Bumper Planets by Altourus

[raw]
made by Altourus for LD30 (COMPO)
Click on a planet to put up a sheild to prevent the Solar system wide civil war from destroying a planet.

Technologies used:

Visual Studio 2012
Javascript
Jquery
Raphael.js (SVG library for javascript)

Ratings

Coolness 73% 3
Overall 2.78 964
Audio 1.44 994
Fun 2.80 778
Graphics 2.10 1120
Humor 1.76 886
Innovation 3.10 602
Mood 2.42 990
Theme 2.60 948

Feedback

reaver
24. Aug 2014 路 21:30 UTC
Pretty cool! A little hard on a laptop trackpad :P
馃帳 Altourus
24. Aug 2014 路 23:17 UTC
Thanks. yea it was rough on a phone too. The planets were so small :)
Inateno
25. Aug 2014 路 00:17 UTC
Nice ! I love the concept. I think you should do bigger planet, and add few lives.
siat
25. Aug 2014 路 02:33 UTC
Nice use of physics engine.
馃帳 Altourus
25. Aug 2014 路 03:00 UTC
Unfortunately I didn't have a physics engine, which is why I got as little done as I did. :(
Josh Riley
25. Aug 2014 路 03:39 UTC
Really simple, easy to play and get the hang of, mechanic. Wish there was some more meat to it (sound, menus), but I like the gameplay.
pa3kc
25. Aug 2014 路 04:36 UTC
I like the revolve idea but i find it a bit dizzying, but still cool!
HuntTheWumpus
25. Aug 2014 路 04:38 UTC
Ahh, hectic! fun idea and conecept :) I liked it, how an unplanned planet can come into the way of a missile ^^
fserb
25. Aug 2014 路 04:48 UTC
Cool. Really hard to click, but it is an interesting balance between being good at clicking and being good at predicting where the missile is going. A score tracker would be a nice adition! :) Congrats!
ENDESGA
25. Aug 2014 路 05:00 UTC
Neat game! Loved it! :D
Nick Weihs
25. Aug 2014 路 05:32 UTC
The mechanic is solid, even though it's a pretty simple prototype, it shows promise.
Wertle
25. Aug 2014 路 05:32 UTC
I think this game could polish up really nicely and you should totally keep working on it. The mechanic is simple but got me thinking in a way that I was not used to with interpreting the arcs and paying attention to the overall rotation. Some sound and feedback could make this really great, and I think it would be well suited to different platforms (touch, etc). Nice job!
Donar
25. Aug 2014 路 11:36 UTC
Nice and simple idea. It sometimes doesn't react on my clicks though. Also the Missiles can go trough other planets when they targeted a planet behind it, so I shielded the wrong one.
Steve
25. Aug 2014 路 13:56 UTC
Nice idea. Pretty difficult to click so accurately.
Game over popup could've been drawn ingame instead.
Fanttum
25. Aug 2014 路 15:02 UTC
Fun idea if a bit simple. Hard to keep track of where some of the missiles are going. They would fly right thru a planet just to hit one right after it and kill me :/
IAmSpencer
26. Aug 2014 路 06:49 UTC
A nice solid concept, good job! :)
AdventureIslands
26. Aug 2014 路 13:37 UTC
2851, whoa this was tricky, took me a moment to realize the white circle was a shield. Simple and solid game.
Stan Sypek
26. Aug 2014 路 13:42 UTC
Like the idea, haven't seen one like this. Easy to get the hang of the trajectory, but the addition of extra missiles compensates for it quite well.
dcampos
26. Aug 2014 路 18:19 UTC
I like the concept, which has great potential for improvement. It is good to see simple games here, with simple controls; that makes it easier to start playing.
Cryovat
26. Aug 2014 路 20:01 UTC
1841! I love the concept and it would be great with a few tweaks. Hitting the planets is a bit fiddly, and it's going to get hard to hit them in time.

Would like to see a touch version of this for Android! :)
commodoreKid
26. Aug 2014 路 20:04 UTC
Good and simple idea. However I had difficulty clicking on planets and the game lagged a little on my browser.
ViliX
26. Aug 2014 路 20:11 UTC
Needs some polishing or it just bugs on my Chrome 36 :/
Anyway, an interesting concept.
micahcowan
26. Aug 2014 路 20:48 UTC
Nice job!

It's a bit too hard, to me. Hard to tell which planet is being aimed at if there are more than one in the path of the missle. Also, as someone else noted, it's a bit hard to keep up with the planets on a trackpad, maybe they could slow just a bit.

It might be easier to tell where the missiles were headed if they moved in a straight line - that is, if they targeted where the planet is going to be after a certain distance, rather than where it is now (in real life it'd be done this way, as it saves on fuel ;) )... but I suppose that requires a bit of math.
fil00dl
27. Aug 2014 路 14:57 UTC
score 692.
stressful and interesting gameplay :)
AtomicVikings
27. Aug 2014 路 19:34 UTC
Fun game! lacking audio though! good job!
jimmypaulin
27. Aug 2014 路 20:34 UTC
Cool idea! I dig the planetary defines aspect and trying to work out which that genocidal missile is heading for was challenging, really like the way the tension builds as it homes in. Struggled to click em on a trackpad though ;)
kikito
28. Aug 2014 路 14:52 UTC
The game was not very polished (you can "reactivate the planets" after losing by clicking on them xD) but it was fun.
ehtd
30. Aug 2014 路 00:49 UTC
Hard game, but quite entertaining
teamawesome
15. Sep 2014 路 20:59 UTC
Really original idea, and quite fun to play. Nice one