GRAVCOMM by doomista

[raw]
made by doomista for LD30 (JAM)
First big LD entry of mine and my friends.
Simply put, you and your ship are the only trade connection of two planets. While travelling from one to another you are affected by gravitation fields of other space objects. Find out the best trajectory to safely land with your shuttle. You can help yourseft with a single afterburner but more challenging is to finish levels without it!
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Mousewheel - adjust launch power
Mouse - rotate shuttle
LMB - launch shuttle/use afterburner
R - restart in case of need
ESC - return back to main menu
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Creative team:
doomista - coding, overall design, music
Tripeq - level design, overal design
Papooch - art, remarks
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Help and Options in main menu are not done, thus they're not working
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Give us feedback so we know it is worth it to continue work on this project

Ratings

Coolness 100% 1
Overall(Jam) 3.27 353
Audio(Jam) 2.82 470
Fun(Jam) 3.31 224
Graphics(Jam) 2.98 532
Humor(Jam) 2.70 261
Innovation(Jam) 2.98 417
Mood(Jam) 3.05 401
Theme(Jam) 3.43 260

Feedback

rustybroomhandle
26. Aug 2014 · 10:26 UTC
Fun concept - I like your iteration on the theme. :)
GraveyardPolice
26. Aug 2014 · 10:30 UTC
Nice concept, but if you want more people to play I reccomend placing the executable in the base folder, currently you have to dig for it in the BIN folder. also, I wish the after burner had some effects, more force to it, or some type of significant feedback so that i can actually tell when, how, what it is doing.
g_o
26. Aug 2014 · 10:32 UTC
Wow! Awesome for a great entry!
I liked the prediction system!
Pretty polished, and kinda fun!
great :)
Tosic
26. Aug 2014 · 10:45 UTC
Really nice game, also the theme is well interpreted!
Reverend Speed
26. Aug 2014 · 14:31 UTC
Lovely little game - enjoyed running my own NASA. Great work!
J-d-H
26. Aug 2014 · 18:09 UTC
I like the gameplay. But feel the musik is really anyoing.
parahunter
26. Aug 2014 · 20:38 UTC
Quite fun. The font is really hard to read. Afterburner did not seem to do anything.
🎤 doomista
26. Aug 2014 · 20:45 UTC
@parahunter, @GraveyardPolice: afterburner does really help even it's a bit weaker. You have to know that force vector of afterburner adds itself to the main movement vector of the shuttle. We tested all the levels so it is possible to play them without the AB and in each level we found at least one or two alternative ways using the AB. If we will continue with development we will do something about the power.
Capitals
26. Aug 2014 · 20:47 UTC
The sound for completing a stage is satisfying however the general music is irritating. Despite this it is a really enjoyable and fun game.
🎤 doomista
26. Aug 2014 · 20:59 UTC
@Capitals: sorry about the music, music artist was unavailable and this was something for debug I created while playing with this: http://www.earslap.com/page/otomata.html
🎤 doomista
27. Aug 2014 · 11:10 UTC
By the way, you can manually turn the music off in the config file (in the Data folder) by setting the MusicVolume parameter to 0
CodeNMore
27. Aug 2014 · 14:03 UTC
I like the concept and controls, good use of theme.
PERECil
27. Aug 2014 · 16:59 UTC
This game reminds me a similar game where you had to shoot missiles at enemy planets (some kind of Worms! in space). Very cool.
nerd burglars
27. Aug 2014 · 19:22 UTC
You mastered theme and you mastered the fun. Great entry!
🎤 doomista
28. Aug 2014 · 11:04 UTC
Thanks all of you guys for the support! It's very important to me, so I know that there's reason to continue the development :)
ice cold muffin
28. Aug 2014 · 12:21 UTC
Really nice idea! Really enjoyable!
JNyknn
28. Aug 2014 · 12:50 UTC
Interesting idea and challenging gameplay.
PeerPlay
28. Aug 2014 · 21:34 UTC
Loved the game, music was annoying.
LexGear
29. Aug 2014 · 13:15 UTC
mac :(
🎤 doomista
29. Aug 2014 · 15:00 UTC
To everybody who has linux or mac: you can try some kind of emulator but I don't have any mac or linux computer so I cannot port and test it, so sorry. Maybe for some future LD I will have some linux installed for porting, but right now I am unable to do so.
jomomomo
29. Aug 2014 · 21:25 UTC
I can't play on windows... any chance for a web version?
🎤 doomista
29. Aug 2014 · 23:05 UTC
I am purely a SDL+OGL desktop programmer, so no :/ . I definitely have to learn something web friendly for next LD
sudorossy
30. Aug 2014 · 13:28 UTC
Solid game. Graphics aren't the best, but not bad for something made in 72 hours! :)
Tex Killer
01. Sep 2014 · 08:28 UTC
Interesting. Couldn't finish it because my mousewheel is broken, but it is fun.
geekygenius
01. Sep 2014 · 21:33 UTC
Cool concept for a game. I liked the music. I couldn't figure out how to use the afterburner though.
Moosefly
03. Sep 2014 · 09:30 UTC
Very safe approach on the theme and a good execution. Solid gameplay, but I feel like it didn't quite hook me. Something was missing, but I can't say what. Maybe the afterburner should be more powerful and a required part of the solution for each level? The music got somewhat annoying and in my opinion the predictor was too long. Still, a good solid game. Well done!

Joona@MooseflyGames
Anti
14. Sep 2014 · 13:06 UTC
Fun concept and pretty nice execution. Feels polished and a great entry in general!
Jupiter_Hadley
14. Sep 2014 · 18:58 UTC
Nice game! Feels complete and well done. I included it in part 24 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3RN80xyak-c