Transmission by ljdp
Launch satellites into space and let cities communicate and connect over interplanetary distances.
A few things not mentioned in the game:
- To further you launch from a planet the more it costs to launch, this cost is exponential.
- Each satellite costs you $$ per second.
- Each city pays you $$ per second for every other city it can connect to.
- Scroll wheel to zoom in and out.
- Hold Q to slow down time.
- Hold E to speed up time.
What was cut during development?
There was a spaceship you could launch and a predicted trajectory would be drawn. The only way to maneuver the ship was to turn on/off the back facing thruster and front facing thruster and the idea was you could only launch satellites from planets you were landed on. I cut it because I was running out of time and needed to work on the satellite and connectivity code, but you can still see it in the source code.
Built in Unity3D.
A few things not mentioned in the game:
- To further you launch from a planet the more it costs to launch, this cost is exponential.
- Each satellite costs you $$ per second.
- Each city pays you $$ per second for every other city it can connect to.
- Scroll wheel to zoom in and out.
- Hold Q to slow down time.
- Hold E to speed up time.
What was cut during development?
There was a spaceship you could launch and a predicted trajectory would be drawn. The only way to maneuver the ship was to turn on/off the back facing thruster and front facing thruster and the idea was you could only launch satellites from planets you were landed on. I cut it because I was running out of time and needed to work on the satellite and connectivity code, but you can still see it in the source code.
Built in Unity3D.
Ratings
| Coolness | 33% | 1730 |
| Overall | 3.70 | 139 |
| Fun | 3.26 | 366 |
| Graphics | 3.58 | 267 |
| Innovation | 3.63 | 211 |
| Mood | 3.17 | 404 |
| Theme | 3.84 | 131 |
Graphics are very good. Complete lack of audio is a fault, though.
Overall, one of the best I've seen so far.
@stimpact
This was fun, I made it to hold on 100% connectivity
The only problems: it lagged when the amount of connections went a bit big; which is kinda akward cause I don't think the calculations on this game are heavy..
But yeah, I liked the fact that at some point some are colliding and so you lose some sattelites;
The audio was a bit lacking, and the theme wasn't absolutely
fitting, but yeah it was overall pretty fun :)
Could have used even a tiny amount of sound effects tho.
Excellent game!
I've kept the link on this page to the old build as the audio was added in after I had made my submission.
4 suggestions to make it more fun :
- More realistic orbits (the further from the planet, the slower it orbits. The heavier the planet, the quicker the satellites has to orbit.)
- Planets rotating around themselves. So we could try to set satellites in geostationary position
- When placing a satellite close to another satellite orbit, it could automatically set on the same orbit (so the orbit at the same speed)
- Same with the geostationnary orbit