Connected by Rutger Megahertz
NOTE:
There's only TWO levels in the game. Unfortunately I was running out of time so I didn't have time to create more levels. But YOU can create and customize your own levels as long as you follow the guides below. Thanks!
This is more of a puzzle toolkit rather than a full game. You are the protector and overwatch of the world's web-connections, restore the connection by getting your signal all the way to the global node.
Create your own levels:
The game has different blocks to build levels out of:
Agent - Source of the signals
TCell - The jagged boxes blocking the "nodes"
Deflector - Pushes your signal in a single direction
Splitter - Pushes your signal in one direction and clones it in the opposite.
Walls - Firewalls, blocks signals
The levels are located in assets/levels/..
Levels are stored and loaded via .bmp files, consisting of 8 x 8 pixels. Each pixel represent a block through a color:
Red:0 Green:0 Blue:255 - AGENT
Red:255 Green:0 Blue:0 - TCELL
Red:255 Green:255 Blue:0 - NODE(Win-state)
Red:0 Green:0 Blue:0(Black) - DEFLECTOR
Red:127 Green:127 Blue:127 (Gray) - SPLITTER
Red:0 Green:255 Blue:0 - WALL (Vertical, cosmetic)
Red:0 Green:127 Blue:0 - WALL (Horizontal, cosmetic)
Red:255 Green:255 Blue:255 - EMPTY TILE
There is only support for 8 levels at the moment because of a limited loading system. But you can modify the existing 8 bitmaps however you like in the assigned palette, just be sure to leave the names intact(yet another last minute flaw!)
Keep in mind that I playtested this game on a relatively powerful computer so there's, little to none, optimizations.
There's only TWO levels in the game. Unfortunately I was running out of time so I didn't have time to create more levels. But YOU can create and customize your own levels as long as you follow the guides below. Thanks!
This is more of a puzzle toolkit rather than a full game. You are the protector and overwatch of the world's web-connections, restore the connection by getting your signal all the way to the global node.
Create your own levels:
The game has different blocks to build levels out of:
Agent - Source of the signals
TCell - The jagged boxes blocking the "nodes"
Deflector - Pushes your signal in a single direction
Splitter - Pushes your signal in one direction and clones it in the opposite.
Walls - Firewalls, blocks signals
The levels are located in assets/levels/..
Levels are stored and loaded via .bmp files, consisting of 8 x 8 pixels. Each pixel represent a block through a color:
Red:0 Green:0 Blue:255 - AGENT
Red:255 Green:0 Blue:0 - TCELL
Red:255 Green:255 Blue:0 - NODE(Win-state)
Red:0 Green:0 Blue:0(Black) - DEFLECTOR
Red:127 Green:127 Blue:127 (Gray) - SPLITTER
Red:0 Green:255 Blue:0 - WALL (Vertical, cosmetic)
Red:0 Green:127 Blue:0 - WALL (Horizontal, cosmetic)
Red:255 Green:255 Blue:255 - EMPTY TILE
There is only support for 8 levels at the moment because of a limited loading system. But you can modify the existing 8 bitmaps however you like in the assigned palette, just be sure to leave the names intact(yet another last minute flaw!)
Keep in mind that I playtested this game on a relatively powerful computer so there's, little to none, optimizations.
| Windows / OSX / Linux (JAVA 7) | https://www.dropbox.com/s/tgyddk0txx6w9z2/LD30.zip?dl=0 |
| Source | https://www.dropbox.com/s/tgyddk0txx6w9z2/LD30.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=4101 |
Ratings
| Coolness | 10% | 2124 |
| Overall(Jam) | 3.18 | 414 |
| Audio(Jam) | 2.69 | 505 |
| Fun(Jam) | 3.12 | 330 |
| Graphics(Jam) | 3.94 | 167 |
| Innovation(Jam) | 3.47 | 160 |
| Theme(Jam) | 2.67 | 571 |
so NOTE:
There are only two levels! But you can edit the .bmp files in assets/levels/.. to create your own levels, as long as you follow the guide above and keep the names.
I did not read properly the second level is the last level!
I really like the look of the game.
For me the controls are wrong, they should be rotated 90 degrees. But that's always a bit tricky for this kind of view.