Portal of Intrusion by Tom Liebmann
Hi!
This is the first time I'm participating in LD. I really would have loved to submit my entry to the competition but since I didn't have time to work on sunday I have to upload it to the jam.
I've written all the code within 2 days with the following tools:
Language: C++
Editor: gVim
Compilation: MinGW
Graphics: Gimp
Libraries: SDL2 (to get a window, OpenGL context and input events)
Since I didn't have the time to polish the game and to give explanations, I have to write a short introduction in the notes.
__Theme__:
The evil has build a connection between worlds to intrude our land and destroy the main castle. Stop them!
__Interface__:
On the right side of the screen there is the control panel. At the top you can see your money as a yellow number. At the bottom there is your score in red. Currently you can build 3 types of units by first clicking at the icon in the control panel and then placing them on the map.
__Controls__:
You can use WASD to move the camera around the map and Q to close the game at any time. The game is played mainly with the mouse since the main goal is to protect your castle by placing the following defensive units:
The thrower:
The thrower can throw all types of things at the enemies to deal damage.
The gatherer:
The gatherer automatically gathers ressources when placed next to them. Currently there are three different types of ressources: Rock, lumber, and tar.
If you click on a gatherer he gets selected and you can then select the thrower or spear-manufacturer by simply clicking them. He then forwards the stuff he collects to one of the selected units.
The spear-manufacturer:
The spear-manufacturer needs one wood and one stone to produce one spear. Like the gatherer it can then forward the spear to selected units.
__Goal__:
Your goal is to build up a ressource pipeline so that there are many things hitting the intruding monsters.
Hints:
- you can click the portal to speed up spawning
- different materials have different strength: Log < Boulder < Spear
- tar can slow down enemies
- enemies use the shortest path and placing units blocks their way
I am really thinking of putting more features into the game and doing a post-LD update.
I hope you all enjoy the game!
This is the first time I'm participating in LD. I really would have loved to submit my entry to the competition but since I didn't have time to work on sunday I have to upload it to the jam.
I've written all the code within 2 days with the following tools:
Language: C++
Editor: gVim
Compilation: MinGW
Graphics: Gimp
Libraries: SDL2 (to get a window, OpenGL context and input events)
Since I didn't have the time to polish the game and to give explanations, I have to write a short introduction in the notes.
__Theme__:
The evil has build a connection between worlds to intrude our land and destroy the main castle. Stop them!
__Interface__:
On the right side of the screen there is the control panel. At the top you can see your money as a yellow number. At the bottom there is your score in red. Currently you can build 3 types of units by first clicking at the icon in the control panel and then placing them on the map.
__Controls__:
You can use WASD to move the camera around the map and Q to close the game at any time. The game is played mainly with the mouse since the main goal is to protect your castle by placing the following defensive units:
The thrower:
The thrower can throw all types of things at the enemies to deal damage.
The gatherer:
The gatherer automatically gathers ressources when placed next to them. Currently there are three different types of ressources: Rock, lumber, and tar.
If you click on a gatherer he gets selected and you can then select the thrower or spear-manufacturer by simply clicking them. He then forwards the stuff he collects to one of the selected units.
The spear-manufacturer:
The spear-manufacturer needs one wood and one stone to produce one spear. Like the gatherer it can then forward the spear to selected units.
__Goal__:
Your goal is to build up a ressource pipeline so that there are many things hitting the intruding monsters.
Hints:
- you can click the portal to speed up spawning
- different materials have different strength: Log < Boulder < Spear
- tar can slow down enemies
- enemies use the shortest path and placing units blocks their way
I am really thinking of putting more features into the game and doing a post-LD update.
I hope you all enjoy the game!
Ratings
| Coolness | 22% | 1948 |
| Overall(Jam) | 2.93 | 576 |
| Fun(Jam) | 2.80 | 520 |
| Graphics(Jam) | 2.93 | 559 |
| Innovation(Jam) | 2.73 | 554 |
| Theme(Jam) | 2.33 | 651 |
Feedback
Kinta
26. Aug 2014 · 10:06 UTC
I liked the graphics, the gameplay was a bit hard to get into (at first I kept spawning enemies until I figured out what to do :D)
Torandi
26. Aug 2014 · 17:35 UTC
The graphics was ok, but the gameplay was to slow in my opinion. I also happend upon a bug where I lost a unit when spawning him by double clicking.
KigurumiDevs
27. Aug 2014 · 07:19 UTC
Nice little defense game. But it became pretty easy very fast.
FGM
28. Aug 2014 · 13:43 UTC
Interesting take on a tower defense game. I'm not getting transparent graphics though. All of your sprites had a magenta background :\
OinkIguana
29. Aug 2014 · 22:58 UTC
Took a while to figure out as nothing is labelled. Pretty fun and of reasonable difficulty when it starts going. Could really use some clarification in a lot of places though. Graphics are very nice.
Benjamin
01. Sep 2014 · 17:44 UTC
I had some fun with connecting ressource thing bu I had no idea what is the game end condition.
bluesky
01. Sep 2014 · 19:34 UTC
Nice game Love the gameplay.