Connected Caves by Birke
A game about exploring endless caves, pondering life and admiring bezier curves.
Controls:
WASD - Directional thrust
Space / L Shift - Vertical thrust
Mouse - Turning
Left Mouse button - Fire Flare
Right Mouse button - hold to boost speed
Q - View current seed number & field to enter custom seed
Esc - Quit
Made by Alexander Birke (@AlexanderBirke) and Sam Chester (@SamChesterD)
Music via Newgrounds Audio Portal: by Anima Theory, Anthony Floccari, Xerferic and Beaker E-Music
I did a blog post on how the caves are generated:
http://www.ludumdare.com/compo/2014/08/30/the-procedural-level-generation-in-connected-caves/
Controls:
WASD - Directional thrust
Space / L Shift - Vertical thrust
Mouse - Turning
Left Mouse button - Fire Flare
Right Mouse button - hold to boost speed
Q - View current seed number & field to enter custom seed
Esc - Quit
Made by Alexander Birke (@AlexanderBirke) and Sam Chester (@SamChesterD)
Music via Newgrounds Audio Portal: by Anima Theory, Anthony Floccari, Xerferic and Beaker E-Music
I did a blog post on how the caves are generated:
http://www.ludumdare.com/compo/2014/08/30/the-procedural-level-generation-in-connected-caves/
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 3.36 | 287 |
| Audio(Jam) | 3.83 | 69 |
| Fun(Jam) | 2.74 | 548 |
| Graphics(Jam) | 4.00 | 146 |
| Humor(Jam) | 1.72 | 579 |
| Innovation(Jam) | 2.85 | 487 |
| Mood(Jam) | 3.92 | 51 |
| Theme(Jam) | 3.23 | 351 |
Like the visuals and meditative atmosphere.
Well done!
Leaving 'fun' as n/a.
It would of been nice to see a little more variation in the caves to keep the player hooked, and promote more exploration
Overall a really great entry!
I also liked the non violent exploratory approach of this game (Noctis IV came to my mind as a good example). I hope you guys intend to work further on this one.
Also, controls felt very off, hard to guide the ship into the tiny portal if it was facing vertical.