Spectral Sniper by Acuity
WASD to move and mouse to shoot.
Sorry for writing a game without a win condition or end again...
The idea I wanted to write had much more to it - I originally imagined a "toggle" mechanic between a spectral world where you have to shoot ghosts to get energy, and a "real" world where you shoot zombies with energy shots to stay alive.
I might try to finish this idea sometime soon, but for now you get a simple ghost shooting toy with music.
Sorry for writing a game without a win condition or end again...
The idea I wanted to write had much more to it - I originally imagined a "toggle" mechanic between a spectral world where you have to shoot ghosts to get energy, and a "real" world where you shoot zombies with energy shots to stay alive.
I might try to finish this idea sometime soon, but for now you get a simple ghost shooting toy with music.
Ratings
| Coolness | 46% | 1364 |
| Overall | 2.31 | 1171 |
| Audio | 3.39 | 186 |
| Fun | 2.31 | 1079 |
| Graphics | 2.00 | 1150 |
| Humor | 2.00 | 776 |
| Innovation | 1.64 | 1201 |
| Mood | 2.30 | 1022 |
| Theme | 1.32 | 1201 |
For example, if you go at the right of the screen and spam the mouse button, the ghosts don't even have the time to appear on the screen.
But the idea sounds interesting; you should make a post-compo version.
Been really busy recently, still have to finish rating games.
I have lots of ideas for some sort of post-compo version, but it will be a while before I finish learning what I need to know to write it. Maybe next compo I'll be able to write a complete game with a win condition rather than just cool game mechanics and music...
Also, loved your music, best part.