can you make it beyond the 40 mark?
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EDIT:
For browsers that support it, here is the WebAudio version (audio generated procedurally in browser):
http://krighxz.info/LD31/
=====
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[in case anyone is interested]
The majority of the game is programmed as a procedural 2D texture inside of Unity. This wasn't an intentional choice but just happened due to sleep deprivation and time constraints. My aim was to make this game very audio-heavy as the processes that animate the texture are very similar to DSP techniques. Unfortunately I ran out of time for this, however the audio is still generated procedurally through WebAudio API (only audible in supported browsers). I may update a post-compo version in the next few days/weeks.
Made at "IRL" Ludum Dare @ Google Campus, London.
-------------
Have fun!
WASD - move
LEFT SHIFT - turbo
SPACE - fire
[[[ GAMEPLAY GIF: http://krighxz.info/LD31/clip1.gif ]]]
[[[ ... or check animated thumbnail above (top-right) ]]]
Can you make it beyond the 40 mark?
=====
EDIT:
For browsers that support it, here is the WebAudio version (audio generated procedurally in browser):
http://krighxz.info/LD31/
=====
-------------
[in case anyone is interested]
The majority of the game is programmed as a procedural 2D texture inside of Unity. This wasn't an intentional choice but just happened due to sleep deprivation and time constraints. My aim was to make this game very audio-heavy as the processes that animate the texture are very similar to DSP techniques. Unfortunately I ran out of time for this, however the audio is still generated procedurally through WebAudio API (only audible in supported browsers). I may update a post-compo version in the next few days/weeks.
Made at "IRL" Ludum Dare @ Google Campus, London.
-------------
Have fun!
Ratings
| Coolness | 46% | 1500 |
| Overall | 3.07 | 696 |
| Audio | 2.41 | 714 |
| Fun | 2.86 | 768 |
| Graphics | 3.24 | 456 |
| Humor | 2.74 | 389 |
| Innovation | 3.24 | 468 |
| Mood | 2.96 | 523 |
| Theme | 3.17 | 989 |
But fine, that was interesting.
With some sort of power up system, or just more variety, it could be pretty sweet.
I like the idea of the procedural audio as well, hope you get to finish that idea.
I think more enemies at the same time or hazards that can't be shot at would give the player more incentive to move around. Right now it looked like it was better to just stand still and turn around while shooting the enemies.
Plays well, and had a good difficulty curve.
i wish you had finished your plans, i can see this being awesome with the audio part you intended :D good job!