Nonomnia by robodylan

[raw]
made by robodylan for LD30 (JAM)
Language: C#;
Graphics: SFML.NET;
IDE: Visual Studio 2013 Ultimate;

The core engine was written in about 8 hours. The rest was slowly put together and pulled part as I could not come up with a good idea. I am disappointed that I could not come up with a creative game idea this year. But, I am extremely proud at the fact that I wrote the game engine. There's a lot in the engine that was never used. Enemies, Bullets, Better Terrain Generation, Music(in the files) etc... All in all I have a great engine to build other games in. Will definitely use engine for better games.
Thanks for playing! :) -Dylan Dunn

Ratings

Coolness 100% 1
Overall(Jam) 2.10 779
Audio(Jam) 1.91 623
Fun(Jam) 2.02 748
Graphics(Jam) 2.55 676
Humor(Jam) 2.23 461
Innovation(Jam) 1.96 743
Mood(Jam) 2.20 688
Theme(Jam) 1.96 725

Feedback

Fanatrick
26. Aug 2014 · 01:54 UTC
I cringed a bit when I saw Comic Sans font, but the game is ok.
grillaface
26. Aug 2014 · 01:57 UTC
#lonelyMac
DaGamesta
26. Aug 2014 · 02:03 UTC
Uh, not exactly that interesting a game. Sorry to be a downer.
Tom Snively
26. Aug 2014 · 02:05 UTC
I like the really high jump but I'm not sure how to do it or repeat it. There's a weird out-of-tune guitar song in a folder but not in the game. Very strange altogether.
jpcote
26. Aug 2014 · 02:09 UTC
Nice game. I hope to see you next LD with a new game using your engine.
billknye
26. Aug 2014 · 02:11 UTC
Well at first it does seem a bit plain, but after playing for a minute I noticed there are enough little physics/world interaction glitches that it becomes more fun trying to jump around and launch yourself in various directions. Could be fleshed out into a good platformer engine. Hooray for Kenney's art!
mramaizng
26. Aug 2014 · 02:13 UTC
I didn't understand what to do or how to do it. Couldn't replicate the high jump.
Stepwise
26. Aug 2014 · 02:20 UTC
Congrats on building the engine. (and esp in a real coding language) I kind of ran into a related problem myself. For my entry (48-hour), I only got to spend the last 3 hours on content! All the rest was bashing my head against the engine... on GameMaker no less. :) I feel your pain!
Mekuri
26. Aug 2014 · 02:30 UTC
I liked the graphic of the character, but no real complexity in the game though- But congrats on your new engine :-)
nerd burglars
26. Aug 2014 · 02:33 UTC
I think our games star the same same main character! lol
3CGames
26. Aug 2014 · 02:35 UTC
Nice-looking character. Good luck with using your engine next time!
Rothens
26. Aug 2014 · 02:38 UTC
Congrats on your engine. That's what I did too. :D Anyway, that character is really cute, so use it again ;)
lytedev
26. Aug 2014 · 02:39 UTC
Nothing telling me what to do or how to control my guy. Immediately got stuck in a pit. Repeat about 6 times. Came back looking for hints on how to play or get unstuck, something about a "high jump"? Couldn't figure out how to do it.

Engine is alright - collision detection is a little broken when moving left and you get caught between blocks. Needs some serious work, but the basics are there.

Keep working! Be sure to tell your player what they're doing in SOME way.
🎤 robodylan
26. Aug 2014 · 02:43 UTC
Just to clarify. I have made many great games before(not to brag or anything). It's the fact that I had literally no idea what to do is the reason it failed to become anything. The title literally means "Not Finished" in latin.
JordanFitz
26. Aug 2014 · 02:44 UTC
Really interesting graphics, but it seems like the collisions (or something) are a bit messed up.
Accidental Rebel
26. Aug 2014 · 02:50 UTC
Got stuck immediately when I spawned. The engine could still use some fixing especially on the movement and the collisions but you have the basic idea. Goodluck!
hamster_mk_4
26. Aug 2014 · 03:04 UTC
I couldn't get the game to run, error code: system.badimageformatexception
sylarisbest
26. Aug 2014 · 03:11 UTC
Liked the art but the physics are inconsistant. Sometimes I can't jump and sometimes I get stuck in the level geo.
MrJavaFrank
26. Aug 2014 · 12:28 UTC
Same as sylarisbest ... sometimes i couldn't walk anymore, sometimes i couldn't jump, or only a little bit, so i couldn't get to the next higher tile. I can go into left tiles, into the right tiles not. I really liked the graphics!
MechanicMoon
26. Aug 2014 · 12:32 UTC
What is the purpose of this game?
LexGear
26. Aug 2014 · 12:39 UTC
#lonelyMac #lonelyWebPlayer
DvigubaiPiktas
26. Aug 2014 · 12:45 UTC
I couldn't get the game to run too, error code same as someone said above: system.badimageformatexception
Norfinel
26. Aug 2014 · 12:47 UTC
I dont understand
AlexDJones
26. Aug 2014 · 12:53 UTC
As an engine on which to base a game it's promising, though I'm not a fan of the AD-Space control scheme, mostly because I'm used to W being jump when AD are left/right.
chipcaramel
26. Aug 2014 · 13:15 UTC
Good luck in the future!
mephisto
26. Aug 2014 · 13:18 UTC
I cant jump high enough to climb blocks, so im stuck in the spawn area...
Sunflower
26. Aug 2014 · 14:01 UTC
Umm... unless someone tells how to do that legendary "high jump", I can't rate this game very highly, as I get stuck inside the pit to the left and don't know how to proceed. >.<

(remember, people, add even simple instructions to your games; it doesn't take too much time and allows the game... well, to be played)
Vallar
26. Aug 2014 · 15:21 UTC
Altogether it seems strange. I just kept jumping around and I liked the odd high jump. Though it wasn't clear how to repeat it.

That said... looks like you have some solid ground to build on whenever you want to make a platformer.
43iscoding
27. Aug 2014 · 14:37 UTC
What a lovely astronaut potato :D