Conglomerates by A333
Simple strategy game. Capture the droid manufacturing worlds, connect them into giant half-sector size manufacturing conglomerates, upgrade your army, et cetera. Go play it, it's quite simple and (i hope) at least somewhat fun.
If game is doing nothing on start, please install xna4.0 redistributable.
In case of misunderstandings:
Basic rules:
- Manufacturing worlds (squares) produce simple squishy fighters every 10 seconds.
- To control the droids, select the world and point to the target with right mouse button.
- You could only control droids who are orbiting friendly planet, because retranslators and stuff.
- Droids will capture enemy/neutral planet if there's no threat. More fleets = faster capture.
Advanced rules:
- Some worlds provide upgrades. Capture them and they will work like your usual aura projectors.
- You could connect worlds into the manufacturing chains (conglomerates). Every manfacturing world in a chain will upgrade the ship class (up to four worlds), every module world will upgrade ship stats.
- You could disconnect any world anytime, just select it and then shift-rightclick on itself.
Quirky rules:
- Conglomerates transport matter between each other instantly, but there is a bureacracy of course, and also this worlds seem to speak on hundreds of different languages, so:
Larger chains = slower build times
but:
You could get your production at any chosen world. Just select one closest to your enemies and target to their bases.
- Conglomerates completely halt when under siege, single manufacturing worlds aren't. Then again, bureacracy.
- Building times are reset when you add/remove worlds from the chain.
Balance rules (even more quirky):
- I've tried.
- Fighters. Are agile and many. They can dodge damage, but not reliably enough to counter...
- Armored droids. There are 4, but they are designed to devastate fighters. You'll need two worlds and a bit of patience. (Two connected worlds generally beat two single worlds. Generally).
- Weapon platforms. There are only two in the squad. But they one-shot armored droids. However they are too slow to reliably destroy fighters. Balance! You'll need to connect three worlds to get the weapon platforms.
- One overpowered thing. Find it yourself, okay?
Used: XNA, 2D XNA Primitive Shapes Library (http://sourceforge.net/projects/primitives2d/), and as3sfxr (http://www.superflashbros.net/as3sfxr/) for sound effects.
If game is doing nothing on start, please install xna4.0 redistributable.
In case of misunderstandings:
Basic rules:
- Manufacturing worlds (squares) produce simple squishy fighters every 10 seconds.
- To control the droids, select the world and point to the target with right mouse button.
- You could only control droids who are orbiting friendly planet, because retranslators and stuff.
- Droids will capture enemy/neutral planet if there's no threat. More fleets = faster capture.
Advanced rules:
- Some worlds provide upgrades. Capture them and they will work like your usual aura projectors.
- You could connect worlds into the manufacturing chains (conglomerates). Every manfacturing world in a chain will upgrade the ship class (up to four worlds), every module world will upgrade ship stats.
- You could disconnect any world anytime, just select it and then shift-rightclick on itself.
Quirky rules:
- Conglomerates transport matter between each other instantly, but there is a bureacracy of course, and also this worlds seem to speak on hundreds of different languages, so:
Larger chains = slower build times
but:
You could get your production at any chosen world. Just select one closest to your enemies and target to their bases.
- Conglomerates completely halt when under siege, single manufacturing worlds aren't. Then again, bureacracy.
- Building times are reset when you add/remove worlds from the chain.
Balance rules (even more quirky):
- I've tried.
- Fighters. Are agile and many. They can dodge damage, but not reliably enough to counter...
- Armored droids. There are 4, but they are designed to devastate fighters. You'll need two worlds and a bit of patience. (Two connected worlds generally beat two single worlds. Generally).
- Weapon platforms. There are only two in the squad. But they one-shot armored droids. However they are too slow to reliably destroy fighters. Balance! You'll need to connect three worlds to get the weapon platforms.
- One overpowered thing. Find it yourself, okay?
Used: XNA, 2D XNA Primitive Shapes Library (http://sourceforge.net/projects/primitives2d/), and as3sfxr (http://www.superflashbros.net/as3sfxr/) for sound effects.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.33 | 425 |
| Audio | 2.63 | 607 |
| Fun | 3.22 | 405 |
| Graphics | 3.62 | 251 |
| Humor | 2.13 | 694 |
| Innovation | 2.64 | 926 |
| Mood | 3.03 | 523 |
| Theme | 3.56 | 323 |
I'll upload it to the alt location, it's the same archive, hope it's not against the rules.
Just a minor bug: when I press my mouse outside your game while in one of the "tutorials" it skips it.
Maybe next round
Yes, it needs some focus checks. But it's a minor, so may be in a remake =).
>modbox, Markavian, JetL33t
Controls are very weak. Input update, you should've seen that piece of code, it's a huge mess.
About difficulty - first level is actually badly designed, and the last level, well, i've never been able to beat it yet, but i've figured someone definitely would. Congratulations to you all =)
Difficult AI, but that's not a bad thing.
Very nice work!