Hide! by nataku92

[raw]
made by nataku92 for LD30 (JAM)
[CONTROLS]
Left/Right Arrow Keys - move
Space - jump
Left Control - crouch

[ABOUT]
"One day you, a young ninja-in-training, are suddenly sucked into a rip in the time-space continuum! Now you are far in the future, where everyone is a killer robot! You must find your way home, but tread carefully and AVOID BEING SPOTTED!"

'Hide!' is a simple 2d stealth platformer with only a single level. We were planning to add a lot more, but this was our first Ludum Dare and we were completely unprepared. At least we got something submitted though :)

[CREDITS]
Made by: Kevin Chen, Isaac Kim, Michael Hwang
Tools/Libraries: Unity, Tiled, Tiled2Unity, Photoshop
External Assets:
tileset - http://opengameart.org/content/sci-fi-platform-tiles
sfx - http://opengameart.org/content/50-rpg-sound-effects
music - http://opengameart.org/content/puzzle-tune-1
font - http://www.dafont.com/vcr-osd-mono.font

[NOTES]
-We made a couple of tiny fixes for issues that was making the game unintentionally difficult (specifically, we lowered the speed of one of the cameras and moved one of the lights).

-We've uploaded a playthrough video. Please check it out if you're getting stuck or just want to see the full level without the pain :)

Ratings

Coolness 47% 1319
Overall(Jam) 3.41 248
Audio(Jam) 3.31 276
Fun(Jam) 3.25 257
Graphics(Jam) 3.59 289
Humor(Jam) 2.26 448
Innovation(Jam) 2.81 505
Mood(Jam) 3.24 302
Theme(Jam) 1.81 745

Feedback

r0x0r
26. Aug 2014 · 07:15 UTC
a linux build, please?
Rahazan
26. Aug 2014 · 07:34 UTC
Awesome game. I love the graphics, the music is great too (although very loud). It is very unforgiving, which makes it pretty hard.
naksrifati
26. Aug 2014 · 07:35 UTC
The gameplay and graphics and music are very cool. Only the difficulty is, I think to high
CoopNasty
26. Aug 2014 · 07:39 UTC
The controls were incredibly frustrating. When I try to run ad crouch under small obstacles I often would get stuck and permadeath back to the beginning. Could definitely use a checkpoint system of some kind.
tommyboys0107
26. Aug 2014 · 07:59 UTC
The light concept is so good!
It's a little hard to not be spotted.
🎤 nataku92
26. Aug 2014 · 08:19 UTC
Thanks for the comments everyone! Difficulty was definitely higher than we intended it to be (I guess we got pretty good at our game after testing it so much..)

@r0x0r
Added a link to the linux port. I haven't been able to test this yet; let me know if you have any issues.
darklightteam
26. Aug 2014 · 08:35 UTC
Amazing! Loved the gameplay but it's quite quite hard (the timing is very tight) good work!
sol_hsa
26. Aug 2014 · 09:25 UTC
Yup, difficulty is way too high.
jgthespy
26. Aug 2014 · 19:06 UTC
This is way too hard but I like the idea. It feels good and looks good.
mrexcessive
26. Aug 2014 · 20:09 UTC
Hi there. Great looking game, too difficult for my crappy reactions but it sounds and looks great!
Phaix
27. Aug 2014 · 04:50 UTC
Nice game! It maybe a bit difficult, but made fun to play.
Demorro
27. Aug 2014 · 06:39 UTC
A really smartly designed and solidly implemented platformer, a pleasant surprise. You just fell for the difficulty trap, which is bound to happen when we don't have time to playtest. Great job mate.
Objelisks
27. Aug 2014 · 06:41 UTC
Seems like you got a lot done, but could have used some more playtesting. Maybe allow the player to stand in the light for ~500ms before they actually get caught to make it easier.
GAFBlizzard
27. Aug 2014 · 06:49 UTC
Great work on the graphics and art!

The game itself seems VERY difficult however. Even the first two light beams are easy to screw up, and with the slightest mistake instantly resetting the whole level (instead of a checkpoint, or a "thread level" meter), it is sadly hard to see all the cool stuff in your level.
jjhaggar
27. Aug 2014 · 09:16 UTC
Ninjas & Future Robots!? How could I not like this game!? :D Really challenging, great gameplay and level design also!! :D
yodamaster
27. Aug 2014 · 23:41 UTC
Why does everyone have to make their games so extremely difficult, even at the very beginning?
BMacIntosh
01. Sep 2014 · 02:37 UTC
This is a great game. Lots of features, nice art. The difficulty, I think, is fine - it just needs a checkpoint system.
pusheax
01. Sep 2014 · 16:13 UTC
Hard but fun to play.
sephyka
02. Sep 2014 · 12:44 UTC
Wow, it is very very very difficult. x'D
I love the ninja character, the mood and I love the gameplay idea. Exactly the kind of game I like. I'm a bit frustrating because it is so difficult at the beginning. It might be great with a lower difficulty and more checkpoints!
pikkpoiss
03. Sep 2014 · 18:27 UTC
Really nice game! I liked the old-school type of difficulty where you had to progressively get better and better at learning a level, and the graphics and music were well done.
Saphyre
03. Sep 2014 · 19:19 UTC
Very nice !! I love this old school feeling and your gameplay is cool ! WALL JUMP <3
whalebot
09. Sep 2014 · 22:47 UTC
I tried to make a game similar to this a while back. You managed to do it for a ludum dare entry... sigh... -_- Nice work! Although, I really didn't see any connection with the theme other than the short blurb in the description...