The Swordman by iSamurai
-- Introduction --
The game is about swordsman who became blind and alone, faces the revenges of his foes. Will he die? Or will he reborn?
Updated:
- necessary UI to help the game flow
IMPORTANT: To explore part of the game the player needs to be killed...So if you are too skillful, try suicide...
-- Control --
Movement - WASD
Dash - double click any of the WASD key (tips: you'll need it a lot)
Sword direction - mouse scroll
Attack - left mouse button
The game is about swordsman who became blind and alone, faces the revenges of his foes. Will he die? Or will he reborn?
Updated:
- necessary UI to help the game flow
IMPORTANT: To explore part of the game the player needs to be killed...So if you are too skillful, try suicide...
-- Control --
Movement - WASD
Dash - double click any of the WASD key (tips: you'll need it a lot)
Sword direction - mouse scroll
Attack - left mouse button
Ratings
| Coolness | 57% | 3 |
| Overall | 3.44 | 324 |
| Audio | 2.70 | 568 |
| Fun | 3.41 | 271 |
| Graphics | 3.82 | 163 |
| Humor | 2.55 | 407 |
| Innovation | 2.91 | 741 |
| Mood | 3.06 | 494 |
| Theme | 2.88 | 798 |
Currently the ghost state is more like a hint that the player is dead, and the inability to attack is to make the player to walk into the house (the netherland). But your idea of controlling the ghost to do something different is cool!
Nice graphics, but... is all I can do in first level is just die? :(
Good job man
One small suggestion: I found myself forgot to click the mouse after reading text, an auto-dialog may be a good addition.
BTW, isn't the swordman blind? I could see enemies clearly in combat :D
I updated the UI a bit so that it may help to progress the game :)
Good work :)
Dialogues should be skippable too imho.
Anssi@MooseflyGames