containment by Symmeteer

[raw]
made by Symmeteer for LD31 (JAM)
A simple physics game which I used to learn Phaser JS.

The goal is to attempt to keep all of the game objects on screen. Arrange gravity thingamabobs to keep them contained (or not???)

Good luck!

Feedback

Soron
10. Dec 2014 · 07:31 UTC
this is nifty and intriguing, but the LD version is woefully incomplete.

Thanks for giving a completed version - it's a nifty mechanic you've got there! However, you should probably have the first link be to the *LD* version, for the sake of propriety.
ehtd
11. Dec 2014 · 00:28 UTC
Interesting use of physics
andrewkennedy
11. Dec 2014 · 23:58 UTC
A little simple, but fun nonetheless. Didn't look like the score was working? It seemed stuck at 42 no matter what.

I tried boxing in the ball shooter but then the balls just kept popping through the walls D:
Elemental Zeal Games Studios
13. Dec 2014 · 22:11 UTC
This was a neat idea.
AnglerteamGames
18. Dec 2014 · 18:30 UTC
Great idea, but couldn't figure out how to place gravity in the LD version. Nice progression to the finished version though!
Chaoseed
22. Dec 2014 · 21:10 UTC
It's an interesting idea, but I can never actually keep marbles on the screen, all I can do is launch them off at high speeds...