Visibility by Flyinpig5
Visibility is a light-based puzzle game where you must place your lights in efficient ways in order to be able to illuminate a path to the exit. In order to place these lights, you must be in the light realm. Entering into the realm is as easy as hitting space.
This game isn't as linked to the theme as I had hoped, but I still had fun writing it.
**Make sure your Java is up to date! This was compiled with 1.7, if you're on 1.6 this will not work!**
Sounds may not work on Mac or Linux unless you have the required codecs, as they are .wav files.
There isn't an applet at the moment as Java (and LWJGL) is rather awkward to port to browser without your own website to upload to. Sorry about that.
This game isn't as linked to the theme as I had hoped, but I still had fun writing it.
**Make sure your Java is up to date! This was compiled with 1.7, if you're on 1.6 this will not work!**
Sounds may not work on Mac or Linux unless you have the required codecs, as they are .wav files.
There isn't an applet at the moment as Java (and LWJGL) is rather awkward to port to browser without your own website to upload to. Sorry about that.
Ratings
| Coolness | 41% | 1542 |
| Overall | 3.50 | 269 |
| Audio | 2.80 | 491 |
| Fun | 3.36 | 299 |
| Graphics | 3.48 | 317 |
| Humor | 2.44 | 480 |
| Innovation | 4.00 | 60 |
| Mood | 3.33 | 272 |
| Theme | 2.77 | 853 |
The platforming was a bit buggy
Saw your video, Jupiter. Didn't give it much of a chance!
There is a pause between the music loops which is a bug. IntelliJ obviously lagged it or something so when I was testing it I set it higher than it should have been. Will be fixed when I go on my computer!
Thanks for playing!
Totally loved the visual effects and the gameplay mechanics. The platforming itself felt harder than it had to be. A better/more generous difficulty curve would have been good in my opinion.
Exception in thread "main" java.lang.UnsupportedClassVersionError: Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:643)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
Could not find the main class: Main. Program will exit.
I found the platforming controls a bit tough, like others did, more counter-intuitive than actually bad once you get used to them.
I didn't think your use of the theme was bad at all, I like it. I'm generally preferring entries like this that do the inter-dimensional type of thing over games like the one I made that just have a load of planets in them with some tenuous connection between them :)
To the rest of you, thanks for the kind words. I have a habit of making things too hard because I design them for myself, and realise that it's easier for me because I know what the levels look like :p
If there's enough demand for it, I could make a walkthrough of me completing all the levels in case you get stuck? Perhaps I could do a post-mortem with more levels, a tutorial or an easy mode? Just let me know c: