Lux in Tenebris by LuxPerpetua

[raw]
made by LuxPerpetua for LD30 (JAM)
Update: "We spent some time to fix most of bugs and issues you mentioned. So you can play now on kongregate under 3rd link. But remember. only first and second link is a Campo version we made in 72 hours.
Bugs fixed :
crystals give you HP, only if you activate them
pointer in third lvl - added
better lighting

Upgrades :
mouse less sensitive
mouse cursor disabled
credits added
hp, regenerates smoothly
point lights (hp) visually upgraded

(http://www.kongregate.com/games/aurora_games/lux-in-tenebris-ludum-dare) "



Our first time in Ludum Dare. Its done, not bad for only 2 men.
We are using unity 3d, Some free music and sounds.

There is world of light, and world of shadows.
In the game you are a wisp of light, which tries to return luminosity to the world of darkness.
To be honest, there is not so much about the connection. but hey, Dont look so stricty, and this is jam at least.

Word about gameplay:
We start in darkness and our task is to rich the monument somewhere on the map. We've made tutorial for you at start of the game so u will know everyting.
And please. try to hang on to 2nd and 3rd level, becouse there are just more interesting.


Bugs and issues:
-Enemies dont know what is collider. (at least, my mate says its good )
-Sometimes pointer hides.
-In WEB version is better to use ctrl and alt instead of left and right mause buttons.

Ratings

Coolness 76% 2
Overall(Jam) 3.00 522
Audio(Jam) 3.22 312
Fun(Jam) 2.61 607
Graphics(Jam) 2.78 617
Humor(Jam) 1.91 554
Innovation(Jam) 3.21 278
Mood(Jam) 3.38 222
Theme(Jam) 2.62 586

Feedback

hogtrick
26. Aug 2014 · 01:11 UTC
nice work here :)
enderargent
26. Aug 2014 · 01:14 UTC
Nice entry and a pretty good work on it! ^^
mramaizng
26. Aug 2014 · 01:14 UTC
Well done, seems to be a bit buggy on osx/chrome. I'm not convinced that is completely your fault. Again, well done.
stephenhaney
26. Aug 2014 · 01:14 UTC
Very beautiful experience. The music is tops, and really sets the tone.

One note, I've been exploring on the second level for some time, and the menu with resume, restart, and quit popped up out of nowhere. I can't click resume (every time I try, it fires a light ball off into the distance). Restart worked, but I obviously didn't want to do that.

Really cool experience and setting. I think it's a great proof of concept that you could turn into a polished, larger game.
eddiegtp
26. Aug 2014 · 01:17 UTC
Super cool! This idea could definitely be expanded into a larger game (survival horror, maybe?). Interesting enemies too, very spooky.
Meganopteryx
26. Aug 2014 · 01:24 UTC
This is a really nice game. I like the mood of it, though the levels being all the same color gets kind of bland after a while. The music adds a lot to it. Would be cool if the light orbs also took into account my own movement.
sprawl
26. Aug 2014 · 01:27 UTC
Audio and ambiance are great !
I really like the concept of the game, great idea.
4/5 from me. Good job !

Some minor issues :
- You sometimes dies by ghost coming from places you didnt see.
- Mouse sensitivity is too high.
SelfishGenome
26. Aug 2014 · 09:52 UTC
was not 100% sure on the goal but that didn't matter. cool idea and the first time a ghost came from nowhere and got me was a little eerie.
JUJU
26. Aug 2014 · 10:02 UTC
Pretty solid game, once you get past the spotty grammar. Very long too :O
🎤 LuxPerpetua
26. Aug 2014 · 10:31 UTC
Thanks everybody for comments. They are very important to us :)
Digital Night Studio
26. Aug 2014 · 11:22 UTC
Pleasure to play. I couldn't understand it at the beggnning. The control is quite rough but it is an innovative idea for interesting gameplay.
Literal Games
27. Aug 2014 · 16:01 UTC
Graphics are brilliant and complement gameplay. Gameplay's innovative and fun, building tension all the time. A little buggy, mouse appeared sometimes, lights flickered a bit, and it wasn't particularly clear that I had to light crystals to survive at first. But I love the persistence in each level.
I could see this being a game I'd pay money for if it were expanded upon!
MyougaHiroshi
27. Aug 2014 · 16:01 UTC
Nice entry :D it could be hard to create in 72 hours
Hemuuuli
27. Aug 2014 · 16:05 UTC
Nice, you put some effort to make a tutorial section. It helped to get into the game much faster that some other LD entries.
MyougaHiroshi
27. Aug 2014 · 18:09 UTC
It has a little bug... if you die, the cursor arrives on the screen, and that's a bit annoying >.<
jukimv1986
30. Aug 2014 · 14:24 UTC
Very good job for 2 people on their first entry. I look forward to your next entries on LD.
udo
10. Sep 2014 · 21:59 UTC
Congratz on your first entry, good job! Though you wrote that mouse sensitivity has been reduced, it's still crazy sensitive (at least on my machine, OS X).
bluesky
14. Sep 2014 · 14:56 UTC
Good job!