Yggdrasil by rex64

[raw]
made by rex64 for LD30 (COMPO)
Movements: [LEFT] and [RIGHT]
Jump: [X] or [SPACEBAR] (you can press jump in midair to perform a double jump)

Lemme now if everything works correctly!
Any suggestions are more than welcome!

Ratings

Coolness 73% 3
Overall 3.00 751
Audio 2.15 836
Fun 3.10 504
Graphics 2.50 922
Humor 2.46 471
Innovation 2.85 784
Mood 2.44 974
Theme 3.40 444

Feedback

handkor
25. Aug 2014 · 04:30 UTC
I was impressed when I hit the first set of bricks allowing me to change the progress of each squirrel. Very nice mechanics.
pjimmy
25. Aug 2014 · 09:02 UTC
nice game :)
Artamus
25. Aug 2014 · 09:05 UTC
Nice game! Congrats.
PeerPlay
25. Aug 2014 · 09:05 UTC
Good game, challenging puzzles, the sound though was getting boring after a few minutes.
OadT
25. Aug 2014 · 09:06 UTC
Nice game! Makes fun, but I recommend to add some checkpoints next time :)
Njord
25. Aug 2014 · 09:08 UTC
At first I thought de-synching your squirrels by having one remain stuck on a block was a bug, then I understood I actually needed to do that in order to progress ! Pretty fun :D I didn't get to the end though, got stuck ... But that's just my lack of patience ! Very nice game !!!
Kedume Bits
25. Aug 2014 · 09:26 UTC
Nice concept. Reminds me to the Chronos Twin game for the Nintendo DS.
ninjascript
25. Aug 2014 · 13:52 UTC
Those buzzsaws! It took me a couple of tries before I realized I could split my squirrels up. Nice job :)
Donar
25. Aug 2014 · 13:56 UTC
Nice Game! I walked against a wall to get some distance between the two squirrels and therefore make my life easier ... then I realized that some parts are impossible to do this way, so I head to go back and change the positioning again.
AdventureIslands
25. Aug 2014 · 14:05 UTC
Took me a moment to realize I can use the blocks to adjust the squirrels movement, pretty creative game!

I think some collisions like the sawblades are bit brutal and could be adjusted.
Donutttt
25. Aug 2014 · 14:36 UTC
I had a similar idea before the jam started and thought naaaaah that;ll never work... turns out it does! Had loads of fun with this one, really well put together, gratz.
Amvere
26. Aug 2014 · 02:42 UTC
Nice game! There are some really challenging sections.
MaesK
26. Aug 2014 · 20:59 UTC
Nice work, I was confused when both squirrels lost synchronization, but eventually it got fixed by losing them to the spinning wheel, so it turned fine... I guess. Poor squirrel.
Pesty
29. Aug 2014 · 19:12 UTC
Nice game, the collision detection is a bit iffy when trying to avoid obstacles
KingBolonzo
29. Aug 2014 · 19:12 UTC
if u start out moving top squirrel falls thru level but i gotta give it up for retro gaming never seen atari type game in a while good job pretty fun
Pesty
29. Aug 2014 · 19:12 UTC
Nice game, the collision detection is a bit iffy when trying to avoid obstacles
eott
29. Aug 2014 · 19:16 UTC
Nice game, it has surprising depth due to the "progression shift" mechanic. As others I first thought that's a bug, but it's a feature alright.
puppymythril
31. Aug 2014 · 18:52 UTC
Had trouble with the buzzsaw collisions, even after making each squirrel move differently I'd still end up hitting it. Nice idea though.
mrexcessive
01. Sep 2014 · 19:25 UTC
Hi there. Like the design and implementation. Nasty metal things.
egor-idiot
15. Sep 2014 · 19:03 UTC
Crazy squirrels %)