IN BETWEEN by Simon

[raw]
made by Simon for LD30 (COMPO)
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Hi, World Synchronizer.

Your mission is to synchronize worlds. To achieve that you must first bring the monoliths to the worlds that need to be synchronized by entering the monoliths and applying vertical synchronization. Then, through rotational and vertical synchronization you will be able to bring back the monoliths (now injected of the substance of the worlds to synchronize) together in order to finalize the synchronization. But be careful not to create instability between the worlds.

Good luck.

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Press F for fullscreen when playing through the web player.
Esc to regain focus when playing through the web player.

ZQSD for moving.
Entering monoliths once prepares them to be lifted up in the top world.
Entering monoliths twice prepares them to be lifted down in the bottom world.
Left/Right click to lift monoliths up and down.
E/Q to rotate worlds for syncing monoliths from different worlds.

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The game was developed with Unity and the sounds were created with LMMS. Please, tell me if you have any trouble with running the game, I could not test the OSX and Linux builds.

I wanted more worlds to sync through a random generation of worlds but the idea of the game came progressively as I was developing it so it was too late when it occurred to me that I wanted different patterns and different worlds.

Thank you for playing :)

Ratings

Coolness 100% 1
Overall 2.95 816
Audio 2.56 636
Fun 2.45 1028
Graphics 2.94 663
Humor 1.59 924
Innovation 3.61 221
Mood 3.04 515
Theme 3.40 444

Feedback

pxlcoder
25. Aug 2014 · 15:06 UTC
Challenging entry. Good work!
Drew Van Camp
25. Aug 2014 · 15:13 UTC
Pretty interesting concept. It's quite vague at first, so it took me a while to realize what I was trying to do. But I actually managed to balance a world! If I could move around the space more quickly, I could possibly have understood the game faster and got into it. Either way, nice job doing something abstract and different.
SelfishGenome
26. Aug 2014 · 09:46 UTC
Doesn't seem to work for me, but I can tell it looks like a good concept.
Makio64
26. Aug 2014 · 09:47 UTC
Nice abstract universe ! It give a lot of fun and the "tutorial" is just great, very good entry !
Rocketship
26. Aug 2014 · 09:50 UTC
Looks and sounds cool. Interesting entry altogether!
🎤 Simon
26. Aug 2014 · 10:08 UTC
Thanks for your feedbacks :)

@SelfishGenome Can you tell me what does not work? Is it that you can't execute the program or just that you have a hard time finding what to do in the game?
JNyknn
26. Aug 2014 · 11:55 UTC
The concept looks nice, but to be honest, the goal left partially a total mystery to me.
hexagore
26. Aug 2014 · 12:19 UTC
Wow, this was really impressive. Took me a while to figure out what the objective was but once I'd figured it out it felt great!
Simon@LD
26. Aug 2014 · 12:29 UTC
Took me a while to figure out what to do. However, once i did, i thought it was quite fun! I was really kinda pleased when i finally synced a world :) One thing to improve would be the sensitivity of the rotational syncing. Good job!
ponk
26. Aug 2014 · 18:53 UTC
Even if the objective is a bit hard to apprehend at first sight, it becomes intuitive and fun!
Pretty nice concept!
MechanicMoon
27. Aug 2014 · 10:16 UTC
I have not managed to understand the game well, the idea it seems to be good and original, that if music has broken my ears
Ofursnati
27. Aug 2014 · 10:25 UTC
Challenging and fun. nice music.
🎤 Simon
27. Aug 2014 · 10:37 UTC
Thanks again everyone for playing and leaving feedbacks. I'm a bit sorry about the fact that the objective can seem vague but I believe it's kinda part of the experience I sought. I wanted the player to try and manipulate the world synchronization in every way possible and I find it fun to just watch the worlds turn and going up and down and all but maybe it's just me :) Anyway thank you again!
liquidminduk
28. Aug 2014 · 09:21 UTC
really enjoyed your visual style, as others have mentioned, it would be great to get a little onboarding in there so I know what to do at the beginning.

Well made
MintArcade
28. Aug 2014 · 10:04 UTC
Very challenging. Nice entry.
primaerfunktion
28. Aug 2014 · 19:12 UTC
That's a really great concept and also challenging. I Liked it a lot!
Hempuli
29. Aug 2014 · 14:07 UTC
A very interesting take on the theme; I liked the minimalistic style and colours. At some others have said, it took quite some time to "get" the gameplay, and even afterwards the game was pretty difficult. Otherwise really neat!
dhargan
29. Aug 2014 · 14:08 UTC
interesting game. good job mate.
nonetheless
29. Aug 2014 · 19:29 UTC
Hard to understand it, also for me movement is a little slow and going inside two times seems a bit strange. But the concept itself is interesting. I could only wonder if maybe different mechanics could work with this idea. Nevertheless it's very imaginative and creative entry. Great job :)
Hypnohustla
30. Aug 2014 · 06:56 UTC
Very nice! I really like your color choices. Even if I didn't know what the hell I was doing, I found the experience very interesting :)
Pierrec
30. Aug 2014 · 13:03 UTC
I had fun messing around with the monoliths, the controls feels just right. Without your explanation in the description however it would be impossible to get what to do. You should have added some tutorial level maybe, if you don't want people to be lost. That's the price to pay when you create an innovative gameplay ^^
🎤 Simon
02. Sep 2014 · 14:29 UTC
Thank you all for playing. I'm really happy if you actually had (even a little) fun while playing my game :) And I'm even happier if you find it interesting.

@Pierrec Yes you're probably right but at first I wanted only one level but then I wanted a thousand and then I could not make more than one so that a tutorial level for only one level kinda was weird. But yes I agree :)
frogcheese
02. Sep 2014 · 17:59 UTC
A cool idea, even if it was hard to understand what exactly I was supposed to do. I just put three monoliths up top and three at the bottom and that was pretty much it.
🎤 Simon
02. Sep 2014 · 19:48 UTC
@frogcheese yes and then you can bring them together (make opposite monoliths touch each other) to finalize the sync.
Moosefly
05. Sep 2014 · 16:21 UTC
Read the whole description, tried playing it twice and then read the description again until I finally got it. The gameplay (really all about judging the distances of the monoliths) is pretty dull at the moment, but it sure is unique! The presentation is also lovely.

Anssi@MooseflyGames
Alexandre Szybiak
07. Sep 2014 · 13:28 UTC
It was quite challenging to even understand what to do, but when you put the effort to make it's quite rewarding. You could make the character move faster. Also it was very confusing the way you change the color of the monolith, you could do it with a simple left-click. Anyway nice concept and very innovative ! Good job :D
sputnik
09. Sep 2014 · 20:26 UTC
Love the mood, but hard to understand.
Dietrich Epp
10. Sep 2014 · 07:16 UTC
Well, I finally managed to figure out what to do. It would be nice if there were a little more instruction in-game, I futzed around for a while before looking at the instructions here.