Connected by Rutger Megahertz

[raw]
made by Rutger Megahertz for LD30 (JAM)
NOTE:
There's only TWO levels in the game. Unfortunately I was running out of time so I didn't have time to create more levels. But YOU can create and customize your own levels as long as you follow the guides below. Thanks!



This is more of a puzzle toolkit rather than a full game. You are the protector and overwatch of the world's web-connections, restore the connection by getting your signal all the way to the global node.





Create your own levels:


The game has different blocks to build levels out of:

Agent - Source of the signals
TCell - The jagged boxes blocking the "nodes"
Deflector - Pushes your signal in a single direction
Splitter - Pushes your signal in one direction and clones it in the opposite.
Walls - Firewalls, blocks signals



The levels are located in assets/levels/..

Levels are stored and loaded via .bmp files, consisting of 8 x 8 pixels. Each pixel represent a block through a color:


Red:0 Green:0 Blue:255 - AGENT
Red:255 Green:0 Blue:0 - TCELL
Red:255 Green:255 Blue:0 - NODE(Win-state)
Red:0 Green:0 Blue:0(Black) - DEFLECTOR
Red:127 Green:127 Blue:127 (Gray) - SPLITTER
Red:0 Green:255 Blue:0 - WALL (Vertical, cosmetic)
Red:0 Green:127 Blue:0 - WALL (Horizontal, cosmetic)
Red:255 Green:255 Blue:255 - EMPTY TILE


There is only support for 8 levels at the moment because of a limited loading system. But you can modify the existing 8 bitmaps however you like in the assigned palette, just be sure to leave the names intact(yet another last minute flaw!)




Keep in mind that I playtested this game on a relatively powerful computer so there's, little to none, optimizations.

Ratings

Coolness 10% 2124
Overall(Jam) 3.18 414
Audio(Jam) 2.69 505
Fun(Jam) 3.12 330
Graphics(Jam) 3.94 167
Innovation(Jam) 3.47 160
Theme(Jam) 2.67 571

Feedback

alvarop
26. Aug 2014 路 01:51 UTC
I was only able to play two levels. I didn't quite get how to advance, so I had to do some trial and error.
TheWriting1
26. Aug 2014 路 02:29 UTC
I like it, other than being limited to only two levels it's a pretty fun game :)
馃帳 Rutger Megahertz
26. Aug 2014 路 02:52 UTC
Sorry if it wasn't clear from the description, but I had only time to design two levels.

so NOTE:
There are only two levels! But you can edit the .bmp files in assets/levels/.. to create your own levels, as long as you follow the guide above and keep the names.
馃帳 Rutger Megahertz
26. Aug 2014 路 02:52 UTC
Thanks for the comments by the way! :D
Muush
26. Aug 2014 路 03:05 UTC
I didn't get what I was supposed to do in the second level. I love the visuals though
lau16menor
26. Aug 2014 路 06:34 UTC
Even though just two levels, figuring out how the game worked was really satisfying! Love the graphical style too!
Cake&Code
26. Aug 2014 路 08:00 UTC
Looks very cool, and could have some really great puzzles. Hope to see this get expanded upon post-LD!
Geti
26. Aug 2014 路 09:53 UTC
Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.
coldman
26. Aug 2014 路 11:07 UTC
The gameplay and objectives should be more explicits. Maybe some tutorial levels would have been good.
ice cold muffin
26. Aug 2014 路 22:42 UTC
I really like its minimalistic look. I was a bit confused at first, but then I figured everything out.
Lacaranian
27. Aug 2014 路 00:35 UTC
Despite being very short, I loved the art design. Very clean cut and expressive for something so simple, though the controls seemed rotated to me.
goerp
31. Aug 2014 路 16:43 UTC
'What am I doing wrong on this level?', I thought
I did not read properly the second level is the last level!
I really like the look of the game.

For me the controls are wrong, they should be rotated 90 degrees. But that's always a bit tricky for this kind of view.
FrozenCow
03. Sep 2014 路 21:13 UTC
Nice concept and it looks really polished. It's too bad you didn't have time for more levels, but this is already pretty impressive.