Aqueduct Racer by Nylonica
A game by Demetre Liakos, Ross Bawden and Matthew Basson.
Surf through the aqueducts of an ancient sky civilisation!
CONTROLS
-----------
UP or W -> Jump (Triple jump)
LEFT or A -> Break
RIGHT or D -> Attack
DOWN or S -> Quick drop
SPACE -> Restart
ESCAPE -> Quit
Hit the boulders, dodge the bombs, collect the coins and see your score!
Surf through the aqueducts of an ancient sky civilisation!
CONTROLS
-----------
UP or W -> Jump (Triple jump)
LEFT or A -> Break
RIGHT or D -> Attack
DOWN or S -> Quick drop
SPACE -> Restart
ESCAPE -> Quit
Hit the boulders, dodge the bombs, collect the coins and see your score!
| Jar Multi-platform (Best) | https://drive.google.com/uc?export=download&id=0B2X6HO1FCW_nWkVJMkJZYkRhdUk |
| Windows (Java 64) | https://drive.google.com/uc?export=download&id=0B2X6HO1FCW_nVi1Uc1A1ckFzVEU |
| Windows (Java 32) | https://drive.google.com/uc?export=download&id=0B2X6HO1FCW_nS3VlMGZiMHFRcE0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=34018 |
This is a fun take on an infinite runner, I like the art a lot, it's very fresh and kinda reminds me of Cave Story.
Nice work.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The game crashes very often with following error (OpenJDK8 on Linux):
==== JavaSound Minim Error ====
==== Couldn't open the line: line with format PCM_SIGNED 44100.0 Hz, 8 bit, stereo, 2 bytes/frame, not supported.
=== Minim Error ===
=== Couldn't load the file coin_sound.wav
java.lang.NullPointerException
at Aqueduct$Coin.setup(Aqueduct.java:424)
at Aqueduct$World.addEntity(Aqueduct.java:983)
at Aqueduct$World.draw(Aqueduct.java:907)
at Aqueduct.draw(Aqueduct.java:115)
at processing.core.PApplet.handleDraw(PApplet.java:2412)
at processing.opengl.PSurfaceJOGL$DrawListener.display(PSurfaceJOGL.java:871)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:443)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
at java.util.TimerThread.mainLoop(Timer.java:555)
at java.util.TimerThread.run(Timer.java:505)