RPG Platformer Thing by burnedkirby

[raw]
made by burnedkirby for LD31 (COMPO)
WARNING: Music may be loud.

First Ludum Dare for me. The time constraint is the main killer here.

DEPENDENCIES:
SFML2 on Linux.
Windows version will have everything needed included.

CONTROLS:
WASD to move, SPACEBAR to jump
Mouse for battle controls

To delete your save, delete res/save.png



OTHER NOTES:
made with my psuedo game engine using SFML2 in C++. Made me realize how buggy it still is, so there's that I suppose.

Ratings

Coolness 24% 2112
Overall 2.69 1021
Audio 3.20 261
Fun 2.87 761
Graphics 2.13 1105
Humor 3.13 205
Innovation 3.27 441
Theme 4.07 122

Feedback

Rene Damm
08. Dec 2014 路 21:06 UTC
Can't run the game :( Looks like there's a dependency on libgcc_s_dw2-1.dll which isn't included in the zip.
馃帳 burnedkirby
08. Dec 2014 路 22:25 UTC
Sorry about the missing dependencies (gets me every time). Finally back from work, and updated the zip, so the missing libs should be in there.
Gigawicket
09. Dec 2014 路 01:28 UTC
Controls are a little iffy. You can just hold the space bar to stick to the ceiling. The speed of the player could use a boost too. I was also hoping for something different as the boss. Like a spotlight or the Sun or something. I like the concept though, I'd love to see more Platformer RPGs! And excellent victory song.
BKGH
09. Dec 2014 路 01:31 UTC
Very interesting idea, though the collision seems a little wonky.
I like how you implemented the turn based combat system into a platformer.
Lacaranian
09. Dec 2014 路 01:33 UTC
Seems a bit threadbare at first, but the music imbued shooting down the tunnels with intensity. Then that intensity was contrasted with the seemingly mundane foes. but then there were more neat things. A short and sweet game, all told. The cyan box be the best.
Coolway99
10. Dec 2014 路 23:36 UTC
Overall I think this entry could use some work. The lamp thing was humorous at first, though as time wore on it got a bit boring. I would have liked some variation at the end, and the cyan box only made up so something that we could do before (as long as you are touching a surface you can jump again)
ketura
11. Dec 2014 路 02:14 UTC
Taking dissimilar mechanics from two different genres does not a solid game make. You took the most annoying parts of both (random, unskippable fights and tedious platforming) and it ended up about as well as you'd expect.

Also, never utilize a joke character as a regular entity. Jokes get old reeeeally fast at that rate.
sorlok
13. Dec 2014 路 01:28 UTC
Cool idea! The mechanics were a bit touchy, but I liked the end result. Great job!
OttersDen
14. Dec 2014 路 06:20 UTC
The game has some bugs. But practice makes perfect, so good job, keep at it!
darthballs
15. Dec 2014 路 18:00 UTC
y can't i win i put so much effort into fighting those lamps!!! i am crying
overall it was pretty fun
Budaniel
22. Dec 2014 路 06:49 UTC
I liked the lamp battle at the start as it reminded of Earthbound, but seeing nothing but lamps was a little disappointing. The end part was a little disappointing with the float ability negating any remaining challenge. I got to the end and nothing happened, so I'm not sure if I won or not.
maxmetallica
29. Dec 2014 路 20:36 UTC
nice work