Recurrence by GamerTaters

[raw]
made by GamerTaters for LD30 (JAM)
*** OVERVIEW ***
What has happened before will happen again.

*** KEY DETAILS ***
- Sound and music is a big part of this game.
- We ran out of time at the end, so the current build of the game will likely be a confusing experience. We are working on a more complete version of the intended experience as a post compo build.

*** CONTROLS ***
WASD - To move forward
Mouse - Look around

*** THE TEAM ***
Maria Diment - Texture Artist
Diego Henriquez - 3D Artist
Andrew Nickle - Code
Christian Potvin (@GamerTaters) - Code, Sound, Design
Sean Toomey (@Hip2Me) - Design

*** ASSET CREDITS ***
Font - Freehand Roman (dafont.com)
Music - "Grey Sunday" by Lee Rosevere (freemusicarchive.org)
Music - "Autumn Fields" by Lee Rosevere (freemusicarchive.org)
Music - "I Trusted You (ambient reprise)" by Lee Rosevere (freemusicarchive.org)
Music - "Sunburn" by Lee Rosevere (freemusicarchive.org)
Music - "Sunset" by Lee Rosevere (freemusicarchive.org)
Music - "Pompas de jabon" by Circus Marcus (freemusicarchive.org)
Sound - Various sourced from freesound.org

Music Links:
http://freemusicarchive.org/music/Lee_Rosevere/All_These_Simple_Things/

*** BUILDS ***
- Web
- Windows (Coming soon)
- Mac OS/X (Coming soon)
- Linux (Coming soon)

Feedback

PERECil
27. Aug 2014 · 08:30 UTC
I could barely understand what to do in this game. However I really liked the overall mood.
GeeItSomeLaldy
29. Aug 2014 · 18:19 UTC
I couldn't find anything to really do except find cracks in the geometry and phase through solid objects.

Not sure what the cutscene between each world is supposed to be, you're just walking towards a car then suddenly a bridge?

The final 'world' was just a static camera focused on the bridge. Really didn't get anything about it.

If you're making an arthouse game/walking simulator you need a pretty world to walk around with weird stuff in it or a compelling story, or both. This currently has neither.