All the World by Cosmologicon
Go on an adventure without ever leaving the screen.
Controls: arrow keys or WASD to move and jump. Space or enter to fire. Down at a portal will bring up a different "room".
This theme seemed way too easy: most of my past LD entries fit on one screen anyway. To challenge myself, I required that I had to incorporate exploration. To allow exploration without leaving the screen, I had the screen change around you. That's the inspiration for the stageplay theme of this game. I didn't want to just make it a cop-out where I'm getting away with changing rooms on a technicality. That's why enemies remain even when you "change rooms", and you'll see this is an essential mechanic when it comes to fighting the boss.
If you get stuck or frustrated, please try out the EASY link above. It gives you extra health, quadruple jump ability, and tells you the name of the "room" you're in, to help with navigation. Also see the tips and map in the link above.
The game works at different resolutions. If you click through to the site, you can set the resolution by resizing the browser window.
Music: autotracker-bu. SFX: as3sfxr. Fonts: Google Web Fonts.
Thanks for playing! Looking forward to your feedback.
Controls: arrow keys or WASD to move and jump. Space or enter to fire. Down at a portal will bring up a different "room".
This theme seemed way too easy: most of my past LD entries fit on one screen anyway. To challenge myself, I required that I had to incorporate exploration. To allow exploration without leaving the screen, I had the screen change around you. That's the inspiration for the stageplay theme of this game. I didn't want to just make it a cop-out where I'm getting away with changing rooms on a technicality. That's why enemies remain even when you "change rooms", and you'll see this is an essential mechanic when it comes to fighting the boss.
If you get stuck or frustrated, please try out the EASY link above. It gives you extra health, quadruple jump ability, and tells you the name of the "room" you're in, to help with navigation. Also see the tips and map in the link above.
The game works at different resolutions. If you click through to the site, you can set the resolution by resizing the browser window.
Music: autotracker-bu. SFX: as3sfxr. Fonts: Google Web Fonts.
Thanks for playing! Looking forward to your feedback.
| Linux | Windows | OS/X | source | web (HTML5) | http://universefactory.net/ld31 |
| EASY mode | http://universefactory.net/ld31?EASY |
| walkthrough/tips/map | http://ludumdare.com/compo/2014/12/08/all-the-world-walkthroughtipsmap/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1151 |
Ratings
| Coolness | 47% | 1461 |
| Overall | 3.47 | 289 |
| Audio | 2.81 | 506 |
| Fun | 2.97 | 666 |
| Graphics | 3.14 | 518 |
| Humor | 2.60 | 467 |
| Innovation | 3.03 | 637 |
| Mood | 3.00 | 472 |
| Theme | 3.90 | 219 |
I suppose its part of the game to accidentally destroy a boss killer before the boss is out?
Really nice game with excellent graphics! Loved the concept as well
I wasn't saw a killer boss
I absolutely adored the strings attached to the graphics. It made me feel like I was watching a puppet show. I wish you had that style for the entire thing... the car and enemies seemed very out of place. I didn't count that against you, though, I understand the time constraints :)
I didn't like the feel of the controls. Gravity felt a little bit too strong (i.e. bullets being pulled downward and car jumps barely going anywhere). Other than that, I had a lot of fun playing the game. And I am usually not a fan of platformers. :)