Nonomnia by robodylan
Language: C#;
Graphics: SFML.NET;
IDE: Visual Studio 2013 Ultimate;
The core engine was written in about 8 hours. The rest was slowly put together and pulled part as I could not come up with a good idea. I am disappointed that I could not come up with a creative game idea this year. But, I am extremely proud at the fact that I wrote the game engine. There's a lot in the engine that was never used. Enemies, Bullets, Better Terrain Generation, Music(in the files) etc... All in all I have a great engine to build other games in. Will definitely use engine for better games.
Thanks for playing! :) -Dylan Dunn
Graphics: SFML.NET;
IDE: Visual Studio 2013 Ultimate;
The core engine was written in about 8 hours. The rest was slowly put together and pulled part as I could not come up with a good idea. I am disappointed that I could not come up with a creative game idea this year. But, I am extremely proud at the fact that I wrote the game engine. There's a lot in the engine that was never used. Enemies, Bullets, Better Terrain Generation, Music(in the files) etc... All in all I have a great engine to build other games in. Will definitely use engine for better games.
Thanks for playing! :) -Dylan Dunn
| Windows | https://www.mediafire.com/?d5tr9nlqwxtagc6 |
| Source(git broke) | https://www.mediafire.com/?4ew19ir788imhp5 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30057 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.10 | 779 |
| Audio(Jam) | 1.91 | 623 |
| Fun(Jam) | 2.02 | 748 |
| Graphics(Jam) | 2.55 | 676 |
| Humor(Jam) | 2.23 | 461 |
| Innovation(Jam) | 1.96 | 743 |
| Mood(Jam) | 2.20 | 688 |
| Theme(Jam) | 1.96 | 725 |
Engine is alright - collision detection is a little broken when moving left and you get caught between blocks. Needs some serious work, but the basics are there.
Keep working! Be sure to tell your player what they're doing in SOME way.
(remember, people, add even simple instructions to your games; it doesn't take too much time and allows the game... well, to be played)
That said... looks like you have some solid ground to build on whenever you want to make a platformer.