Grid-based base-defender by Bronaldplo

[raw]
made by Bronaldplo for LD31 (COMPO)
**Fixed major CPU-killing-pseudo-endboss-bug**


Hi again!,

After two days of programming with @rubna, I finally finished!

The Game is called: "Grid-based base-defender"
You can build 6 kinds of structures which all have their own effect.

Have fun playing!

PS. Let me know what your highscore was :).


GAME INSTRUCTIONS:

Structures:
Red: Collects money MAX=3
Green: Shoots on enemy's
Purple: Slows bullets down
Yellow: Upgrades structures
Grey: bounces bullets off MAX=8
Orange: shoots on bullets

Structures can be placed by dragging them from the bar into the field with your mouse.


I used:
Game maker 8.0 Pro
SFXR
Paint.net

Ratings

Coolness 55% 3
Overall 3.42 331
Audio 2.68 567
Fun 3.67 121
Graphics 2.55 909
Humor 2.29 705
Innovation 3.15 538
Mood 2.92 568
Theme 3.72 396

Feedback

Absor
08. Dec 2014 · 14:28 UTC
Shooting turrets need a bit better aim. Nice game! You should continue it, would be nice to have at least tooltips for structures.
Jayson
08. Dec 2014 · 14:37 UTC
Like the concept and also a lot of fun. I love defense games so thanks.

At about 200 score the game started to lag crazy, I still had more than enough cpu and mem available on PC.

Here is a screenshot.
https://drive.google.com/file/d/0B3YZUKrCmCmNb3dwbDZnMFVycFk/view?usp=sharing

Keep up the good work.
DigitalQR
08. Dec 2014 · 14:41 UTC
Very fun to play, although the FPS does tank into the late game :P
ajopart
08. Dec 2014 · 14:42 UTC
Nice game. I build so many structures I forgot to add the red one collecting credits... So I'm stuck. I will manage better my budget next time...
gikdew
08. Dec 2014 · 14:42 UTC
Nice game, the turrets need improvments btw
roktom
08. Dec 2014 · 14:42 UTC
Well quite good idea, I would only like it to be more noob friendly and maybe better visuals :)
duon44
08. Dec 2014 · 14:45 UTC
Cool idea! But it suddenly became extremely hard: http://puu.sh/dm9g5/de8dd88b23.png
Vulture Tamer
08. Dec 2014 · 14:47 UTC
haha, what are these spiral creatures xD

that lagged everything :p

lacks tooltips + better aim asl absor said
Madball
08. Dec 2014 · 14:50 UTC
At first I liked the variety of towers and enemies, but design flaws make playing difficult.
Towers should be named in the game. I had to memorize their function from your post.
Tower selection has some problems. I expect it to be clicking a tower to take it. In fact, when you hold your mouse, you selection might be changed. At first I was surprised by placing towers I didn't pick.
The boss (that was a boss, right?) is too laggy. It was so laggy I had to wait several seconds between releasing my mouse and placing the tower.

Other than that, it's a fun little game, thought the boss is too difficult comparing to other enemies. By the way, where is the score? Top-left or top-right? The timer in the top-left corner disappears after the loss. As for the top-right money, I got a little over 200.
Iak
08. Dec 2014 · 14:57 UTC
Whut. What was that boss...thing... ?! XDD

Is it even possible to stop that...? Oo
Indiestry
08. Dec 2014 · 14:57 UTC
Really nicely balanced game! Eventhough having the instructions in game would help alot :)
DaRaziel
08. Dec 2014 · 15:02 UTC
Solid version of a nice tower defense game!

Some things i`m missing:
- Tooltips on structures (what does this do again?)
- Hint on how many of a kind i can build (i guess no more than 3)

Minor bugs i found:
- Draggind a structure over another structure will replace the first one
- MASSIVE framedrops on the wave with enemies shooting a stream of bullets in all directions

Other than that it is very playable and kind of fun. Nice work! Could become great if polished!
Andrea
08. Dec 2014 · 15:05 UTC
As Jayson said, it gets laggy real quick, and it's a shame because the game would be awesome otherwise :( Got killed by those two pesky space jellyfishes :D https://twitter.com/AndreaUnlimited/status/541972740782444544

I wish there was a way to see the score even after death though :(
Saturnyn
08. Dec 2014 · 15:05 UTC
The giant spiraly thing killed me (and my CPU) ^^
Fun game, nice work :)
BobMorate
08. Dec 2014 · 15:21 UTC
Very nice entry. I really liked it!
I missed some in-game explanation about what the turrets do. I like how despite how simplistic the graphics for the enemies are, the "pulsing" animation they have when shooting made it for me.
For improvements, the aim of the green turrets seems to be a bit off when it comes to fast objects. There is no way to stop them! And also, I suggest that the red turret limitation should be clarified or at least make it possible to move the turrets around (with a cost, if you want to keep the design).

Great work, looking forward to see your results!
🎤 Bronaldplo
08. Dec 2014 · 15:39 UTC
Hey thanks for the comments everyone!

About the boss thing: It was a mistake in the code. There wasn't supposed to be a boss :). It looked kinda cool tho, but the number of instances quickly became to big...

So I fixed the boss-bugg....

Also the precision of the orange turrets is better now. I made a code error there too.

So thanks again for the comments! :)
cyrixd
10. Dec 2014 · 23:04 UTC
Very fun little game, nice idea and good variety of towers.
Wilou1428
11. Dec 2014 · 17:47 UTC
Sh*t I've lost... Interesting and hard game if you go far enough. I've liked it :D
Dew
11. Dec 2014 · 17:52 UTC
This game reminds me to a game i made for a past edition :P

I'm a great TD fan so you got me since the start :P, u should optimize a little bit the game tho
miro662
11. Dec 2014 · 18:09 UTC
very good game, i loved idea but in my opinion there should be in-game description what structures do
Baknik
13. Dec 2014 · 01:33 UTC
Nice standard tower defense.Could use some description of the towers in-game though.
perfect victim
15. Dec 2014 · 19:32 UTC
good game had a lot of fun with it
maxmetallica
29. Dec 2014 · 20:19 UTC
nice work