KiloWar by ThreeUp

[raw]
made by ThreeUp for LD30 (JAM)
KiloWar
by ThreeUp and JaredThirsk
http://www.ludumdare.com/compo/author/threeup/
http://www.ludumdare.com/compo/author/jaredthirsk/

*requires download* Unity 4.6 doesn't have webplayer working? Download exe.

KiloWar is a multiplayer synchronous turn based strategy game. Each side gets some vehicle to conquer the relay stations in order connect them to their spawn world. They also attack other vehicles in war.

Most vehicles can move 4 squares and relay owned by one player will connect to other relays once they are conquered.

--

We broke a major rules of game jam a couple times.

* Dont use an unfamiliar tech.

But it was fun in the process! Having never done new UI, turn based locksteps, and unity's RPC networking, it was pretty time consuming for basic features but it is functional so hurrah.

--
source from scratch

External assets:
Unity's vehicle and radio tower.
Kenney's tile set.
Electricity Effect in Asset Store.

Feedback

SoulGame
27. Aug 2014 · 00:52 UTC
I tried to play several times. First it didn't work somehow (I could neither move units nor end turn) and then it work after relaunch but I wasn't able to understand what's going on! I click single player but it seemed like I had to play both camp... Even trying to play both camps I failed to understand how to take control of resources and how to fight enemies...
wolfmother
08. Sep 2014 · 14:21 UTC
Worked fine for me first time.
Nice hex grid and relatively straightforward interface. Some pretty good graphical work.
No sound whatsoever.
No instruction - not entirely sure how the mechanics of resource control and fighting work.
Art is entirely appropriate to theme of a military territory control game. Don't see any connection to "connected worlds" though.
Very hard to call it fun at this stage - needs more work on gameplay mechanics and a good tutorial.