StarGrab by foodzilla
Touch stars to drag them to the wormholes! But if you run into a pursuing red star or a wormhole yourself... well, game over. Arrow keys to move, spacebar/return to start.
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Yeah, this isn't a whole game exactly. More like part of one. But after FOUR pivots and over 30 hours outright lost... @_@
This is what I salvaged. It's hardly a game, but the game I wanted to make... well, that'll have to happen at a better time.
At least I made a roughly intact game in like... eight hours of building a framework from scratch and eight hours of game design, I'm lucky to have this much :D
---
Yeah, this isn't a whole game exactly. More like part of one. But after FOUR pivots and over 30 hours outright lost... @_@
This is what I salvaged. It's hardly a game, but the game I wanted to make... well, that'll have to happen at a better time.
At least I made a roughly intact game in like... eight hours of building a framework from scratch and eight hours of game design, I'm lucky to have this much :D
| Web | http://gwbloom.com/dev/stargrab/stargrab.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35418 |
Ratings
| Coolness | 24% | 1907 |
| Overall(Jam) | 2.50 | 741 |
| Fun(Jam) | 2.69 | 574 |
| Graphics(Jam) | 2.40 | 701 |
| Innovation(Jam) | 2.75 | 546 |
| Theme(Jam) | 2.56 | 602 |
I had hard time to understand how to drag stars because I didnt encounter any on the first 20 seonds of my two first try. So I was trying to "drag" the background stars and came back 2x time to read the description again.
The slow physic was fun to play, especially having to drag the star into but also avoiding the blackhole.