Strangers From Space by ALobker

[raw]
made by ALobker for LD30 (JAM)
Your ship has crashed in an earth village. Because your crash has caused destruction, the people in the town are angry with you. You must help the townspeople to earn their gratitude.


Controls
Player 1: Arrow keys, Enter (interact), Ctrl (mission log)
Player 2: WASD, 1 (interact), 2 (mission log)
Player 3: Controller, A (interact), Y (mission log)
Player 4: Controller 2, A (interact), Y (mission log)


Created by:
Antony Lobker - Programming
Lucas Lobker - Design / Art
Ivo de Vetten - Models
Gijsbert Gelauff - Moral support


Created in Unity. Mac and Linux versions can be compiled from source.


PS: We were doing something else on saturday evening. Guess what it is.

Ratings

Coolness 36% 1659
Overall(Jam) 2.43 757
Fun(Jam) 2.24 715
Graphics(Jam) 2.76 626
Humor(Jam) 2.78 239
Innovation(Jam) 2.57 618
Mood(Jam) 2.63 611
Theme(Jam) 2.48 619

Feedback

John Drury
25. Aug 2014 · 22:26 UTC
Pushing the ball around made me lol
liquidminduk
30. Aug 2014 · 12:13 UTC
loved the vector style trees!
Would be nice to see a more consistent art style throughout the game though, as the trees compared to other parts of the game looked a little out of place
kaa
30. Aug 2014 · 12:43 UTC
Very cute concept! Trees are beautiful.
Naytron
30. Aug 2014 · 12:46 UTC
Nice entry... didn't really understand what i was doing but had a nice time wandering around. Good job for putting in multi-player!
hoyt hoy
30. Aug 2014 · 12:49 UTC
This control is to difficult! Ctrl is too far of enter, and enter is a bad choice to use with button.
The game is a little confused and I didn't get how complete the missions :/
BUT, I like to play football :)
Kayelgee
30. Aug 2014 · 12:50 UTC
Does this game have an ending? I had 100% but the game didn't finish. I didn't read the missions I just ran around in a circle talking to everyone which finished all missions eventually.
🎤 ALobker
30. Aug 2014 · 13:04 UTC
@kaa: The trees were made in blender. They are simply a combination of a shape called icosahedron and a cylinder.

@hoythoy: (R)Ctrl and Enter are really close on my keyboard, there's just a shift between them. To complete missions, talk to all the characters. They will tell you what to do.

@Kayelgee: There's no ending, mostly because lack of time.
Tosic
30. Aug 2014 · 13:47 UTC
Nice and innovative, although there were some bugs (a dude turning around all the time and I was sliding down all the time), also no sound in the game :(
But I like the graphics and the icospheres you used for trees! :D
kristof
30. Aug 2014 · 14:05 UTC
The gameplay is a bit one dimensional and an ending screen would have made it a bit more round. But still, nice work.
Dry Tree
31. Aug 2014 · 12:30 UTC
it would be nice to have an indication of where your current mission goals are - like direction markers at the edge of the window, or something. also some audio would make a lot of difference. good work overall though :)
🎤 ALobker
06. Sep 2014 · 09:07 UTC
@Tosic: The physics are standard unity. Either they don't work properly or I don't know how to use them.

@Dry Tree: We did not place markers on purpose, exploring is part of the fun!
Hippolyta
06. Sep 2014 · 10:11 UTC
Good idea with the multi-player!
The graphics looks inconsistent and some (walk) animations would be great ;-)
But a nice starting point for a real game!
spacedoubt
13. Sep 2014 · 02:42 UTC
Super cool! I dug this one.
spacedoubt
13. Sep 2014 · 02:45 UTC
oh yeah, meant to say, I can't believe no one's commented on the tardis. I wanted to get in that thing so bad!