Silent Sky by GeeItSomeLaldy
This is my first Ludum Dare entry and it's been an experience. Especially since I actually want to kind of polish this game up now.
What is the game? Well, it's basically FTL combined with Oregon Trail. You have to reach your destination without killing everyone or pissing everyone off and being thrown out an airlock.
You can play it at normal speed, or fast speed. Or, if you're completely insane, you can play it in real time. If you want to spend 42 real days playing a game. Go right ahead.
There are a few known bugs but none that I know of that are game breaking. Some UI elements are out of position on Larger resolutions, there are plenty of typos. More than one superfluous apostrophe and a few Americanised spellings of things. (That's not a dig, I just want to try and be consistent, and someone *will* bring it up :P )
The engine used was the Unity engine. I decided to use the 4.6 Beta engine to put it through its paces. It did quite well, but some of the new UI stuff needs a bit of polish.
I've included, and tested the Windows version. I do not have time to test it on OSX or Linux just yet.
If there are any unknown bugs, do let me know :)
What is the game? Well, it's basically FTL combined with Oregon Trail. You have to reach your destination without killing everyone or pissing everyone off and being thrown out an airlock.
You can play it at normal speed, or fast speed. Or, if you're completely insane, you can play it in real time. If you want to spend 42 real days playing a game. Go right ahead.
There are a few known bugs but none that I know of that are game breaking. Some UI elements are out of position on Larger resolutions, there are plenty of typos. More than one superfluous apostrophe and a few Americanised spellings of things. (That's not a dig, I just want to try and be consistent, and someone *will* bring it up :P )
The engine used was the Unity engine. I decided to use the 4.6 Beta engine to put it through its paces. It did quite well, but some of the new UI stuff needs a bit of polish.
I've included, and tested the Windows version. I do not have time to test it on OSX or Linux just yet.
If there are any unknown bugs, do let me know :)
Ratings
| Coolness | 81% | 2 |
| Overall | 2.86 | 890 |
| Audio | 2.10 | 853 |
| Fun | 2.49 | 1003 |
| Graphics | 2.52 | 913 |
| Humor | 2.55 | 407 |
| Innovation | 2.67 | 914 |
| Mood | 3.03 | 523 |
| Theme | 3.05 | 704 |
I've had some blinking GUI issues too.
I have a question though: Is it possible to refill at a station somewhere along the journey?
I also used Unity 4.6, and found it quite capable on the UI side.