The Swordman by iSamurai

[raw]
made by iSamurai for LD30 (COMPO)
-- Introduction --

The game is about swordsman who became blind and alone, faces the revenges of his foes. Will he die? Or will he reborn?

Updated:
- necessary UI to help the game flow

IMPORTANT: To explore part of the game the player needs to be killed...So if you are too skillful, try suicide...


-- Control --

Movement - WASD
Dash - double click any of the WASD key (tips: you'll need it a lot)
Sword direction - mouse scroll
Attack - left mouse button

Ratings

Coolness 57% 3
Overall 3.44 324
Audio 2.70 568
Fun 3.41 271
Graphics 3.82 163
Humor 2.55 407
Innovation 2.91 741
Mood 3.06 494
Theme 2.88 798

Feedback

ploogle
25. Aug 2014 路 07:04 UTC
Oooo I like this one. Reminds me a bit of Nidhogg.
nicotuason
25. Aug 2014 路 08:02 UTC
The sword fighting is really fun! It feels great to attack and do a quick dodge.
DragonXVI
25. Aug 2014 路 12:08 UTC
Nifty combat mechanics, good sense of weight to the hits. Nice!
Robinerd
25. Aug 2014 路 12:15 UTC
Really nice combat! The glow on enemies before they attack + dodge was a great system to create strategic combat. The pixel art is really neat and so are the sounds and music. Is there anything I can do when I become a ghost except for just waiting to go down to the underworld thing? Seems it is not possible to attack at least.
馃帳 iSamurai
25. Aug 2014 路 12:49 UTC
@Robinerd thank you for your warm comment!
Currently the ghost state is more like a hint that the player is dead, and the inability to attack is to make the player to walk into the house (the netherland). But your idea of controlling the ghost to do something different is cool!
Konrad Zegis
25. Aug 2014 路 17:44 UTC
I like that dash animation, it really suits combat and theme. I'd love to see it with addition to some crazy anime sword fight (you know with 'energy slashes' and so on).

Nice graphics, but... is all I can do in first level is just die? :(
alaslipknot
25. Aug 2014 路 23:23 UTC
i *LOVE* the graphic style, so simple and easy to make but very beautiful and just done the job right, the gameplay is cool too but i found a bit hard to get used with the aimine, it's somehow inverted lol
Good job man
Lancelot Gao
26. Aug 2014 路 00:54 UTC
5 stars on graphics! The battle is a great fun to play, attack, dodge, attack...
One small suggestion: I found myself forgot to click the mouse after reading text, an auto-dialog may be a good addition.

BTW, isn't the swordman blind? I could see enemies clearly in combat :D
馃帳 iSamurai
26. Aug 2014 路 01:24 UTC
@Konrad Zegis, Thanks for your warm reviews and cool suggestions!
I updated the UI a bit so that it may help to progress the game :)
馃帳 iSamurai
26. Aug 2014 路 01:29 UTC
@alaslipknot, Oh, I should have considered that, some of the players prefers inverted aiming. Thanks for your suggestions!
ehtd
26. Aug 2014 路 02:29 UTC
I thought about Zatoichi. Cool gameplay
LeafThief
26. Aug 2014 路 06:54 UTC
The visuals work great and I really liked the input feedback. Well rounded experience!
Pavel
26. Aug 2014 路 09:20 UTC
Cool graphics, nice game.
Raphy
26. Aug 2014 路 10:09 UTC
Combats are really fun ! I love to dodge around, and the graphics are good too.

Good work :)
jackyjjc
26. Aug 2014 路 14:32 UTC
Really lovely graphics and sword fights! I found it a bit hard though may be I'm just not good at it. Would be nice to tell the player they can only take 4 hits because there are no indication for it. Really nice work overall :D
mechabit
26. Aug 2014 路 15:45 UTC
Are there only 2 screens? It's a bit repetitive but there's a nice weight to your attacks. Nice artwork.
Phaix
27. Aug 2014 路 04:42 UTC
Really Nice. I like the artwork and the feel of the game.
Almax27
28. Aug 2014 路 12:13 UTC
Awesome entry! Love the visuals, though the music gets a little repetitive :P
Xadjim
29. Aug 2014 路 00:01 UTC
is fun to play. music sux though :D
ruerob
29. Aug 2014 路 20:23 UTC
I like your entry. The music and the graphics are good and the gameplay was fun. Thank you for your game.
bytegrove
31. Aug 2014 路 21:30 UTC
I really like the feedback from the attacks and their animation. It took a while to get used to the delay when attacking, but after a while it grows on you. The game was a little too hard for me, and I didn't fully understand what was happening when I died. Was I supposed to keep dying, or not? It almost felt as if I was progressing when I died(as I got to the house).
Oddly Shaped Pixels
02. Sep 2014 路 06:41 UTC
Really like the overall look and feel but I dont understand what the constant delay in the player attacks is bringing to the gameplay.
Dialogues should be skippable too imho.
Moosefly
10. Sep 2014 路 16:27 UTC
Music was pretty annoying, but other than that its a fine job for a compo entry. Would've liked a counter or at least a block button to make the combat more varied instead of only being able to bait attacks and then attack, or attack while they're walking towards you and dodge instantly after that.

Anssi@MooseflyGames