Dichotomy by Zewlzor
"Those who say technology is the great enabler forget it is a means, not an end."
In Dichotomy, you solve various puzzles by swapping between two alternate worlds and redirecting lasers. In one of the worlds, monsters will try and attack you. We've packaged a readme containing the controls.
UPDATE:
- Fixed initialization order issue by moving two lines to where they should have been all along.
- Moved a trigger by one tile, as the game was unplayable otherwise.
Coded by Tom and Toby, with IntelliJ Idea, Notepad++ and Sublime Text in Java using LWJGL and Slick2d, with some Python support scripts.
Tile and sprite graphics by Lennart and Felix (with contributions from Tom and Toby), made in GIMP, Paint.NET and Pinta.
Level design by Felix and Toby using the Tiled map editor.
Sound effects by Tom, made with sfxr.
Story by Tom and Toby.
Background music:
"Constance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
In Dichotomy, you solve various puzzles by swapping between two alternate worlds and redirecting lasers. In one of the worlds, monsters will try and attack you. We've packaged a readme containing the controls.
UPDATE:
- Fixed initialization order issue by moving two lines to where they should have been all along.
- Moved a trigger by one tile, as the game was unplayable otherwise.
Coded by Tom and Toby, with IntelliJ Idea, Notepad++ and Sublime Text in Java using LWJGL and Slick2d, with some Python support scripts.
Tile and sprite graphics by Lennart and Felix (with contributions from Tom and Toby), made in GIMP, Paint.NET and Pinta.
Level design by Felix and Toby using the Tiled map editor.
Sound effects by Tom, made with sfxr.
Story by Tom and Toby.
Background music:
"Constance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
| Windows/OSX/Linux | http://tbyp.net/dichotomy.zip |
| Source | https://github.com/tobyp/dichotomy |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41722 |
Exception in thread "main" java.lang.UnsupportedClassVersionError: org/newdawn/slick/InputListener : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
I was stuck in the red door, maybe it has s/t to do with the bug ?
On windows7, running Oracle JRE 1.8 64b.
INFOS: ACTION: opening door (21;37)
Tue Aug 26 23:22:55 CEST 2014 ERROR:null
java.lang.NullPointerException
at com.jumppixel.ld30.Monster.update(Monster.java:78)
at com.jumppixel.ld30.World.update(World.java:229)
at com.jumppixel.ld30.ld30.update(ld30.java:116)
at org.newdawn.slick.ScalableGame.update(ScalableGame.java:135)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.jumppixel.ld30.ld30.main(ld30.java:654)
Tue Aug 26 23:22:55 CEST 2014 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at com.jumppixel.ld30.ld30.main(ld30.java:654)
@Mr-Hide @madk : The crash was fixed, please re-download. Checkpoints were the last feature we added, and in the rush two lines of code ended up 4 lines in front of where they should actually have been (initialization order issue for the map). I think this falls in the acceptable fix category.
~Toby