Diver by peejaygee
So, I chucked this together in about 14 hours, first time entering one of these things.
Move around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.
"Diver" was created for the April 2014 Ludum Dare. The theme for the competition was "Beneath the Surface."
Per rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules.
Though the code is included, this is not open source.
Move around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.
"Diver" was created for the April 2014 Ludum Dare. The theme for the competition was "Beneath the Surface."
Per rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules.
Though the code is included, this is not open source.
| Windows EXE | http://pjg-developments.com/ludumdare/Diver.exe |
| Source | http://pjg-developments.com/ludumdare/diver.mfa |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35368 |
Ratings
| Coolness | 91% | 2 |
| Overall | 2.39 | 1181 |
| Audio | 3.35 | 213 |
| Fun | 2.16 | 1155 |
| Graphics | 2.51 | 985 |
| Humor | 2.15 | 769 |
| Innovation | 2.06 | 1183 |
| Mood | 2.46 | 996 |
| Theme | 2.94 | 823 |
Sadly the controls are a little choppy, it's hard to take turns and sometime when encountering an obstacle the diver's position is reset to the center of the tile.
It would be cool if there were multiple levels too.
All in all it's a pretty good game =)!
Still cool though
Unlike the others, I somehow had no trouble with getting stuck on the walls. I like this concept--seems like I could get addicted to it pretty easily as a flash game, for example--but I found the level design a bit too samey, and the difficulty didn't really seem to increase too much. Sure, there were more bubbles on later levels, but the number and placement of kelp remained about the same, and I didn't have to go out of my way to get the pearls--it was really a "dodge the bubbles as you try to get to the end of the level" game, more than a collection game. I got to level 4 without losing any lives or even really worrying about it.
However, I think that the basic concept, applied to some more careful (perhaps non-procedural) level design, could really be a lot of fun.
Avatar hard to control, I didn't understand the gravity rules.
Nice background music.
Some different board and the game will be better.