Bumper Planets by Altourus
Click on a planet to put up a sheild to prevent the Solar system wide civil war from destroying a planet.
Technologies used:
Visual Studio 2012
Javascript
Jquery
Raphael.js (SVG library for javascript)
Technologies used:
Visual Studio 2012
Javascript
Jquery
Raphael.js (SVG library for javascript)
| Web | http://nickcrook.ca/BumperPlanets/ |
| Source | http://nickcrook.ca/BumperPlanets/BumperPlanets(Source).zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=469 |
Ratings
| Coolness | 73% | 3 |
| Overall | 2.78 | 964 |
| Audio | 1.44 | 994 |
| Fun | 2.80 | 778 |
| Graphics | 2.10 | 1120 |
| Humor | 1.76 | 886 |
| Innovation | 3.10 | 602 |
| Mood | 2.42 | 990 |
| Theme | 2.60 | 948 |
Game over popup could've been drawn ingame instead.
Would like to see a touch version of this for Android! :)
Anyway, an interesting concept.
It's a bit too hard, to me. Hard to tell which planet is being aimed at if there are more than one in the path of the missle. Also, as someone else noted, it's a bit hard to keep up with the planets on a trackpad, maybe they could slow just a bit.
It might be easier to tell where the missiles were headed if they moved in a straight line - that is, if they targeted where the planet is going to be after a certain distance, rather than where it is now (in real life it'd be done this way, as it saves on fuel ;) )... but I suppose that requires a bit of math.
stressful and interesting gameplay :)