Kingdom Simulator 2015 by hbirler

[raw]
made by hbirler for LD31 (JAM)
A Kingdom Simulator trying to be not just one of the other millions of simulators out there.

Ratings

Coolness 22% 2152
Overall(Jam) 2.69 899
Fun(Jam) 2.44 896
Innovation(Jam) 3.25 365
Theme(Jam) 3.19 789

Feedback

Recursiveanomaly
09. Dec 2014 · 00:22 UTC
Interesting game. I like the story telling the comes from the missions.
alecmilne
09. Dec 2014 · 01:04 UTC
Fun game. Unfinished as described but I managed to fix some typos in the code via Chrome DevTools and get through all the missions.

Story telling via the missions was pretty neat.
andrewkennedy
09. Dec 2014 · 01:49 UTC
Unfinished? It's already got some pretty solid mechanics functioning. I'm not a huge text-game guy myself, but it looks pretty well laid out. Having the different colored areas for missions/buildings/people makes it pretty easy to identify what the sections are for, but a heading for each would be really helpful.
Ace
09. Dec 2014 · 20:54 UTC
A nice take on the clicker game genre I think, the missions were fun. Though the fact I had to keep scrolling constantly to see everything was rather annoying, and the messages pushing the entire game down whenever you do something was slightly annoying too.
Putting a scrollbar on the message log would be immensely helpful I think.
Alic Szecsei
11. Dec 2014 · 07:21 UTC
Falls prey to the same issue as a lot of the mobile real-time management games: namely, that as I have to wait for resources to build up, I tend to want to leave. Computer RTS games tend to have minute-by-minute management, which alleviates this issue. Cool concept, I just think the controls need some work to be compelling.
TiagoJDFerreira
11. Dec 2014 · 08:53 UTC
Ok, I am not going to rate the game right away, as I fell that with a bit of UI design you can give the user a much much better experience.
1st) This stats;
Gold:
656
Production:
2
Strength:
10
Population:
14
Max Population:
25
Current Mission:

Should not be vertically separated. Do tab separation:
Gold: Production: Strength: Population:
656 2 10 14/25
Current Mission:

See how everything fits nicely in just 2 lines? Also, I merged population with max population by using a /.

2nd) Make this same stats always be the top of your UI. (equivalent to: position: fixed; in CSS.

Once you've managed to fix these two issues, feel free to leave me a message on my comments section and I will be happy to return and rate your game =)
WatercressStudios
22. Dec 2014 · 21:15 UTC
Interesting, but the UI really gets in the way, and descriptions don't always seem to match what buildings and units actually do.
el_kloklo
23. Dec 2014 · 23:55 UTC
Is it normal than after a while I am only able to build house (100 of them), and nothing more than the academy, but no archery and my stables+barracks+blacksmith does not allow me to have cavlry but I have knight?
maxmetallica
29. Dec 2014 · 22:10 UTC
nice work
EugenGT
03. Apr 2016 · 19:06 UTC
Links are broken 404! How to play the game?