Intergalactopol by prophile

[raw]
made by prophile for LD30 (JAM)
After a fruitful half-century of cooking Space Meth on three abandoned planets, the Space Rozzers have found your operation!

A fierce battle with the Space Filth has left your spaceship without an engine, but you still have your trusty tractor beam. Grab onto these planets and hold off the Intergalactopol agents for as long as possible!

A game by Alistair Lynn and Oliver Knott.

Music: Simon Porter

All assets made within the Jam.

Ratings

Coolness 64% 3
Overall(Jam) 3.19 405
Audio(Jam) 3.12 363
Fun(Jam) 3.31 224
Graphics(Jam) 2.97 535
Humor(Jam) 2.36 410
Innovation(Jam) 3.35 219
Mood(Jam) 2.93 473
Theme(Jam) 3.00 460

Feedback

chrupp
26. Aug 2014 路 09:28 UTC
Cool game! But I find i really hard because the ship does not shoot forward...
LostTrainDude
26. Aug 2014 路 10:12 UTC
Really interesting twist on the asteroids genre. It seems to be a really addictive game.

I'm not so sure about using the mouse to aim your shooting, I would test how an always "forward cannon" would work.

Anyway great entry!
Zupoman
26. Aug 2014 路 11:27 UTC
These green spaceships are such tough bastards... I think that the delay between crashing and respawning is a bit too long, it's slightly annoying. As others said, the mouse aiming seems a little counter-intuitive here, since everyone would expect the ship to simply shoot forward. Game is great, though, I love it.
馃帳 prophile
26. Aug 2014 路 11:31 UTC
Having tried out the ship shooting forward, it doesn't play well. Maybe some kind of auto-aim, or a key to latch to the nearest planet and mouse-aim? Difficult to say.

Thanks for the feedback.
Literal Games
26. Aug 2014 路 14:29 UTC
It's not very clear at first that the mouse controls where you shoot. Cool game though, very arcadey and should have a score counter! Nice music too, really suits the game
stoz
26. Aug 2014 路 14:33 UTC
Interesting concept! However, tying everything to the mouse makes it unnecessarily frustrating. If you had a button that would just tether you to the nearest planet, rather than having to right-click that planet, it would free up the mouse entirely for shooting.

Still, I like the direction it's going overall!
pighead10
26. Aug 2014 路 17:16 UTC
Pretty addictive and fun game. Solid mechanics.
eemmbbeerr
27. Aug 2014 路 14:27 UTC
Good Game. Controls are really hard, though. You shouldn't have to use the mouse for both controlling the ship and aiming, this way the best strategy I've found was never to turn but stay the course you were launched from the green planet and use the mouse only for shooting.
egor-idiot
29. Aug 2014 路 13:40 UTC
Interesting idea of flying.
plash
29. Aug 2014 路 22:21 UTC
Wow! This is challenging. Bullet range is so short :<

The respawn delay does feel too long, but I can't complain too much when I have infinite lives. Music is a touch too repetitive, but the sound effects give it accent.
borgi
30. Aug 2014 路 13:16 UTC
Cool concept, a bit easy to hit an enemy for me :D
I liked it anyways!
sudorossy
30. Aug 2014 路 13:23 UTC
Really tough! But a decent concept
Xanjos
30. Aug 2014 路 14:03 UTC
Took some time to get used to the controls but I absolutely loved the main gameplay mechanics.
UoLCompSoc
30. Aug 2014 路 23:26 UTC
Brilliant idea; I feel like with a little extra polish (green ships are really strong, controls are a bit difficult) this could be a really addictive, brilliant game :)
Rehacked
15. Sep 2014 路 09:38 UTC
Goodjob.cool game
NiceAlexanderAS
15. Sep 2014 路 13:17 UTC
"half-century of cooking Space Meth on three abandoned planets" hahahah x'D nice! xD very cool game! great work :D
Moosefly
15. Sep 2014 路 15:36 UTC
Fun game, but seems like it gets very repetitive very fast. Maybe that Space Meth could make you money to buy upgrades or defenses? I hope you keep working on this, since this has the potential to be a great game!

Joona@MooseflyGames